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Thanks i will try next weekend if this happens and if your solution works fine or not, thank youWhen that happens in my experience, (usually after changes to the car’s data or custom grids), I close CM, restart it, and all is fine.
Thanks i will try next weekend if this happens and if your solution works fine or not, thank youWhen that happens in my experience, (usually after changes to the car’s data or custom grids), I close CM, restart it, and all is fine.
can you send a picture ingame?F1 2012
It's true that it seems to define the texture of the wire fences a bit, but it also seems to remove the shading that gives it volume, at least with my settings... 😕...Add this to ext_config.ini...
That's probably because the posts and wire fence are the same object. Ideally it would only be the fence wire that is affected.It's true that it seems to define the texture of the wire fences a bit, but it also seems to remove the shading that gives it volume, at least with my settings... 😕
Without add...
View attachment 1434973
... and with add.
View attachment 1434974
The story continues...Yeah. That's it.
OK, time to get into the wild world of CSP previews![]()
It is what it is.The story continues...
When I create preview with Use CSP for final previews render unticked it blends nicely in my CM.
View attachment 1435017
When I have it checked:
View attachment 1435018
Help?!![]()
Jaaaaa ...The story continues...
When I create preview with Use CSP for final previews render unticked it blends nicely in my CM.
View attachment 1435017
When I have it checked:
View attachment 1435018
Help?!![]()
You nailed it. I only use CSP preview with encrypted mods that don't allow the use of CM previews; I've tried to achieve the exact same look with both methods, but it's nearly impossible, or at least, not with my limited knowledge (or patience...)... In the world of CM previews vs CSP previews, the same settings WILL ALMOST NEVER produce the same result.
CSP previews are part majick, part witchcraft.
You're going to have to explore and try and make what suits you...
Csp 0.2.8p1 installed, taskbar active, but I can't make it appear in the race.View attachment 1433139
the new interface looks like this
Look inside the model.ini file.Hi all, does anyone know why after the latest CSP and CM updates I get this message with most of the Pyyer extensions? Thanks
View attachment 1434838
Hi,
I have a problem with a hillclimb track. Some grass parts now are pink. Recently I switched from Sol to Pure and maybe there is any CSP option that I have to change.
Can anyone please tell me if there's something I can do?
Here it is an example:
View attachment 1434829
Csp 0.2.8p1 installed, taskbar active, but I can't make it appear in the race.
The interface is still the old one, not this one ⬆
Can you help me?
... buuut...... Now is green...
....it doesn't have the grass effect...
Sure, better to have a pink grass than a green grass
Sure, better to have a pink grass than a green grass
@manc0ntr0 Which track you're talking about? Because if the shader used is ksGrass is normal that the GrassFX is not working even applied correctly. From the screen you posted it seems a track i know (and maybe i reworked), but i can't be sure at 100%. DM me if you need itSure, better to have a pink grass than a green grass
Sure, better to have a pink grass than a green grass
Hey, could you please share this preset?Jaaaaa ...
In the world of CM previews vs CSP previews, the same settings WILL ALMOST NEVER produce the same result.
CSP previews are part majick, part witchcraft.
You're going to have to explore and try and make what suits you.
I was lucky in my quest. I know a @Fall Guy 🙏👍
![]()
Studio Grey Showroom preview setting
Hi guys, I hereby share my personal preview setting for the Content Manager. You will need this showroom here: https://sharemods.com/lu50qf7ts243/ult_studio_grey.rar.html Here is the preset (klick on it and allow Content Manager to save it. Go to update previews, options and load the preset...www.gtplanet.net
I've settled on this as a base and fiddled a tiny bit:
View attachment 1435030
Not the same effect I know, sorry. I was a ClearGT fan (light on light) for ages.
Thank you
OkI really enjoy doing fastlanes for AC, so does anyone currently need a fastlane for a wip modtrack or does anyone have a track with bad AI that they want to be fixed? PM me and I will make it. I am always looking for a track to do.
Absolutely. This is pretty much yours, eh?Hey, could you please share this preset?
@alfredwayne I never looked closely at your avatar, until now, when I noticed it had the "wrong" colours.And I posted a quick fix to get rid of the 3D trees.
Le Mans 1998 2D trees
Quick fix for le_mans_1998 to switch back to 2D trees. Also includes fix for fat cables, grass textures and some other smalll stuff to make things look better. In my opinion. Delete extension and texture folders and replace. Make backup first.www.gtplanet.net
I don't know what else to advise you. The only option that will really reset everything is deleting the extension folder.after deleting the folder, the patch itself will create everything againOk, the taskbar has appeared, but the interface is still the old one 😥
Essington Park v1.2
Fictional circuit in England.
Conversion from rFactor2.
View attachment 1088037
-CSP recommended
-32 pit/start
-AI, cam
-3 layout
Credits & Thanks;
Original rFactor Track by ISI
Converted to rFactor2 by "IsR" Barabba e Mario Moraris
-Thank you for giving me permission ("IsR" Barabba)
AC converted by shin956
AI, sidelines and ai_hints.ini by IMEAN
logo.png by Fanapryde
Crowds texture by Kniker97
3D terrain from Chuck_CG's Landscape pack
"Windmill" (https://skfb.ly/6SQLq) by bobrik00 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
pit tents from F1-S-R track pack (rF1)
some textures by kunos
Test and Feedback by RMi, Breathe, Mascot
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.0.1 changelog;
Changed the rotation speed of the windmill. (Item of Animated windmill in ext_config)
@Masscot ,Thanks for the quick check and advice.
v1.1 changelog;
New AI, sidelines and ai_hints.ini by IMEAN. (Thanks)
Changed crowd textures by Kniker97. (Thanks)
Fixed billboard mapping and textures.
Updated ext_config.ini.
Updated cams..
Added logo.png by Fanapryde. (Thanks)
Added pit tents.
Added groove/ skidmarks.
Added more trees and grass areas.
Added missing white lines.
Added 3D terrain from Chuck_CG's Landscape pack
The number of pit/ starts has been increased to 32.
v1.2 changelog;
The windmill was replaced by a new model ("Windmill" by bobrik00).
Updated ext_config.ini by Quark67, edited by shin956. (lights and some missing double sided meshes) (Thanks)
The Audi LMS TCR already exist and thank god is not a low quality porting. Check out the work from FuzoHello everyone, I ask, no, I beg you, transfer this mod from gtr2
View attachment 1435220
and another huge request to help with this problem, why block mods in the showroom
View attachment 1435221
View attachment 1435222
View attachment 1435223