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AC Evo is out! 32 Euro
Now we can start to convert everything from new. :-)
32€ till january 30, then 39,99. I don't think my older GPU can manage it even for a test
AC Evo is out! 32 Euro
Now we can start to convert everything from new. :-)
AC Evo is out! 32 Euro
Now we can start to convert everything from new. :-)
Man i'm a patient man but i think Kuno is going to get destroyed with this early access. It took me 15 mins to setup my wheel and the throttle was reversed, i can't use my wheel buttons, half the textures are bugged😬, the AI is definitly on mushrooms. This is a very VERY weird experienceEVO doesn't even launch lmao
once again "Early access"Man i'm a patient man but i think Kuno is going to get destroyed with this early access. It took me 15 mins to setup my wheel and the throttle was reversed, i can't use my wheel buttons, half the textures are bugged😬, the AI is definitly on mushrooms. This is a very VERY weird experience
Maybe the rumours are correct and it IS based on CSP code after all...Man i'm a patient man but i think Kuno is going to get destroyed with this early access. It took me 15 mins to setup my wheel and the throttle was reversed, i can't use my wheel buttons, half the textures are bugged😬, the AI is definitly on mushrooms. This is a very VERY weird experience
AC Evo is out! 32 Euro
Now we can start to convert everything from new. :-)
Running at VERY LOW setting and still look pretty good but far from a very good experience, still struggling on a 4070ti...Yikes, the vr performance is horrible. I have a 4090 and a 13900k cpu, and it seems like its struggling. Weird texture issues, crashes. Looks like I'll be shelving this one for a while until kunos gets it sorted out.
I'm on a 4070 also and it's running perfectly fine? maxed out without any of the DLSS upscaling crap and i'm getting 200+ fps without any issues. Drops down to 80-90FPS if i run 30 Ai'sRunning at VERY LOW setting and still look pretty good but far from a very good experience, still struggling on a 4070ti...
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Edit: picture is at VERY LOW setting...
Funnily enough, i'm running ultra at 70 fps on my 7800xt but my game looks way worse that your pictureRunning at VERY LOW setting and still look pretty good but far from a very good experience, still struggling on a 4070ti...
View attachment 1421426
Edit: picture is at VERY LOW setting...
Oh i know, and i absolutly trust Kunos for enhancing the thing. Now, let's be honest, it doesn't seem months away from being a sim revolution, and that's the part that breaks my little heart.once again "Early access"
wow cool.... I cant even drive it. I have a GTX 1060 6gb and got 15/20 fps on low settings. I mean WTH! I get 70 fps on automobilista 2 with medium\high settings for petes sake. This optimizasion is terrible. I know my rig is old but damn, I can play mostly any game I throw at it on medium settings.I'm on a 4070 also and it's running perfectly fine? maxed out without any of the DLSS upscaling crap and i'm getting 200+ fps without any issues. Drops down to 80-90FPS if i run 30 Ai's
Under your bed? In your closet? I'm confused.They can shove their DRM up where the sun doesn't shine.
I'll have you know I have a very roomy closet and a pretty tall bed !Under your bed? In your closet? I'm confused.
AC EVO...I'm on a 4070 also and it's running perfectly fine? maxed out without any of the DLSS upscaling crap and i'm getting 200+ fps without any issues. Drops down to 80-90FPS if i run 30 Ai's
is that a reaction to the game or its performance?AC EVO...
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might just be for the betaThe content is in a single package file that is 38 gb large. There is no modding possible now.
AC that we have now compared to AC "Evo"lution ??
Where are the old times when games were sold when they were Ready to be Played? (no Alphas & Betas, no patches)
I know it's pre-release!
Why not wait to release until it's ready??
Isn't this worse for the company & game reputation?
Where is the passion & pride to deliver a "perfect" game? The best ever made??
Modders (simple everyday people like us) are better than actual game developers?
Easy cash grab i guess!
Or maybe i'm an old fart complaining!...!
Now that I've seen that I was upscaling 4K, it runs better without that optionis that a reaction to the game or its performance?
They never said that they will do a modding like in ACThe content is in a single package file that is 38 gb large. There is no modding possible now.
I brought this up to Shin on one of his tracks and he immediately identified it as a bad Vao patch.Its just a matter of baking a new one.I use bakeryoptix.exe for cars but it does tracks as well.Has setting for many parts of the bake.(ini file) Only works on nVidia gpus I think.Seems pretty good to me and pretty fast.Do any track modders here (or anyone else) know why, on a clear track under a clear blue sky, with no shadows from trees or flying objects etc falling across the car, the lighting inside the cockpit can dim at various places around certain tracks, as if you're driving under dappled faint shadows?
I thought it might be an issue with Pure faking cloud shadows (even in clear sun), but it doesn't do it at all on, for example, Kunos Laguna Seca, but it DOES do it at Brno. If you start a hot lap at Brno in clear sun, no clouds at all, the cockpit lighting starts dimming and brightening as you make your way up the hill, even before you get to the first corner. This then continues all around the track. Gamma and LCS, both are the same. But it seems to be track-specific and not a weather issue.
It's very weird. Something is causing it. Any ideas what?
You are correct sir...they did not.They insinuated and half truthed that yes,there will be modding hoping that would appease us and we would just accept that and buy right away...no more questions asked.They knew if they told us the truth it would hurt sales.They never said that they will do a modding like in AC
Here is a good summary on the topic:
https://www.overtake.gg/news/comments/103109/
Its just a logical line they follow and there will never be content that available like in AC1.
Both AC and ACC released early access too and they turned out pretty greatAC that we have now compared to AC "Evo"lution ??
Where are the old times when games were sold when they were Ready to be Played? (no Alphas & Betas, no patches)
I know it's pre-release!
Why not wait to release until it's ready??
Isn't this worse for the company & game reputation?
Where is the passion & pride to deliver a "perfect" game? The best ever made??
Modders (simple everyday people like us) are better than actual game developers?
Easy cash grab i guess!
Or maybe i'm an old fart complaining!...!
Small update to version 1.06. Use the link in the quote to get the update. All credit for this update goes to @pitman . He made all of the changes.Le Mans 1967
Le Mans 1967 v1.05
This is my take on the le_grand_circuit_1967 track done by Terra21 and updated by WooChoo and Virtua_LM. All credit for the track goes to those guys. I simply added some CSP features and altered a few textures\meshes to give it a look I prefer. It is a standalone track so as not to mess with the original and will come up as Le Mans 1967 in your track list.
Additions:
-- Seasonal changes.
-- Animated flags.
-- Animated CSP smoke in the fall and winter.
-- New pine trees texture. This one has some faults because the trunks don't quite line up with the uv mapping correctly. The original pine tree texture had slightly curved trunks. Mine doesn't so you can see some double trunks in spots if you are really looking for them.
-- The Green Grass track skins do just what they say. Makes the grass look greener. Nice for a spring race.
-- The Misc track skin doesn't need to be enabled. It's a skin created by Instevs36 that I got from Overtake that I use at times.
-- The two Original Trees skins are for people who do not use the CSP Track Adjustments option 'Trees A2C Dithering'. It will help to make one set of trees look filled out more. The three Trees skins are just slightly darker versions of the Original Trees skins. Once you find a set of trees you like, you can delete all the other Trees skins.
-- New ai and pitlane files from @TITI. The new pitlane file eliminates the ai slamming on the brakes going by pitlane when another ai car is moving slowly in the pits. It will still happen on rare occasions when two ai cars are side by side going past a slower car in the pits. The inside car will still hit the brakes hard.
-- Moved the start positions for the lm start layouts so that all the cars move at the start of the race. Thanks again to @TITI for telling me what was wrong. In order for this to work right, their start positions are not accurate to real life. If you use the track for online races, you might want to keep the old lm start timing files if you prefer a more accurate start position.
-- Some tweaks to the ext_config file settings. Various shader and track light adjustments.
-- Consolidated all the track kn5 files into one file and renamed the main kn5 file to allow for non-CSP users to use the track. I make no promises on how it will look for non-CSP users as the track is really designed for CSP.
-- Added optional VAOs and ext_config file from @TITI. His config file will make everything a lot brighter so you may prefer it if you find the track looks too dark with my config. For my personal ppfilter, his renders a little too bright for me.
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Them sheets are really nice tooHow long before all of the AC Evo Early Access cars and tracks get ported to AC then? I bet some people are already on the case.
That '62 corvette looks great! Where did you get it from?Thanks to Rob McNail for fixing the no-pitlane-ai problem with Southport Gold Coast... V2 update available now!
View attachment 1421368Southport Gold Coast - 1954 Australian Grand Prix
1954 Australian Grand Prix The 1954 Australian Grand Prix was a motor race held at the Southport Road Circuit near Southport in Queensland, Australia on 7 November 1954. The race was held over 27 laps of the 5.7 mile (9.17 kilometre) circuit...www.overtake.gg
Beautiful!