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Any noticeable quality loss or errors in the simple downscale that you've noticed?Photoshop ? I do it all the time. Open a 4k doc, copy paste the 8k file, resize save and voilà !
Any noticeable quality loss or errors in the simple downscale that you've noticed?Photoshop ? I do it all the time. Open a 4k doc, copy paste the 8k file, resize save and voilà !
Feedback: After a long, long time using non-CSP ClearGT, and trying what feels like hundreds of CSP preview presets to try to deal with encrypted cars, while maintaining a consistent preview look with what I actually preferred, I believe this will be my new standard. It solves the low-contrast problem that I had with many CSP preview presets perfectly, as well as some "opinionated modder" DDS choices.Guys, I thought I share my personal car previews here. Hope you enjoy and leave some feedback please (more screenshots in the dedicated thread here):
Studio Grey Showroom
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I could check this evening but if I remember well, in the tyre.ini file, there are 2 parameters DX_REF and DY_REF that basically modify the tyre whole grip on X axis and Y axis. I dont remember which one is longitudinal and other lateral.Question for the brave : i've done some AI versions of the Lotus 49, Ferrari 312 67 (both Kunos) and a random Honda RA300 i had on my SDD.
Now i've always raced with the Heat mk1 from Pessio, but with a little power boost that thing keep on sliding, and therefore it's ruining the race for the whole grid. If i wanted to add more grip or at least make it less snappy what parameters should i tweak in the tyre model? There's a bunch of parameters such as rolling resistance, friction limit angle, angular inertia...
Ai is panicking when it enters a corner too fast, making it dangerously swing left and right. I replaced the whole tyres.ini with the lotus 49's one and it's now riding at proper pace but it's a bit of a bummer.
Related, if i want to share the AI cars, as they are either Kunos or paid mods, how do you do the "rooting" thing i've seen in the WSC TZ2 for example? Like, i would share the data.acd and not any of the original kn5 files, as the game would have to get them from the regular file folder. Don't know if i'm clear here.
Anyway, on the Sergio Loro Watkin glens 60s, it gives me chills to run at 1.04 at 11th place and still fight to overtake a freaking 312.
Let me know if you want the files anyway
Hard to make a car/skin combo look bad.Feedback: After a long, long time using non-CSP ClearGT, and trying what feels like hundreds of CSP preview presets to try to deal with encrypted cars, while maintaining a consistent preview look with what I actually preferred, I believe this will be my new standard. It solves the low-contrast problem that I had with many CSP preview presets perfectly, as well as some "opinionated modder" DDS choices.
Thank you very much for sharing![]()
I like mk1 as well. The problem with that car is, that brakes are *****. They never heat up. Same for AI. Change the values in brakes.ini to heat up earlier and stay hot. I used rss formula 70s values and copied them over and it will help you and the ai.
Thanks a lot guys, i will try both solutions. Note that those are strictly AI cars, player is not supposed to use them, and i enjoy the Heat the way it handles. Those cars, at least on this track (Sergio's Watkin glens), all have like a different balance but i achieve 1.03.5 with each of them, the Honda being the easiest. The idea is to make the AI run around this pace, with strictly race incidents to influence the results.I could check this evening but if I remember well, in the tyre.ini file, there are 2 parameters DX_REF and DY_REF that basically modify the tyre whole grip on X axis and Y axis. I dont remember which one is longitudinal and other lateral.
You should increase them to get more grip.
You should try to modify each one separately and check which one gives better behaviour.
You´re welcome. Nice to read.Feedback: After a long, long time using non-CSP ClearGT, and trying what feels like hundreds of CSP preview presets to try to deal with encrypted cars, while maintaining a consistent preview look with what I actually preferred, I believe this will be my new standard. It solves the low-contrast problem that I had with many CSP preview presets perfectly, as well as some "opinionated modder" DDS choices.
Thank you very much for sharing![]()
Hard to make a car/skin combo look bad.
I'd say maybe the view is slightly low for very few cars (rss formula70, berta tornado) but it has ruined my plans and I spent lot of time doing previews. A keeper @Fall Guy
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Hi! Out of curiosity, is this Hyundai VGT an available Assetto Corsa Mod? I really love these! Thanks!
maybe this is related to VAO?Do any track modders here (or anyone else) know why, on a clear track under a clear blue sky, with no shadows from trees or flying objects etc falling across the car, the lighting inside the cockpit can dim at various places around certain tracks, as if you're driving under dappled faint shadows?
I thought it might be an issue with Pure faking cloud shadows (even in clear sun), but it doesn't do it at all on, for example, Kunos Laguna Seca, but it DOES do it at Brno. If you start a hot lap at Brno in clear sun, no clouds at all, the cockpit lighting starts dimming and brightening as you make your way up the hill, even before you get to the first corner. This then continues all around the track. Gamma and LCS, both are the same. But it seems to be track-specific and not a weather issue.
It's very weird. Something is causing it. Any ideas what?
Genius!maybe this is related to VAO?
So, solution is the non-use of VAO patch applied to a track?Genius!
I renamed the Brno VAO patch and the problem goes away.
This flickering has been a constant annoyance on quite a few tracks. I bet all of them have VAO patches.
Thank you very much!![]()
not yet ao mapping is missing and some tweaksHi! Out of curiosity, is this Hyundai VGT an available Assetto Corsa Mod? I really love these! Thanks!
If you notice the cockpit flickering on a certain track, it's worth investigating.So, solution is the non-use of VAO patch applied to a track?
Other than the tracks' specific vao patches @Den_88 told you about, some ppfilters are heavily relying on them. The usual go to is in Pureconfig, Light tab, vao.amount, vao track exponent and vao dynamic exponent.Do any track modders here (or anyone else) know why, on a clear track under a clear blue sky, with no shadows from trees or flying objects etc falling across the car, the lighting inside the cockpit can dim at various places around certain tracks, as if you're driving under dappled faint shadows?
I thought it might be an issue with Pure faking cloud shadows (even in clear sun), but it doesn't do it at all on, for example, Kunos Laguna Seca, but it DOES do it at Brno. If you start a hot lap at Brno in clear sun, no clouds at all, the cockpit lighting starts dimming and brightening as you make your way up the hill, even before you get to the first corner. This then continues all around the track. Gamma and LCS, both are the same. But it seems to be track-specific and not a weather issue.
It's very weird. Something is causing it. Any ideas what?
The most recent ones are from modders who show their upcoming work so no links yetI'm confused. What's up with posts that are nothing but pictures of cars. There are no links to mods, no text, nothing but pictures. And they always have likes. Is this just people showing off their photo skills? Some of which are outstanding. Not critical, just wondering.
I just tested Luis B's Algarve Portimao 2023 which also has a main kn5 VAO patch and there's no issue with flickering light in the cockpit, so maybe the VAO patch for Brno (and other affected tracks) is borked, or too aggressive or something?Other than the tracks' specific vao patches @Den_88 told you about, some ppfilters are heavily relying on them. The usual go to is in Pureconfig, Light tab, vao.amount, vao track exponent and vao dynamic exponent.
Bur the new one that is trickier to discover is in the "ambient light V2" menu, at the bottom.
Depending on the ppfilter they can exponentially interfere with global ao, especially if the light.ambient.level and the daylight.multiplier are at high values
In general, is that an issue only with VR? Because I mostly don´t recognize any of the issues you post here. Just wondering.I just tested Luis B's Algarve Portimao 2023 which also has a main kn5 VAO patch and there's no issue with flickering light in the cockpit, so maybe the VAO patch for Brno (and other affected tracks) is borked, or too aggressive or something?
Anyway, it doesn't seem to be an issue with track VAO patches in general, which is good news.
If anyone is able, please try making a new VAO patch for Automotodrom Brno and I'll gladly test it.
Maybe, or one of a gazillion different CSP tickbox combos.In general, is that an issue only with VR? Because I mostly don´t recognize any of the issues you post here. Just wondering.
Yeah, i remember when the SKY ppfilter was peaking, they were all about baking (cooking? Can't remember) all tracks over and over, cause it looked great in forest sceneries.I just tested Luis B's Algarve Portimao 2023 which also has a main kn5 VAO patch and there's no issue with flickering light in the cockpit, so maybe the VAO patch for Brno (and other affected tracks) is borked, or too aggressive or something?
Anyway, it doesn't seem to be an issue with track VAO patches in general, which is good news.
If anyone is able, please try making a new VAO patch for Automotodrom Brno and I'll gladly test it.
Oh okay! OMG they look amazing, and I'm already hyped, keep me on the loop with these like with the Hyundai please! And good work!not yet ao mapping is missing and some tweaks
some fictional Audi VGT (its the Audi VGT Gr.1 model)
GTO
GT3
GT1
Street
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you can experiment with the config,perhaps the creator of the VAO patch used a different algorithm or settings.I just tested Luis B's Algarve Portimao 2023 which also has a main kn5 VAO patch and there's no issue with flickering light in the cockpit, so maybe the VAO patch for Brno (and other affected tracks) is borked, or too aggressive or something?
Anyway, it doesn't seem to be an issue with track VAO patches in general, which is good news.
If anyone is able, please try making a new VAO patch for Automotodrom Brno and I'll gladly test it.
I'm more curious as to why a VAO patch seems to be affecting ambient light by casting invisible shadows over clean-and-clear areas of the track, as if the car is driving under winter trees or something.you can experiment with the config,perhaps the creator of the VAO patch used a different algorithm or settings.
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There are many things which are influenced by VAO, like in Pure ppfilters it is used to determine if you are in a closed building or not and then graphics are adapted. So if there would be a wrong VAO it wiould really cause strange things.I'm more curious as to why a VAO patch seems to be affecting ambient light by casting invisible shadows over clean-and-clear areas of the track, as if the car is driving under winter trees or something.
AC Evo is out! 32 Euro
Now we can start to convert everything from new. :-)
AC Evo is out! 32 Euro
Now we can start to convert everything from new. :-)