Link doesn't work
I see the NSX GT3 is getting a grilling over on csp discord. I find it very important to keep up with stuff over there, but god damn, some of the people...
It is quite painful at times, incels circle jerk.
Link work fine also here !Link doesn't work
@ParanoidDoge
Here you go, friends. Zero rice, 100% Chaser.
https://anonfile.com/Fbc8J9X6nb/chaser-20190929T134339Z-001_zip
i don't see any grilling about it there. in #mod-talk or where is it?..I see the NSX GT3 is getting a grilling over on csp discord
As superb as the little Peugeot! Love it! Is there a place with all of your cars in one place? Would love to see what else you’ve doneAlfa Romeo 8C Competizione (2007)
Version 3.0 - 2020.02.10
All the credits for the 3D model go to Jaba
![]()
CHANGELOG
- new engine power/torque config
- corrected engine limiter
- reworked aero (ACCR v2)
- adjusted suspension setup
- tweaked differential settings
- adjusted force feedback multiplier
- fixed downshift protection
- tweaked shaders
- updated ambient shadows
- regenerated LOD files
- updated previews
DOWNLOAD HERE
Nah, it's the new one that has tyres clipping through the fenders. It also feels more 'vague' than Beto's far more direct version, so there seems little point in keeping it. I wonder if the LoDs could be harvested and added to Beto's original - anyone know? Seems a shame to waste them.Is that with TC off? Why? Perhaps its because Beto's is 3 years old (updated in 2018), only 1 lod (new one has 3) and as Masscot said, the front tire goes through the fender. Theres also other skins for the new oneSo why not.
As superb as the little Peugeot! Love it! Is there a place with all of your cars in one place? Would love to see what else you’ve done
This car has always been a bit of an odd one in its various guises. I think I had five versions of it at one point and in all of them the steering wheel seems huge, as if it's been scaled up to suit the driver's hands. A lot of the cockpit textures don't respond to CM Showroom shader tweaks either - it'd be nice to tone down the inky blacks (that absorb all light light black holes) on a few of the elements and reduce the specular on a few others to stop them getting blown out in direct sun, but for some reason they're not editable. All the versions of this car have been the same so it must be an issue with the very first conversion. Switching to the Kunos 4C cockpit shows how much nicer it would look with a properly-scaled wheel and more balanced shaders, IF they could be edited. I don't know why more modders don't use the excellent feature of CM that lets you copy materials and shader parameters from Kunos cars and apply them to their mods. Seems like an easy and foolproof method of letting Kunos do all the hard work with excellent results.Alfa Romeo 8C Competizione (2007)
Version 3.0 - 2020.02.10
All the credits for the 3D model go to Jaba
![]()
CHANGELOG
- new engine power/torque config
- corrected engine limiter
- reworked aero (ACCR v2)
- adjusted suspension setup
- tweaked differential settings
- adjusted force feedback multiplier
- fixed downshift protection
- tweaked shaders
- updated ambient shadows
- regenerated LOD files
- updated previews
DOWNLOAD HERE
I don't know why more modders don't use the excellent feature of CM that lets you copy materials and shader parameters from Kunos cars and apply them to their mods. Seems like an easy and foolproof method of letting Kunos do all the hard work with excellent results.
Yes, sorry - I should have clarified, I was talking about the original mod, not your updates.That's exactly what we dobut, as you said, the 3D model has issues since its conversion and, as far as I know, there are no others around. So we had to stick with this conversion and try our best.
HOLY S!!! Definitely caught me by surprise while hot lapping!... AND YES I LOVE IT! Hopefully this isn't a one day event. I wouldn't mind seeing this in all my offline races!
EDIT: Anybody know if it possible to adjusted the firework set off time? I would love it to take off during the last few laps similar to ACC.

Could you please tell me how to make them go off after the finish? I am not sure which things to edit in particles_fx.ini to achieve this result.Yay! My wish has came true after all! I must've miss it during the updates, but now you can edit the fireworks in the particles_fx.ini You can even set it go off after the finish similar to ACC!
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Could you please tell me how to make them go off after the finish? I am not sure which things to edit in particles_fx.ini to achieve this result.
Hi all.
I did a fresh install of AC on my new pc (9900K yes) and installed the CSP+SOL
Real conditions is disabled in AC Manager, but still.. every track is in a snow landscape..
What's going on?
Nah, it's the new one that has tyres clipping through the fenders. It also feels more 'vague' than Beto's far more direct version, so there seems little point in keeping it. I wonder if the LoDs could be harvested and added to Beto's original - anyone know? Seems a shame to waste them.
You have to change lods.ini too in data. You can maybe just take the existing one from easy. There should be the correct lod´s names.I just dragged the 3 lods into the folder of Beto's version - No idea if it did anything but it certainly didn't break anything. Try it and see lol
Thanks a lotdisable Use seasonal adj.
View attachment 889861
You have to change lods.ini too in data. You can maybe just take the existing one from easy. There should be the correct lod´s names.
Nope, don´t think so. Did you renamed the folder from Beto´s version back to the original name? Afaik the unpacking of data.acd have to correspond with folder name while packing.Ah yeah I thought I might have to do that as well....I've got a feeling that'll be hard to do as Beto's files look like they've been encrypted
Nope, don´t think so. Did you renamed the folder from Beto´s version back to the original name? Afaik the unpacking of data.acd have to correspond with folder name while packing.
This is what easy has in his lods.ini:What should I put as the in / out data for the new lods?
[COCKPIT_HR]
DISTANCE_SWITCH=6
[LOD_0]
FILE=bacmono.kn5
IN=0
OUT=20
[LOD_1]
FILE=bacmono_lod_1.kn5
IN=20
OUT=50
[LOD_2]
FILE=bacmono_lod_2.kn5
IN=50
OUT=200
[LOD_3]
FILE=bacmono_lod_3.kn5
IN=200
OUT=2000
[COCKPIT_HR]
DISTANCE_SWITCH=7
[LOD_0]
FILE=xxx.kn5
IN=0
OUT=13
[LOD_1]
FILE=xxx_lod_B.kn5
IN=13
OUT=45
[LOD_2]
FILE=xxx_lod_C.kn5
IN=45
OUT=220
[LOD_3]
FILE=xxx_lod_D.kn5
IN=220
OUT=2000
i don't see any grilling about it there. in #mod-talk or where is it?..
This is what easy has in his lods.ini:
Code:[COCKPIT_HR] DISTANCE_SWITCH=6 [LOD_0] FILE=bacmono.kn5 IN=0 OUT=20 [LOD_1] FILE=bacmono_lod_1.kn5 IN=20 OUT=50 [LOD_2] FILE=bacmono_lod_2.kn5 IN=50 OUT=200 [LOD_3] FILE=bacmono_lod_3.kn5 IN=200 OUT=2000
If you want it more the Kunos car value´s:
Code:[COCKPIT_HR] DISTANCE_SWITCH=7 [LOD_0] FILE=xxx.kn5 IN=0 OUT=13 [LOD_1] FILE=xxx_lod_B.kn5 IN=13 OUT=45 [LOD_2] FILE=xxx_lod_C.kn5 IN=45 OUT=220 [LOD_3] FILE=xxx_lod_D.kn5 IN=220 OUT=2000
Taken from a ks_porsche...![]()
It is in custom shaders discussion.
Just moaning about 'rips'.