dropmefiles.com - more than 6 days waiting time to download...?Here. Have fun.
D/L a - Nissan R91CP
D/L b - Nissan R91CP
D/L c - Nissan R91CP
D/L d - Nissan R91CP
View attachment 1371059
Two messages and...? Well, waiting for Paulo answer...dropmefiles.com - more than 6 days waiting time to download...?
The other 3 links show some maliciousness on Virustotal...
Really?dropmefiles.com - more than 6 days waiting time to download...?
The other 3 links show some maliciousness on Virustotal...
Tamiami Park v1.1
View attachment 1247699![]()
A temporary street circuit in Tamiami Park a small outdoor sports facility in the nearby suburb of University Park. (Florida, USA) (Wikipedia)
Conversion from rFactor.
-CSP recommended
-36 pit/start
-AI, cam
Credits & Thanks;
rFactor Original Track by AR rFactor Tracks
-Thank you for giving me permission.
AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
.lua and font by @gunnar333
marshall, cameraman and some textures by kunos
Test and Feedback by @Breathe , @slider666
Download (mediafire)
Enjoy.
Converted upon request by Patreon member Gavin Stewart.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
-Fixed an issue where cut penalties were being detected in the final corner.
-Renamed the font.
-Updated ai_hints.ini
(Thanks for the report, Manstein1111 and FFF789.)
-Updated ext_config.ini.
(Thanks for the report, slider666.)
-Added cam by DaBaeda.
v1.1 changelog;
-Re-created fast_lane.ai and sidelines.
-Fixed semaphore.ini.
-Fixed trees mapping.
-Fixed guardrails that was double-sided. (Guardrails are no longer sticky.)
-Deleted ai_hints.ini.
-Updated ext_config.ini.
-Updated camera_facing.ini.
-Changed camera_facing spectators (texture by Kniker97).
Sorry if my joke was misunderstood (you know, sometimes it is difficult to express yourself in a language that is not your mother tongue); I was trying to make a little point (jokingly, I hope 😅) about the fact that someone's second message on this forum was to complain, perhaps (perhaps) in a little rude way, about the splendid generosity of another forum member who has taken the time to post a zillion links to choose from...... @Perico Lospa Pardon me. Premature sendage, leaping to defend @Paulo Ribeiro's generosity
Your LODS are broken. Another mod for ACTK to fix"The Koenig Specials 560 SEC is a wild and crazy car. It's fast, it's loud, and it's definitely not for everyone. But for those who are looking for a unique and exhilarating driving experience, the Koenig 560 SEC is the perfect choice."
Car and Driver, February 1988, titled "The Supercar from Germany”
View attachment 1370952
Enjoy!!!
RealSpecs v1.2

oh sorry, I should have said Legion fix then it would be praised!

LMU rip or scratch made?
LMU rip, Its from Yehzrod.LMU rip or scratch made?
This rap has no cap.LMU rip, Its from Yehzrod.
i dunno the one by Dan Bucsa seems to be better plus it has actual skins that the car raced at.Hi Guys,
Probably a long shot but would anyone know a way to get this version of the R91CP?
Unfortunately both the car and Lu_Thua_Kien seemto have vanished from the face of the Internet
Thanks





👏 👏 👏This rap has no cap.
Spent some time today running Dan's, Velo's and LTK's versions (embarrassment of riches, really) back to back. I don't dislike any of them. Dan's car has some pretty optimistic aero (345kph in a blink), and a very nice turbo-4 sound which will find a home elsewhere. I prefer LTK's version for a better interior, a more believable visceral V8 sound, and (from the last time I drove a R91CP IRL, lolzwut) what I think is a more realistic aero setup.i dunno the one by Dan Bucsa seems to be better plus it has actual skins that the car raced at.
This rap has no cap.
don't you people think the display on the S-FR is slightly nuclear?

I added some movable cones (20+ AC_POBJECT) in my track, but noticed that the track started to take a really long time to load,Now for the question. A few of the kerbs have moveable cones that i'm finding get pushed into the middle of the road quite a lot during a race. Would most people prefer to leave them movable or make them static and just have cars pass through them?
The more movable objects you have on track the more performance is going to get hogged. Everytime an object moves it uses your CPU to calculate the trajectory and physics related to that object. iirc from people who have made tracks, It's like putting 20 lod C cars on your track.I added some movable cones (20+ AC_POBJECT) in my track, but noticed that the track started to take a really long time to load,
and after exiting the game, CM freezed for some time before responding.
Maybe try to take a look if something similar happens to your track.. I don't know if you changed collisions to these POBJECTs, but sadly I needed to remove them in order to fix the problem.
you are a late IZI he already fixed it this morningYour LODS are broken. Another mod for ACTK to fix![]()
try lower replay qualityThe more movable objects you have on track the more performance is going to get hogged. Everytime an object moves it uses your CPU to calculate the trajectory and physics related to that object. iirc from people who have made tracks, It's like putting 20 lod C cars on your track.
Yepp, Fixing things that shouldn't need fixing from the start. But hey its more important to divert traffic to your paid patreon than making sure the car you making worksyou are a late IZI he already fixed it this morning![]()
