- 12

- Australia
Hi Peter, I've just tried all sorts of variations of values taken from other tracks in the 'loaded' folder and I simply can't figure it out. I've tried converting to a base of 1.0, and the opposite, big values, small values, calling meshes rather than the material. It's such a strange issue! It was working under SOL, but not after upgrading everything and activating PURE LCS (as per your video tutorial on YT). It 'feels' like it could be related to my 3d mesh plane (it's flagged as renderable=false in the SDK).Could be those wrong RGB values are automatically converted now:
255,230,200,0.3
Actually the base of those rgb values is 1.0 and not 255, and so you need to convert them to the 1.0 base and set the multiplier (the 4th value) to a higher value.
I drew this diagram, the red box is how my 3D plane object 'emitter' is aligned, pointing outwards with a 60 degree tilt.


