Assetto Corsa PC Mods General DiscussionPC 

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AC Evo is out! 32 Euro
Now we can start to convert everything from new. :-)

well, i completely forgot about it. See you in 48 hours!

Edit : well, it's so much an early access that i will not play it that much tonight.

Graphically, it's... Not great. Not bad, but it lacks personnality, zverything looks like some kind of roblox. No bloom, a few settings (natural, cinematic, etc...)The grass fx is the same as what we have, but smaller😂. The cars feel like they were imported from another game and quickly sent into the game engine, it's very uncanny.

The FFB, despise lacking any optimisation, is already an absolute pleasure, although i'm gonna hate that very little surface feeling if they don't optimize it. A bit heavier in the sand but that's it.

The immersivity, as expected, is not great, with a pretty basic sense of speed and not much head movment, even with everything maxed out. I was expecting. Abit more on that.

Lastly for now, the AI seems to be as competent as our game😂😂😂. Managed to beat it on a car i didn't know (ford cosworth) on a track i barely played this year (brands hatch), but they just hit eachother, try to accelerate with a car in the way, or just enter corners 4-wide. As bad as usual, like, hell, come on.

Gonna test a few other things, the offline mode is not working and i have those weird artifacts on textures that make the game barely playable. Ah, also, the mirrors are rendered in a better quality than the game, but they only work at 12 frames per second.

It's an alpha!
 
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EVO doesn't even launch lmao
Man i'm a patient man but i think Kuno is going to get destroyed with this early access. It took me 15 mins to setup my wheel and the throttle was reversed, i can't use my wheel buttons, half the textures are bugged😬, the AI is definitly on mushrooms. This is a very VERY weird experience
 
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Man i'm a patient man but i think Kuno is going to get destroyed with this early access. It took me 15 mins to setup my wheel and the throttle was reversed, i can't use my wheel buttons, half the textures are bugged😬, the AI is definitly on mushrooms. This is a very VERY weird experience
once again "Early access"
 
Man i'm a patient man but i think Kuno is going to get destroyed with this early access. It took me 15 mins to setup my wheel and the throttle was reversed, i can't use my wheel buttons, half the textures are bugged😬, the AI is definitly on mushrooms. This is a very VERY weird experience
Maybe the rumours are correct and it IS based on CSP code after all...
 
Yikes, the vr performance is horrible. I have a 4090 and a 13900k cpu, and it seems like its struggling. Weird texture issues, crashes. Looks like I'll be shelving this one for a while until kunos gets it sorted out.
Running at VERY LOW setting and still look pretty good but far from a very good experience, still struggling on a 4070ti...

Screenshot 2025-01-16 131626.png


Edit: picture is at VERY LOW setting...
 
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Running at VERY LOW setting and still look pretty good but far from a very good experience, still struggling on a 4070ti...

View attachment 1421426

Edit: picture is at VERY LOW setting...
Funnily enough, i'm running ultra at 70 fps on my 7800xt but my game looks way worse that your picture

once again "Early access"
Oh i know, and i absolutly trust Kunos for enhancing the thing. Now, let's be honest, it doesn't seem months away from being a sim revolution, and that's the part that breaks my little heart.
 
I recently tried Assetto Corsa Evo and with my configuration (RTX 4070) it works perfectly and the performance even with everything at maximum is excellent.
 
I'm on a 4070 also and it's running perfectly fine? maxed out without any of the DLSS upscaling crap and i'm getting 200+ fps without any issues. Drops down to 80-90FPS if i run 30 Ai's
wow cool.... I cant even drive it. I have a GTX 1060 6gb and got 15/20 fps on low settings. I mean WTH! I get 70 fps on automobilista 2 with medium\high settings for petes sake. This optimizasion is terrible. I know my rig is old but damn, I can play mostly any game I throw at it on medium settings.
 
AC that we have now compared to AC "Evo"lution ??

Where are the old times when games were sold when they were Ready to be Played? (no Alphas & Betas, no patches)
I know it's pre-release!
Why not wait to release until it's ready??
Isn't this worse for the company & game reputation?
Where is the passion & pride to deliver a "perfect" game? The best ever made??
Modders (simple everyday people like us) are better than actual game developers?
Easy cash grab i guess!
Or maybe i'm an old fart complaining!...!
 

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AC that we have now compared to AC "Evo"lution ??

Where are the old times when games were sold when they were Ready to be Played? (no Alphas & Betas, no patches)
I know it's pre-release!
Why not wait to release until it's ready??
Isn't this worse for the company & game reputation?
Where is the passion & pride to deliver a "perfect" game? The best ever made??
Modders (simple everyday people like us) are better than actual game developers?
Easy cash grab i guess!
Or maybe i'm an old fart complaining!...!
1737063149603.png


Full game for half the price is a good bonus for me
is that a reaction to the game or its performance?
Now that I've seen that I was upscaling 4K, it runs better without that option :embarrassed::lol:
 
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Do any track modders here (or anyone else) know why, on a clear track under a clear blue sky, with no shadows from trees or flying objects etc falling across the car, the lighting inside the cockpit can dim at various places around certain tracks, as if you're driving under dappled faint shadows?
I thought it might be an issue with Pure faking cloud shadows (even in clear sun), but it doesn't do it at all on, for example, Kunos Laguna Seca, but it DOES do it at Brno. If you start a hot lap at Brno in clear sun, no clouds at all, the cockpit lighting starts dimming and brightening as you make your way up the hill, even before you get to the first corner. This then continues all around the track. Gamma and LCS, both are the same. But it seems to be track-specific and not a weather issue.
It's very weird. Something is causing it. Any ideas what?
I brought this up to Shin on one of his tracks and he immediately identified it as a bad Vao patch.Its just a matter of baking a new one.I use bakeryoptix.exe for cars but it does tracks as well.Has setting for many parts of the bake.(ini file) Only works on nVidia gpus I think.Seems pretty good to me and pretty fast.
I recently had issues with a Kunos car not looking right and I baked it a new patch and it looks fine now.



They never said that they will do a modding like in AC

Here is a good summary on the topic:
https://www.overtake.gg/news/comments/103109/

Its just a logical line they follow and there will never be content that available like in AC1.
You are correct sir...they did not.They insinuated and half truthed that yes,there will be modding hoping that would appease us and we would just accept that and buy right away...no more questions asked.They knew if they told us the truth it would hurt sales.

Who gets to be an official modder?Which mods will be allowed?It smells like ALT DLC to me.My favorite cars and tracks will likely NEVER be in the game unless there is also open modding.I am disappoonted in Kunos more for leading us on than just admitting it will all be a form of approved DLC.
If I am wrong...I will apologize profusely...and buy the game. :)
 
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AC that we have now compared to AC "Evo"lution ??

Where are the old times when games were sold when they were Ready to be Played? (no Alphas & Betas, no patches)
I know it's pre-release!
Why not wait to release until it's ready??
Isn't this worse for the company & game reputation?
Where is the passion & pride to deliver a "perfect" game? The best ever made??
Modders (simple everyday people like us) are better than actual game developers?
Easy cash grab i guess!
Or maybe i'm an old fart complaining!...!
Both AC and ACC released early access too and they turned out pretty great
 
Le Mans 1967

Le Mans 1967 v1.05

This is my take on the le_grand_circuit_1967 track done by Terra21 and updated by WooChoo and Virtua_LM. All credit for the track goes to those guys. I simply added some CSP features and altered a few textures\meshes to give it a look I prefer. It is a standalone track so as not to mess with the original and will come up as Le Mans 1967 in your track list.

Additions:

-- Seasonal changes.
-- Animated flags.
-- Animated CSP smoke in the fall and winter.
-- New pine trees texture. This one has some faults because the trunks don't quite line up with the uv mapping correctly. The original pine tree texture had slightly curved trunks. Mine doesn't so you can see some double trunks in spots if you are really looking for them.
-- The Green Grass track skins do just what they say. Makes the grass look greener. Nice for a spring race.
-- The Misc track skin doesn't need to be enabled. It's a skin created by Instevs36 that I got from Overtake that I use at times.
-- The two Original Trees skins are for people who do not use the CSP Track Adjustments option 'Trees A2C Dithering'. It will help to make one set of trees look filled out more. The three Trees skins are just slightly darker versions of the Original Trees skins. Once you find a set of trees you like, you can delete all the other Trees skins.
-- New ai and pitlane files from @TITI. The new pitlane file eliminates the ai slamming on the brakes going by pitlane when another ai car is moving slowly in the pits. It will still happen on rare occasions when two ai cars are side by side going past a slower car in the pits. The inside car will still hit the brakes hard.
-- Moved the start positions for the lm start layouts so that all the cars move at the start of the race. Thanks again to @TITI for telling me what was wrong. In order for this to work right, their start positions are not accurate to real life. If you use the track for online races, you might want to keep the old lm start timing files if you prefer a more accurate start position.
-- Some tweaks to the ext_config file settings. Various shader and track light adjustments.
-- Consolidated all the track kn5 files into one file and renamed the main kn5 file to allow for non-CSP users to use the track. I make no promises on how it will look for non-CSP users as the track is really designed for CSP.
-- Added optional VAOs and ext_config file from @TITI. His config file will make everything a lot brighter so you may prefer it if you find the track looks too dark with my config. For my personal ppfilter, his renders a little too bright for me.

View attachment 1248085
View attachment 1248086
Small update to version 1.06. Use the link in the quote to get the update. All credit for this update goes to @pitman . He made all of the changes.

If you don't want to overwrite any customizing you may have done to the track since I released it (i.e, track skins, config changes, ai, etc.), when you finish downloading the update, just extract the collision.kn5 file, rj_lemans_1967.kn5 file and the four vao patches to your existing track folder. Those are the only updated files.

-- Moved the pit wall on the left in Maison Blanche closer to the road edge as per images from the 1967 race.
-- Added collision physics to the walls in Maison Blanche.
 
Thanks to Rob McNail for fixing the no-pitlane-ai problem with Southport Gold Coast... V2 update available now!
View attachment 1421368
Beautiful!
That '62 corvette looks great! Where did you get it from?
 
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