Assetto Corsa PC Mods General DiscussionPC 

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I was waiting to see if anybody noticed, but a little while ago I asked Ilja to add a small tick box to the general settings on the DRIVE menu in Content Manager.

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Hi, so I read the rules and also checked with AI :D and the research told me I can post a free track update DOWNLOAD link. It is an authorised link. I hope it's ok. TRANSFAGARASAN 100km laser-scanned (very early access - currently around 30km drivable | we have a full 100km scan, but the rest is being processed | scan paid by ST and obtained by professional laser-scanning company GISPRO) for Assetto Corsa free update DOWNLOAD HERE:

I hope you guys like it a bit.
EDIT: added a video showing the scan:
EDIT>>: animated bears will be added ASAP ;)
 
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Hi, so I read the rules and also checked with AI :D and the research told me I can post a free track update DOWNLOAD link. It is an authorised link. I hope it's ok. TRANSFAGARASAN 100km laser-scanned (very early access - currently around 30km drivable | we have a full 100km scan, but the rest is being processed | scan paid by ST and obtained by professional laser-scanning company GISPRO) for Assetto Corsa free update DOWNLOAD HERE:

I hope you guys like it a bit.
EDIT: added a video showing the scan:

Hey, did you put the bears too, and the possibility to feed them?
 
Hey, did you put the bears too, and the possibility to feed them?
Adding ASAP ;)
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It would be nice if the road didn't hang in the air )))
The road is correct, it's the far terrain that is not accurate enough. Think in four dimensions ;) it's a very early access. The roads and nearest terrain are laser-scanned from a special car with an accuracy of around 0.3cm. The open area near Balea lake is made from photogrammetry, however the other terrain is a regular 30m accuracy and currently not adjusted, because nothing is final in this update and it's easier to re-export / edit roads etc. Trees are also temporary"dummies".They will be changed to fx trees ASAP, similar to our Brasov track that is currently in version pre 1.4. Video below

.
I don't want to hijack this thread, so not going to respond to questions etc. much more here.
 
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Hi, so I read the rules and also checked with AI :D and the research told me I can post a free track update DOWNLOAD link. It is an authorised link. I hope it's ok. TRANSFAGARASAN 100km laser-scanned (very early access - currently around 30km drivable | we have a full 100km scan, but the rest is being processed | scan paid by ST and obtained by professional laser-scanning company GISPRO) for Assetto Corsa free update DOWNLOAD HERE:

I hope you guys like it a bit.
EDIT: added a video showing the scan:
EDIT>>: animated bears will be added ASAP ;)

That's very generous of you. Many thanks.
I do like it a bit. I bought the original and updated as far as 1.21, so that, with the C13 visual refresh is the comparison.
Based on one (first) drive, this immediately has much better road feel, much better near-distant mountain textures, and much more believable near-to-medium distance vegatation/objects. Looks more like I would expect.
The edge of the road shoulder mesh allows "seeing under" (roads that switch back on themselves make this immediately visible), but as you say, very early access, so free pass there :)
I look forward to seeing how this gets along. 👏 👏

PS. Animated bears? WOO!
 
Question, i just bought an Nukedrop sub on Patreon to download the Pikes Peak track. However after trying to play it i legit cannot play it. My FPS gets destroyed whenever i start & it gets worse and worse the further up the peak i drive. To the point where some of the tree's are literally appearing on track infront of me.

Does anyone else have this issue? or is it something on my end? :confused: idk what's wrong tbh & i don't really know where to even start looking lol.
 
Question, i just bought an Nukedrop sub on Patreon to download the Pikes Peak track. However after trying to play it i legit cannot play it. My FPS gets destroyed whenever i start & it gets worse and worse the further up the peak i drive. To the point where some of the tree's are literally appearing on track infront of me.

Does anyone else have this issue? or is it something on my end? :confused: idk what's wrong tbh & i don't really know where to even start looking lol.
Not sure, I will pass that to Nukedrop, but I guess it will soon get DMCA notice from PPIHC, like our older version several years ago. It seems part of the road is private or something, they sold the license to Polyphony Digital or something...Will investigate more.
 
Question, i just bought an Nukedrop sub on Patreon to download the Pikes Peak track. However after trying to play it i legit cannot play it. My FPS gets destroyed whenever i start & it gets worse and worse the further up the peak i drive. To the point where some of the tree's are literally appearing on track infront of me.

Does anyone else have this issue? or is it something on my end? :confused: idk what's wrong tbh & i don't really know where to even start looking lol.
I had to disable the visual+ app since it causes issues with the trees. Maybe you have the same app installed?
 
What the heck is that and where is it from??
This installer still is a remnant from years back when I used vanilla AC without CM...
I kind of sticked to this method for uninstalling/installing CSP versions, as I grow used to this.
So...this installer is completely redundant now and updating shall be done exclusively from within CM (or unzip CSP and copy contents directly in AC root folder :-). Thanks guys!

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Question, i just bought an Nukedrop sub on Patreon to download the Pikes Peak track. However after trying to play it i legit cannot play it. My FPS gets destroyed whenever i start & it gets worse and worse the further up the peak i drive. To the point where some of the tree's are literally appearing on track infront of me.

Does anyone else have this issue? or is it something on my end? :confused: idk what's wrong tbh & i don't really know where to even start looking lol.
Just took a run at it. All good. ~120FPS, some (few) drops to ~80FPS where I can actually see the trees spawning like ten rows back.
CSP 0.3.0-preview649, Pure LCS3.58, C13 Aegis 3.0
AMD Ryzen 5600X, 48GB RAM, Radeon 6950 XT
 
I had to disable the visual+ app since it causes issues with the trees. Maybe you have the same app installed?
Don't have this app since it's just vibecoded and using stolen code from other's. So it's not that causing an issue :/

All the other tracks from him is fine so. If i got into F7 cam and go far away it stops being an issue. But then go back to the car and the issue starts back up.
 
I think if some more of us can contact, organize ourselves and do a little common apportation, it should be enough to convince our ST friends to get it finished.

Same with Cote d'Arbroz, Vinec, and many other started rally stages.
yep, we are working on enhanced versions or even remasters and just to remind that many of them are actually pretty old tracks created for Richard Burns Rally by independent modders we co-operate with. There is also an original pack of RBR tracks that we keep internal and looking for options to make fully public with full permission (RBR devs are no more, but RBR rights are still owned).
 
You haven't missed much, can be broadly summarised by moaning about Easy, arguing about encryption/DLSS5 and people trying to solve the (for some reason in newer CM/CSP builds) worsening AI behaviour.

Amongst that there's been the smattering of good releases, cars/tracks/apps. Do a search for the usual suspects (RT, RMi, Shi, Pessio etc.) and you're pretty much caught up.
One thing I found out that changed , was a lot of the DL sites now days are just cluttered with pop up BS when you are trying to DL something. Take Assetto World for example....not even close to the same site I remember. I haven't been able to DL crap off there. The search engine Race Dept ( Overtake ) is completely worthless. I have to do a deep dive and get caught up on a bunch of stuff. I do have to say that I really missed driving AC , and now with this new PC and monitor setup I just got , it's pretty incredible.
 
Question, i just bought an Nukedrop sub on Patreon to download the Pikes Peak track. However after trying to play it i legit cannot play it. My FPS gets destroyed whenever i start & it gets worse and worse the further up the peak i drive. To the point where some of the tree's are literally appearing on track infront of me.

Does anyone else have this issue? or is it something on my end? :confused: idk what's wrong tbh & i don't really know where to even start looking lol.
It gets so ****ing bad bro, idk what the hell is going on lmao. It's the only track doing this **** tf man.
Video 1
Video 2
Video 3


Edit: Found the issue, nuke_dynamic_rocks file inside of the extension folder completely and utterly breaks the track for me. Idk what the hell it's mean to do but i for sure do not care about some "dynamic rocks" so delete that and my game is now fine.

What an dumb inclusion.

Edit 2: Nope, it comes back further up the mountain, Just less intrusive as before. Again i'm just slowly deleting all these what most likely is an case of Ai generated **** code with 0 thoughs of memory leak. But atp i'm just going to throw this in the trash.

Deleting the tree's fixes the issue. But that's so dumb that it makes no sense to even use this track over the Gaben version. What an joke & waste of my money and time.

Last time i'm ever supporting this guy.
 
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It gets so *ing bad bro, idk what the hell is going on lmao. It's the only track doing this * tf man.
Video 1
Video 2
Video 3


Edit: Found the issue, nuke_dynamic_rocks file inside of the extension folder completely and utterly breaks the track for me. Idk what the hell it's mean to do but i for sure do not care about some "dynamic rocks" so delete that and my game is now fine.

What an dumb inclusion.

Edit 2: Nope, it comes back further up the mountain, Just less intrusive as before. Again i'm just slowly deleting all these what most likely is an case of Ai generated **** code with 0 thoughs of memory leak. But atp i'm just going to throw this in the trash.

Deleting the tree's fixes the issue. But that's so dumb that it makes no sense to even use this track over the Gaben version. What an joke & waste of my money and time.

Last time i'm ever supporting this guy.
Or... reach out and let me know about issues so we can work together to fix them?

The first two posts for Pikes Peak were very clearly labelled 'Experimental builds' and between them had hundreds of downloads.

Any of the issues that were reported, I worked with people to solve them, and the fixes were in version 3.

The dynamic rocks is a new way to use instancing of 3D models which isn't supported by AC in it's stock format. The aim is to have a rolling pool of rocks on the side of the surface that spawns infront of you as you drive, and despawn as you pass by them. The tree system is also experimental.

My bad for not making this super clear in build threes title but in the posts body text it does say "I’m still using Pikes Peak as the test bed" So its obviously not a finished project yet. I have now updated the post title to make it super obvious.

here's a video of an older build where the framerate on my machine hovers above the 140s for the majority of the run.



I would be very interested to know your system stats.
 
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Something i found interesting while trying to download of a share website......

I cannot remember what the site was called but it was not some obscure place that i never heard of i seen it around here and there, i went to download the car and every single time it would just open a pop out window with no download started and you were just in a constant loop, even in the preview of the car i wanted from that share site it had a blank square with "content not available in your region".

I tried to download this car at least 20 times and nothing happened...........

Then i turn on my VPN and am immediately able to download this car with 0 problems............

why is this? why can i not download this car when i am in the UK but as soon as i VPN to another country its seamless and flawless?.

i am missing something clearly because it does not make sense to me.
 
Or... reach out and let me know about issues so we can work together to fix them?

The first two posts for Pikes Peak were very clearly labelled 'Experimental builds' and between them had hundreds of downloads.

Any of the issues that were reported, I worked with people to solve them, and the fixes were in version 3.

The dynamic rocks is a new way to use instancing of 3D models which isn't supported by AC in it's stock format. The aim is to have a rolling pool of rocks on the side of the surface that spawns infront of you as you drive, and despawn as you pass by them. The tree system is also experimental.

My bad for not making this super clear in build threes title but in the posts body text it does say "I’m still using Pikes Peak as the test bed" So its obviously not a finished project yet. I have now updated the post title to make it super obvious.

here's a video of an older build where the framerate on my machine hovers above the 140s for the majority of the run.



I would be very interested to know your system stats.

AMD Ryzen 7 7800x3d 4.2Ghz
RTX4070 Super
DDR5 32gb
:rolleyes:
 
AMD Ryzen 7 7800x3d 4.2Ghz
RTX4070 Super
DDR5 32gb
:rolleyes:
So you do want me to look into it now, despite “What an joke & waste of my money and time” and “Last time i'm ever supporting this guy”?

A “sorry, I was frustrated and jumped the gun” would have been nice before moving straight on... I’m happy to work through problems, but I’d appreciate you addressing that first.

Also, I don’t check GTPlanet all that often. Discord or a DM on Patreon would be better for reporting issues, as it lets me keep track of things and follow up.

Anyway, try this it cuts the rocks from 3000 to 600, and most of the trees are reduced by ~20% it's for the uphill version only at the moment



Pop the file in
DRIVE:\SteamLibrary\steamapps\common\assettocorsa\content\tracks\nd_pikes_peak\uphill\extension

There's a bit about halfway up the forest section where a lot of trees spawn and despawn and spawn again in quick succession. This is due to the overlap as you go over the switchbacks. This means I need to split the sections up into smaller chunks to spread out the load a bit more. Will be done in a future update.
 
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Something i found interesting while trying to download of a share website......

I cannot remember what the site was called but it was not some obscure place that i never heard of i seen it around here and there, i went to download the car and every single time it would just open a pop out window with no download started and you were just in a constant loop, even in the preview of the car i wanted from that share site it had a blank square with "content not available in your region".

I tried to download this car at least 20 times and nothing happened...........

Then i turn on my VPN and am immediately able to download this car with 0 problems............

why is this? why can i not download this car when i am in the UK but as soon as i VPN to another country its seamless and flawless?.

i am missing something clearly because it does not make sense to me.
Modexit
 
So you do want me to look into it now, despite “What an joke & waste of my money and time” and “Last time i'm ever supporting this guy”?

A “sorry, I was frustrated and jumped the gun” would have been nice before moving straight on... I’m happy to work through problems, but I’d appreciate you addressing that first.

Also, I don’t check GTPlanet all that often. Discord or a DM on Patreon would be better for reporting issues, as it lets me keep track of things and follow up.

Anyway, try this it cuts the rocks from 3000 to 600, and most of the trees are reduced by ~20% it's for the uphill version only at the moment



Pop the file in
DRIVE:\SteamLibrary\steamapps\common\assettocorsa\content\tracks\nd_pikes_peak\uphill\extension

There's a bit about halfway up the forest section where a lot of trees spawn and despawn and spawn again in quick succession. This is due to the overlap as you go over the switchbacks. This means I need to split the sections up into smaller chunks to spread out the load a bit more. Will be done in a future update.

No, You asked for the specs and i gave you the specs. I don't use discord. Could have DM'd on patreon before but i simply chalked it up to an me issue cause it's fine for my friends that told me to buy it so that we could do some runs on our server together.
 
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No, You asked for the specs and i gave you the specs. I don't use discord. Could have DM'd on patreon before but i simply chalked it up to an me issue cause it's fine for my friends that told me to buy it so that we could do some runs on our server together.
"it's fine for my friends" Are their specs considerably more powerful than yours? I would like to get to the bottom of the issue.
 
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Alfa Romeo 33 Stradale Physics fix...
Just a small correction: I think the digit marked in red is missing from the [GEARS] section of the drivetrain.ini file in the data folder.

[GEARS]
COUNT=6 ; forward gears number
GEAR_R=-3.273 ; rear gear ratio
; forward gears ratios. must be equal to number of gears defined on count
GEAR_1=3.25
GEAR_2=2.18
GEAR_3=1.60
GEAR_4=1.30
GEAR_5=1.12
GEAR_6=0.96

FINAL=4.556 ; final gear ratio

Without that 1, the jump from fourth to fifth gear feels a bit weird.
 
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Hello gents, story time:

Project 250 GTO is approaching update 6 this month (aiming for this one to be the biggest to make up for my Vice City holiday in November) and included is arguably the rarest 250 GTO livery ever.

Gordon Tatum took over 3767GT from Tom Fleming sometime in early 1965, repainted it dark blue to match his 330P and went racing around Marlboro in SCCA events. Confirmed dated photos show the car racing all the way into 1967, making it among the last GTO's to race "in period" after a Spanish one which ran through 1968.

Here comes the crazy part; Gordon rented out his GTO to the local Marlboro driving school, letting people race it around the technical track unrestricted. As this was the mid 60's, an old race car was exactly that, just an old race car. Still, some people took things a bit too liberal:

"He did rent the Ferrari out but I can't remember his name. (I think his first name was Bobby) When it was time to pay Gordon, he went to Vietnam. I don't think Gordon ever got the rent money."

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(Comes with the fully covered front end ingame)
 
I was waiting to see if anybody noticed, but a little while ago I asked Ilja to add a small tick box to the general settings on the DRIVE menu in Content Manager.

View attachment 1568591
The hero we don't deserve! I always wanted to drive with the pretty rain splashes and shininess, but without having to deal with the excessively slippy unrealistic rain physics even on wet tires. This is a huge win, thank you for prodding Ilja into implementing this.
 
I was waiting to see if anybody noticed, but a little while ago I asked Ilja to add a small tick box to the general settings on the DRIVE menu in Content Manager.

View attachment 1568591
The hero we don't deserve! I always wanted to drive with the pretty rain splashes and shininess, but without having to deal with the excessively slippy unrealistic rain physics even on wet tires. This is a huge win, thank you for prodding Ilja into implementing this.
Perhaps he should be prodded into actually working on rain physics...
 
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