- 113
- Николаев
not only that, you also need to add it to the car.iniTick the use extended physics checkbox in CM and drive.
[HEADER]
VERSION=extended-3
[_EXTENSION]
RAIN_DEV=1
i.e. add the extension to the version number
Last edited:
not only that, you also need to add it to the car.iniTick the use extended physics checkbox in CM and drive.
OK, why do we need to tick it then?
Here it is.https://mega.nz/file/7xoDzYwT#NfAa3lbTvm_X6aq8C5Bkhj3WKzY6_vAK3ne30wRSaW8maybe you have a link for the karts ? thanks
You need to have extended physics enabled to get rain physics, this tick box applies extended physics to cars that don't have it forced on in the car.ini, kunos content for example. if you have a car that has working rain physics without the box being ticked, the mooder has forced extended physics on in the car.iniOK, why do we need to tick it then?
Thank you, now I understand.You need to have extended physics enabled to get rain physics, this tick box applies extended physics to cars that don't have it forced on in the car.ini, kunos content for example. if you have a car that has working rain physics without the box being ticked, the mooder has forced extended physics on in the car.ini
For the M1: sound isn't working for me either. Just use Replace Sound in CM with another one (I took the M1 Procar, maybe not 100% correct, but sounds good).Can u please help me fix 2 cars?
https://www.dropbox.com/scl/fi/uruk...ey=4aajpdfv0t6bz8cqnpxhoftsq&st=cic4ld1y&dl=0
Sound not working
And second one
https://www.dropbox.com/scl/fi/3wo4...ey=ai91j7bg9l13iqeeftjr2oe62&st=1wqcwmbe&dl=0
and here why back lights are always on?
No rush. Take your time. Your contribution is appreciated!Hi Guys
I know I did say that I will upload Zolder 1967, unfortunately it's not quite ready.
The more I update this track the more things I find that can be tweaked and changed.
Besides my previous texture update have added so many new settings and reworked a bunch of new textures, even added some new textures.
Lighting is done, have also added new tarmac.
Finally have a really good looking grass setting.
Have also added a whole bunch of new shaders.
I'm hoping to have it ready by the weekend when I have time again, so far looks really good.
View attachment 1401022View attachment 1401023
Hey, if you don't mind me asking,
Thanks, I know one version does contain mountains, but for Zolder no mountains are needed.Hi Guys
I know I did say that I will upload Zolder 1967, unfortunately it's not quite ready.
The more I update this track the more things I find that can be tweaked and changed.
Besides my previous texture update have added so many new settings and reworked a bunch of new textures, even added some new textures.
Lighting is done, have also added new tarmac.
Finally have a really good looking grass setting.
Have also added a whole bunch of new shaders.
I'm hoping to have it ready by the weekend when I have time again, so far looks really good.
View attachment 1401022View attachment 1401023
For DST, you can set the time zone of the track in assettocorsa/extension/config/data_track_params.iniKind of a silly question. Does CSP or Sol or Pure have some built in feature for daylight savings time? And if so, can it be disabled?
Reason I ask is that there is a particular date and time of day I typically like to test some things with. Today I went to test something out and everything seemed brighter than normal and the shadows were in a different place than normal. For kicks, I reduced the time of day by one hour and everything looked like it usually does. So the only thing I could think of was the sun position was different because of DST. What didn't make sense was the the particular date I used would not be a part of daylight savings time so it shouldn't have been different.
If it's not that, then I have no idea what I did to make the lighting (sun position) and shadows one hour off from where it usually is. From what I can tell it only seems to happen in a replay. A live sessions seems to look normal.
WOOOOOOOOOOOOOOW ! Thanks a lot mate .Here it is.https://mega.nz/file/7xoDzYwT#NfAa3lbTvm_X6aq8C5Bkhj3WKzY6_vAK3ne30wRSaW8
The renal kart made by Hipole Racing(https://www.hipole.com/):https://ww...22785622/?from=search&spm_id_from=333.337.0.0
View attachment 1401018
Well, only needed if geo location is not set in CM (assettocorsa\content\tracks\track_name\ui\ui_track.json)For DST, you can set the time zone of the track in assettocorsa/extension/config/data_track_params.ini
Most tracks are already there, but could be your track is still missing in the list...
Well, that's what I always thought. But there are still tracks that have a correct geolocation, but don't take dst into account.Well, only needed if geo location is not set in CM (assettocorsa\content\tracks\track_name\ui\ui_track.json)
I understand that, but why all of a sudden is the sun position and subsequently the shadow positions on August 28 at Monza one hour different than what August 28th looked like a week ago. Not a question i'm expecting you to have an answer for. Just something strange that has popped up.For DST, you can set the time zone of the track in assettocorsa/extension/config/data_track_params.ini
Most tracks are already there, but could be your track is still missing in the list...
You're right, it doesn't switch back in August like it used to and just keeps DST.I understand that, but why all of a sudden is the sun position and subsequently the shadow positions on August 28 at Monza one hour different than what August 28th looked like a week ago. Not a question i'm expecting you to have an answer for. Just something strange that has popped up.
It could be some kind of CSP bug as you say. I'm just going to have to remember to set my time one hour earlier until DST is over in the spring and things go back to normal. Or just get used to the lighting difference and not worry about it.
by popular demand, here is the working csp wipers configuration and the modified kn5 file of the Ferrari F430 Challenge 2006 by Creative 101, hoping that the author decides to add wipers, because my modification is at amateur level but I hope you like it ... do not ask me to improve it because at the moment I do not know how to do better:
[BASIC]
DISABLE_WIPER_KSANIM = 1
[ANIMATED_WIPER_...]
DEBUG = 0
MESHES = ext_wipers1_001, ext_wipers_003
UNDERLYING_SURFACE = Material #2665
[MESH_ADJUSTMENT_...]
MESHES = ext_wipers1_001, ext_wipers_003
MOVE_TO = modelRoot:y
[ANIMATED_WIPER_1]
DEBUG = 1
MESHES = ext_wipers1_001, ext_wipers_003
UNDERLYING_SURFACE = 'Material #2665'
GROUP_0 = 'ext_wipers_003@A=*'
GROUP_0_ANGLE_FROM = 1.4
GROUP_0_ANGLE_LUT_CUBIC = 1
GROUP_0_ANGLE_TO = 73.5
GROUP_0_AXIS = -0.04067488, 0.7368261, 0.67485774
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.70822144, 0.82027435, 0.6987915
GROUP_0_PIVOT = -0.09631729, 0.36655712, 0.8550415
GROUP_0_RUBBER_FROM = -0.2581787, 0.77049255, 0.9279785
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.041499995
GROUP_0_RUBBER_OFFSET_EXP = 3
GROUP_0_RUBBER_OFFSET_POS = 0
GROUP_0_RUBBER_TO = -0.7015991, 0.82466125, 0.67974854
GROUP_0_BASE_AXIS = -0.04067488, 0.7368261, 0.67485774
GROUP_0_BASE_PIVOT = -0.09631729, 0.36655712, 0.8550415
GROUP_1 = 'ext_wipers1_001@A=*'
GROUP_1_ANGLE_FROM = 2.7
GROUP_1_ANGLE_TO = 100.5
GROUP_1_AXIS = 0.09419986, 0.8607814, 0.50018185
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.1302185, 0.81851196, 1.0009766
GROUP_1_PIVOT = 0.35379028, 0.5318651, 0.8399048
GROUP_1_RUBBER_FROM = 0.31999144, 0.78859955, 0.9362848
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.0050999997
GROUP_1_RUBBER_OFFSET_EXP = 2.176
GROUP_1_RUBBER_TO = -0.22973633, 0.8086853, 0.9480896
GROUP_1_BASE_ANGLE_TO = 91.4
GROUP_1_BASE_AXIS = 0.09419986, 0.8607814, 0.50018185
GROUP_1_BASE_PIVOT = 0.35379028, 0.5318651, 0.8399048
WIPERS = [WIPERS_TRACE_...]
SURFACE = Material #2665
WIPERS = ext_wipers1_001, ext_wipers_003
Link KN5 Mod :
Link KN5 AERO version :
I corrected it, please try againThanks a lot... The kn5 file is the air one for both links
I'm happy to know I wasn't seeing things. I seem to have problems sometimes that others don't. I was worried this was another one of those instances.You're right, it doesn't switch back in August like it used to and just keeps DST.
So yet another bug... sigh
There is a thing we can't fix in CSP. Its not possible to change the DST in replays. So you will always start with the DST of your PC.Kind of a silly question. Does CSP or Sol or Pure have some built in feature for daylight savings time? And if so, can it be disabled?
Reason I ask is that there is a particular date and time of day I typically like to test some things with. Today I went to test something out and everything seemed brighter than normal and the shadows were in a different place than normal. For kicks, I reduced the time of day by one hour and everything looked like it usually does. So the only thing I could think of was the sun position was different because of DST. What didn't make sense was the the particular date I used would not be a part of daylight savings time so it shouldn't have been different.
If it's not that, then I have no idea what I did to make the lighting (sun position) and shadows one hour off from where it usually is.
I don't know Grid Legend track formats, but usually if the file is opening blank then another file needs to be extracted first into the same folder. Look at the file sizes and see if there is a file that can be extracted by 3dsimed.Hello society.
Please tell me how to open the tracks of Grid Legends in 3DsimED32c?
I tried but it opens a blank tab.
Thank you.