What is most recent and best version of oulton park, my version has very white tarmac issue? Can anyone help with best version of oulton?
I was asked some days ago if I could share my old Vivid skin for Autopolis Oita, the skin I posted here last april to give Autopolis a less bleached, washed out look.
It was one of my first tries tweaking a track and overlooking it now, while my skills got a bit better, it was mandatory to actualize it.
Doing that I made a mix from old more saturated skin with a config.ini which gives new Grass FX feature and tweaked the old skin a bit.
Doing that, I got aware that the other two skins I had from @gladbecker82 (AlexBfromG on RD) and @Masscot are no longer available on RD. So I asked them if I could share them with mine here too. Both agreed and I made now a package with all three skins, a vao-patch and the config file in track folder, so this can be installed with CM if wanted.
Thanks @gladbecker82 and @Masscot a lot for the billboard skins!👍
Track Vivid 3 skin can be combined with either one of the billboard skins, as I gave them both a higher priority then mine. Obviously both billboard skins at the same time don´t work as they would overwrite each other.
All the ones who have the old config version in ..\assettocorsa\extension\config\tracks\autopolis_oita.ini can rename/delete old one.
https://sharemods.com/stoo607db8cr/autopolis_oita_skins.7z.html
Hope you enjoy, if anyone have ideas to improvements or any other feedback is welcomed.![]()
before:
View attachment 891429
now:
View attachment 891430

Yes, it is normal to play a game how you like to play it.Is it normal to use a Lotus 98T, a 1986 Formula 1 car at night ?
I must say no... as driving a F1 V6 Turbo Hybrid on the ancient Spa or the Nurburgring (all versions).
Sorry if I seem sarcastic but here, It has no sense but... It stills your pleasure so !![]()
Well for starters the URD 911 is a GTE car, different regs to GT3. Also AC and ACC use different physics models iirc and different data on top of a different game engine.
Not sure if the same but i had an issue with Oulton recently and it was down to me using 'extra reflections on road' CM.
I think also 'track adaptions'.
This is the Oulton from AC trackreboot with four layouts. Slider, you said it has holes in the track? Kinda rare for ac boot tracks, but never drove it.
So as long as the holes arent in the middle of the trackheres Oulton from boot.
Outlon 1.3.2 - https://www.mediafire.com/file/m6k4mf3499dw4jj/oulton_park.rar
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RD updated their site and it looks crap now.
Its been updated for months, you have to run the Stylus script to widen it. Cant remember what part of the script so cant post it. sorry
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Well it completely changed for me this afternoon but yeah yours does look like what it looks like now so not sure why mine hadn't updated yet... I'll look into that Stylus script thing - thanks
Found your and Slider's posts about Stylus so I've had a mess about and it's not much better lol. Just gonna live with it as it is for now
Me too, and it's bloody horrible. Even worse on mobile.Its changed for me also today
This is a completely useless post but I just bought five products from Race Sim Studio's online store during the current sale and it pains me to no end that they don't have a cart feature.
AAAHHHHHGHGHGHHG...
Even worse on mobile.
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...after a bit of file hunting, because some cars are missing their version tags (resulting in notbeing shown in CM) here's the RSS cars and versions I have. If anyone is aware of later versions I would be FOREVER greatful, cheers!
Formula Hybrid 2017 version 3.0
Formula Hybrid 2017 S1 version 3.0
Formula Hybrid 2018 version 3.0
Formula Hybrid 2018 S1 version 3.0
Formula Hybrid 2019 version 1.0
Formula RSS 2 version 2.0
Formula RSS 2 V6 version 4.0
Formula RSS 2000 V10 version 3.0
Formula RSS 3 v6 version 1.0
GT Ferruccio 55 v12 version 1.0
GT Ferruccio 57 v12 version 1.0
GT Lanzo v12 version 1.0
GT Shadow v8 version 2.0
GT Tornado v12 version 2.0
GT Vortex v10 version 2.0
Download link available!
Many thanks for your answer. I'll try and update laterThe STEER_LOCK value needs tuning down. If the data folder isn’t available, unpack it with CM and then edit the car.ini file. Lower the value in STEER_LOCK. Experiment with lower numbers until the problem is fixed. There is other values in there to change the ratio etc so the steering wheel matches your hands so a bit of trial and error is needed. But just lowering the lock will fix your problem, on that car anyway.
Also don’t forget to rename data.acd if it exists otherwise your changes will not work unless you’ve specifically told CM to use data folder first, data.acd > data.acd.bk will do.
Many thanks for your reply, I forgot where I downloaded it. Iwill try lowering the steer ratio.Where did you download the car from? Without looking at the data I can only assume the following values need to be adjusted, I have never seen steer lock being the cause to this but that of a poorly configured LSRR causing SR to be exceeded in game.
STEER_RATIO=
LINEAR_STEER_ROD_RATIO=
This is the Oulton from AC trackreboot with four layouts. Slider, you said it has holes in the track? Kinda rare for ac boot tracks, but never drove it.
So as long as the holes arent in the middle of the trackheres Oulton from boot.
Outlon 1.3.2 - https://www.mediafire.com/file/m6k4mf3499dw4jj/oulton_park.rar
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Has anyone ever ended up with random skins all over the place? In different cars skins folders?
Maybe after a run of the CM compression tool? Easy fix?
... But I test URD 911 in AC and it handle like most cars from ACC. Planted, heavy, grippy not slippy...
This 911 RSR 2018 is very wide, more than the 911 GT3 R so no need to increase a lot the polar inertia. She have exactly the same physic than the kunos one, the wet tires in addition. The front wing is very forward, the real center of front downforce is not as far forward. Try it on nordschleife this track reveals many defaults (when my cars handle well on nordschleife I'm happy).
amazing video
Beautiful balloons