Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I´ve downloaded the Okayama International Circuit from RD, but some parts of the tarmac are transparent. Could I do something to fix it? Sorry for not posting an image, but when I take a screenshot it looks ok, and when I´m on board track is transparent as wet. :confused:
 
Also, LCS looks different. I mean it sure solves problems, but in a direct comparison it also looks like a modern "game". The colors getting more saturated and everything renders in a very compressed way, which is actually a good thing to prevent color burn outs, but it gets this rendered animation movie touch, which i don't realy like. It goes away from a realistic look to a realistic rendered look.
This hits the nail on the head for me Peter. I couldn't agree more.
 
I have a mclaren_720_gt3_acc
View attachment 1344829

When I tried to generate LODs I got this error.
View attachment 1344830
You need the full paid version now, which is "only" 35 000 us dolla dolla bills y'all!!
make it rain money GIF by truTV’s Adam Ruins Everything
 
FSR has one too, but I haven't tried it yet. It has sprint and endurance versions apparently.
I just tried it and it's great as a grid filler for me because I don't get the stutters I used to get with the whistleblower version. I haven't actually drove it yet to see how it handles though. Plus it lacks the skins that the whistleblower version has. I'll probably keep it as an ai car for my races since it seems to perform better for me.
 
Goodnight.
First of all, if you happen to have any problems sharing these Tyrrell P34 models (I used the free by Legion model as a basis), the moderators can eliminate the post without any problems.

What I don't want is future problems for myself, I just want moments of fun, converting (partially) or inventing/creating some models as a hobby, therapy, nothing more than that.

But commenting on what really matters.
There are 3 different folders:

*Tyrrell P34 (early - with the file (.kn5), for the Belgian GP version ( Depailler ) and the Spanish version ( Scheckter and Depailler). You will have to manually change the "lods.ini" file in the "Data" folder when you want one of them. The default is for the Belgian GP.

*Tyrrell P34 (early new). It covers the Monaco GP to the Italian GP (I just added the folders relating to the French GP for a possible offline race) Tyrrell P34 (end).

*Tyrrell P34 (end). Includes the model of car used in the GPs in Canada, the United States and Japan.

Lastly, also important, I added the "driver_70_fe" model that I used in this and other models. It's just a different nomenclature to avoid conflicts with the original model (which was adapted).

If you happen to want to use the standard "driver_70" model, (in some skins) the helmet for Tyrrell drivers is present, but the rest of the files will have to be manually renamed to be loaded.

***Texture improvements where possible, thanks to our mate "MrHunt"
Tyrrell P34 ( 1976 ) new 4 versions


Always remember, nothing is 100% perfect like traditional studio modders.
 

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Hey all,
I have a display problem.
Blue and red colours appears incorrectly just on one of my triple setup. It is a defect or a poor setting? Any ideas ?
Thanks for your help.
If you mean blue and red pixels/little dots I would suspect defect. I’d try to change display cable first.
 
Hi folks, Im having issues with the AI. Downloaded the latest CSP 2.3.1 preview, RARE, ACFL F1 grid of 2024 cars (with my own 2025 skins and grid preset), every car has its own performance accurate to real life, the AI are competitive, the tracks by Pyyer are awesome, RARE (also latest update) is doing its job perfectly switching up the tire strategies, giving the AI in Qualy low fuel and soft tires making them quick as should be. Everything is great, immersive, until... I have to run the race.

Now in the race, there are always 2 or 3 cars (give or take, depends on the track) crashing out on the opening lap, mostly due to a slow car ahead being rammed into a spin by the car behind it (in slow corners), even though i turned off the "AI act impatient when blocked" option. But thats not the biggest issue, the real issue happens in the pit stops. The AIs that pit first usually do decent 4-5 second stops (even though in the ""ACFL_CAR"/data/car" file I set the time to change tires to be 3 seconds). The real problem are the AI that pit on the next lap and the lap after that, they spend 10+ seconds in the pits which completely ruins the race and the immersion. Refueling is Off via RARE of course. Has anyone experienced similar issues or found a fix?
 
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Th
If you mean blue and red pixels/little dots I would suspect defect. I’d try to change display cable first.
Thanks for your help. I supposed that too. I try to post a screeshot for better understanding but it's not works.
 
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I want to see if I can still adapt a Maserati 151 (Le Mans 1962) to make up the Grid.
Unfortunately you cannot use (only the main body) of the version by Bazza (Le Mans 1964) as it is encrypted.

I have a lot of things pending, F1 cars to add to the packs (1976, 1977, 1978, 1979, 1980, 1981, 1982, 1983, only here, I think there are over 50 different models (including the different versions of a model in each year ) and finish 1968/1969 (with what we already have).
Nothing 100% perfect, but there are still Le Mans cars to test and do (BoP). It'll be a while yet.
Nice to see you still have 68-69 season in sight.
 
Mottle Ring v1.02

Screenshot_bmw_m3_e92_s1_mottle_ring_9-3-124-20-24-29.jpg

Fictional circuit.
Conversion from GTL.

-CSP recommended
-30 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI line by IMEAN
logo.png and sections file by @Fanapryde
.lua and font base by @gunnar333
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos

Download (mediafire)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

-Fixed a wall that was not working. (Thanks @The-King for the report.)
-Fixed ext_config.ini. (Thanks @jac0 for the report.)

v1.02 changelog;

-New AI line by IMEAN. (Thanks!)
-Updated sideline.
 
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Are you saying that RTT is SDD?
yes they are. same tyres, same rim, same physics, same cars that looks realistic from afar, but onboard you can see it doesn't match up, same ferrari free the rest is paid.

I mean it's not a surprise considering since 2020 SDD was always present, just rebranding each time. This time they completely abandoned the simdream name and chose patreon to be more profitable so that they evade the race department ban that prevent people from doing skins for their cars.
 
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I just tried it and it's great as a grid filler for me because I don't get the stutters I used to get with the whistleblower version. I haven't actually drove it yet to see how it handles though. Plus it lacks the skins that the whistleblower version has. I'll probably keep it as an ai car for my races since it seems to perform better for me.
You can use the skins from the "whistleblower" mod, but you'll have to rename the skin.dds so it shows up in the game, because they both use the same model. Not at my pc right now so I can't be more specific. You'll also have to export the tires and change to Goodyears for WEC series cars.
 
yes they are. same tyres, same rim, same physics, same cars that looks realistic from afar, but onboard you can see it doesn't match up, same ferrari free the rest is paid.

I mean it's not a surprise considering since 2020 SDD was always present, just rebranding each time. This time they completely abandoned the simdream name and chose patreon to be more profitable so that they evade the race department ban that prevent people from doing skins for their cars.
I wonder if they are "The Usual Suspects"... but I suspect not :)
 
You can use the skins from the "whistleblower" mod, but you'll have to rename the skin.dds so it shows up in the game, because they both use the same model. Not at my pc right now so I can't be more specific. You'll also have to export the tires and change to Goodyears for WEC series cars.
Thanks for this info. It takes a little bit of work, but the skins do cross over perfectly.
 
shi
Mottle Ring v1.0

View attachment 1344968
Fictional circuit.
Conversion from GTL.

-CSP recommended
-30 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission

AC Converted by @shi (shin956)
logo.png and sections file by @Fanapryde
.lua and font base by @gunnar333
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos

Download (mediafire)

Enjoy.

Cool...thanks so much for that too mates, THX for all! :cheers:
 
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@MasterFocus
"Straight cut gear tend to be noisy"

Yeah, Im quite versed in reality of straight cut gears and the internal noise of a race car...
yet it is quite over the top in this implementation and really overwhelms all other noise you might want.

Some others seem to agree in this case as well
 
Nice to see you still have 68-69 season in sight.
The search for "photos" on the internet to view the different versions of the models has practically been completed.

Many are already ready (and adapted), starting from the Legion cars, which are the Lotus 49C, Ferrari 312 (1968), Matra (I believe it will be the base car for models from BRM, Brabham, Cooper and other versions of Matra).
The 1968 Honda, if I'm not mistaken, someone already made it.
The 4 versions of the Lotus 49C (high wing) (have also been ready for a long time), were used (as a base car), a model by Legion.
 
If you have the RSS GT (update), and think the transmission sound is much too loud, add this to any of the cars
./extension/ext_config.ini (adjust to your taste)

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.4
GEAR_EXT = 1.0
GEAR_INT = 1.0
GEAR_GRIND = 0.1
BACKFIRE_EXT = 2.0
BACKFIRE_INT = 2.0
TRANSMISSION = 0.15
here is a more comprehensive set if anyone wants to tweak some more audio parameters:

[AUDIO_PARAMETER_TRANSFORM]
ENGINE_EXT_RPMS = (| 0=0 | 10000=6500 |) ; lower the second number for lower tones
ENGINE_INT_RPMS = (| 0=0 | 10000=6500 |) ; lower the second number for lower tones

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
UP_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0.3
LIMITER = 1.0
TURBO = 0.3
RAIN_EXT=1.0
RAIN_INT=1.0
WIPER_EXT=0.8
WIPER_INT=0.5
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0
 
New update F1 2010 mod update
Changelog :
  • Fixed some graphical issues
  • Improved the shaders of all cars
  • Better glass
  • Rain tyres and Pirelli pre-testing tyres (thanks to ignacy for the textures)
  • New Mclaren (from F1 2020 classic car with more authentic cockpit by @bensrac32)
  • Added new league physics (Equal performance, and more enjoyable to drive, helpful for people who have a hard time with the base physics) All data.acd are in their car folders inside the F12010_ALT_LEAGUE_PHYSICS folder. You just need to drag and drop them all to the content/cars folder to replace all cars physics
  • Fixed HRT having the wrong driver
  • Added F1 2010 driver model for non COD Ferrari, Mclaren and Redbull for nostalgia.
  • Added F1 2020 Classic Car in the names of COD cars (and DIAC livery of Renault R30) to make people understand that these models do not come from F1 2010 but from F1 2020 and ending the confusion.
  • DIAC livery added to the Renault R30
  • Fuel consumption fixed
DOWNLOAD

To save space remove all cim_2010 cars first
 
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SO, is this new LCS (linear color space) thing a good thing or not? It looks like it can be interesting. Have you tried it yet?
 
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I swear to God the last three CSP updates have broken something, the last two broke the AI and this new one has resulted in a black screen. Any idea on how to fix this?
1712674443182.png
 
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