Fanapryde
In Memoriam
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It still works fine after changing data.acd (off line at leastIt's Encrypted with data.acd and car can become not utilizable after you change data file
It still works fine after changing data.acd (off line at leastIt's Encrypted with data.acd and car can become not utilizable after you change data file
You are right, btw as a sample I want to remove RWDThat's for removing all tags. I suppose Vintagedriver wants to remove only some specific tags.
In this case you have to replace them one by one changing "a" with
a. Find what: "tag_to_remove,"
Replace tag_to_remove and remember that in "find what" you have to write also the quotes and comma.
I tried doing this but it unfortunately stiil happens, I think it's something with the recent CSP previews that causes this because in the previews prior to the last two ones this doesn't happen, I'll just stick with the 0.2.1p2 as it's the one that doesn't give me problems.Then it is related to some other setting. I can just recommend you reset your CSP completelly:
Goto /Documents/Assetto Corsa/cfg/ rename the "extension" folder to something different. Restart CM. It will create a new "extension" folder. You can restore it later.
If this solves it, just go to the backup folder and copy the single CSP inis back and you see which one causes the error. Then you could have a look inside the ini and try to remove the single entries and you have the setting which causes it
THANKS A LOT . The result was better than I expectedIf they are part of the "picture", you can just extract the texture, modify it to remove that part and replace the texture in the skin folder with CM.
Any decent photo editing software should help you do it easily, no need for photoshop.
Regarding the suspension of the Sigma, since that car's front suspension is visually exposed you should be able to eyeball the physics data relative to the visual model by using the CM showroom.sounds good
i m working on it to
Uncheck this: Settings/CSP/WeatherFX/dev modeHi folks how do i remove the square box with the LCS data displayed when LCS is enabled ?
indeed on stage 1 I have correct (mud) sounds instead of tarmac sound... I must have used stage2 before ... Thx!@jac0 did you choose the tarmac stage on croatia? ..there is tarmac physics.
please choose stage 1 to test gravel.
i will remove the tarmac stages in next update.
yea.. i just discovered several RMi rally gravel tracks with tarmac physics.indeed on stage 1 I have correct (mud) sounds instead of tarmac sound... I must have used stage2 before ... Thx!
@RMi_wood , can you pls schedule an update for DiRT3 - Finland Trail Blazer, to have correct sound (gives tarmac sounds instead of mud/gravel sounds when tires screech this is very immersion breaking) Thanks already a million!![]()
Closest I've seen is a modern version that dealt with the different years. Used to work well but seems to not work with the latest Simhub and I see its been deleted off Overtake.Has anyone ever made python based F1 vintage leaderboards for the 80's, 90's and 2000's?
There are like 100 different modern leaderboards / overlays but not a single one for the classic F1. Weird.
I like the 2022 leaderboard because it's not SimHub based.
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I have the BBC based one but that requires SimHub for the early 80's and it's a bit buggy.
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Please DO publish it.I won't publish this project because the car already exists
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i m working on it ,include the 2005 CLK and ,2020 Season (Audi and BMW)Please DO publish it.
The current 'best' version has many annoying errors that are locked behind encryption.
Yours will quickly rise to the top.
I tried it with the new ai on racedepartment, love it thank you !Imola 2024 beta version
rj_imola_2024
This is a standalone version of Fenryr's Imola 2024 track. It will come up as Imola Circuit 2024 in your track list. It was a request from a member that i'm working on while I recover. It is unfinished, but far enough along that I think some people might still get some use out of it. Basically all I did was restore the tree textures from the original Kunos version of Imola, changed the grass texture setup and improved the ai a bit. There's also a bunch of smaller changes in there that you may notice. I wouldn't suggest driving the track at night yet because i'm not a night light expert and they don't seem to work right. For some reason they are turned off until your car gets close to an area with lights and then they just turn on out of nowhere. Not sure what I did wrong.
There are three grass track skins you can use if you want. One will make all of the grass more saturated. This can be used in combination with the other two. The other two will make the outer grass areas either greener or more burnt out looking.
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Best looking is a joke, right?Some screens of upcoming latest superstage's track... get ready for the best looking and most realistic rally stage in any game.
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It's still WIP lol, trees aren't made yet, it's normal. Still, i don't think Sega Rally 1 has that quality on textures, backgrounds, buildings or small vegetation.Best looking is a joke, right?
WTF this looks empty like Sega Rally 1
Awesome! But what's changed/different from the other versions out there?
The name 'Azure Circuit' makes me hope that this somehow is an AMS2 conversion, and not Codies' legacy ACU F1xx track. Which base is this from, as I'm always looking for better versions of Monaco.
Trying a lap, feeling the feedback, obversing the swimming pool, you will get the differences.I'm wondering the exact same!! Why should we switch to this one??
Not at my sim rig at the moment, so this is the best desciption I can give right now:Hi folks how do i remove the square box with the LCS data displayed when LCS is enabled ?
I will try to have a look after a few days (going to Stockholm for work until Friday)indeed on stage 1 I have correct (mud) sounds instead of tarmac sound... I must have used stage2 before ... Thx!
@RMi_wood , can you pls schedule an update for DiRT3 - Finland Trail Blazer, to have correct sound (gives tarmac sounds instead of mud/gravel sounds when tires screech this is very immersion breaking) Thanks already a million!![]()
Has anyone ever made python based F1 vintage leaderboards for the 80's, 90's and 2000's?
There are like 100 different modern leaderboards / overlays but not a single one for the classic F1. Weird.
I like the 2022 leaderboard because it's not SimHub based.
![]()
I have the BBC based one but that requires SimHub for the early 80's and it's a bit buggy.
![]()
Unfortunately this meets neither criteria (it is SimHub based, and is still 'modern' - But I modified an existing leaderboard last year that is 2023 based, but includes older cars and teams.Closest I've seen is a modern version that dealt with the different years. Used to work well but seems to not work with the latest Simhub and I see its been deleted off Overtake.
Substandings is great and can be configured a number of different ways - https://www.overtake.gg/downloads/substanding-extended.51973/
Otherwise ACTV is great too -- https://www.overtake.gg/downloads/actv.7889/
But no, nothing of classic F1 except what bosko_SRB mentioned already, at least that I know of.
the kunos standard and 3 LODsWhat do you guys do for LODs, particularly from Blender models? Simplygon is out of my price range currently. I'm trying the LOD Maker plugin which works OK but doesnt alway reduce the kn5 size a lot, even after removing additional objects, like maybe 40% on a 85mb file.
Also in general how many lods should be made? Seems to vary between 1 and 3.
Yes! Yours is exactly what I was referring to, I just couldn't find the name. Only thing is I couldn't get it to work with the latest Simhub, but it seems like since they changed to version 9 quite a few overlays don't workUnfortunately this meets neither criteria (it is SimHub based, and is still 'modern' - But I modified an existing leaderboard last year that is 2023 based, but includes older cars and teams.
Updates to Official F1 2023 TV Overlays | SimHUB | F1 through history
Hi all, With the blessings of b0mmeyd4, I've made some customisations to their Official F1 2023 TV Overlays | SimHUB V 1.01 so that you can enjoy modern TV graphics across all seasons of Formula 1! All 3 elements (leaderboard, fastest lap...www.overtake.gg
Not sure when I'll get around to updating for the 2024 season (probably once there's an RSS 2024 mod + SPMod and RTT finish releasing all their 2024 cars)
Marrakesh ePrix v1.01
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View attachment 1289157
The Marrakesh ePrix is held on the temporary Circuit International Automobile Moulay El Hassan. It is located in the Agdal district of Marrakech. The track is 2.971 km (1.846 mi) in length and features 14 turns. (Wikipedia)
Conversion from rFactor2.
-CSP recommended
-26 pit/start
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
rFactor2 Original Track by Garitt Gibsn and Errol Prefet
-Thank you for giving me permission
AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Test and Feedback by @Fanapryde
Download (mediafire)
Enjoy.
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v1.01 changelog;
-Fine-tuning textures by @twobegreen . (Thanks!)