- 110

- Iceland
This 911 RSR 2018 is very wide, more than the 911 GT3 R so no need to increase a lot the polar inertia. She have exactly the same physic than the kunos one, the wet tires in addition. The front wing is very forward, the real center of front downforce is not as far forward. Try it on nordschleife this track reveals many defaults (when my cars handle well on nordschleife I'm happy).
In French : La 911 rsr est très large, plus que la GT3 R donc pas besoin d'augmenter beaucoup l'inertie polaire. Elle a exactement la même physique que celle de kunos (2016) les pneus pluies en plus, la "wing" de devant est très avancé, le centre réel de l'appui aéro à l'avant n'est pas autant avancé (c'est pas réaliste).
I think again we miss each other
I should not use URD 911 as example as I did not explain about him correctly.
I try to simplify.
GTP Mod Teams cars (who are ripped from ACC) does NOT handle like the cars/game they were ripped from (ACC).
Many complain (here / RD) that GTP Mod Team ACC cars, are more understeer and not as grippy as the ACC versions they were ripped from.
Many have to drive slower and entry to corner slower etc (in GTP mod Team cars) when compared directly to ACC version it was ripped from.
I agree.
How to fix?
Could GTP Mod Team could tune their cars / tyres etc to handle more similar to URD 911 2018?
Why?
Because URD 911 2018 handles more like the ACC GT3 cars, than the GTP Mod Team GT3 cars does.
Result!
GTP Mod Team Cars (with update handle like URD 911 2018) equals, behave more like cars in ACC.
In ACC NSX I attack corners, lots of grip, throw over kerbs and bumps and race on edge.
In AC NSX (ripped from ACC) same track / same corners / car just slips off track, have to slow down to get round corners, can’t throw it into corners like I can in ACC (also reddit thread about this).
So solution could be, make the ACC conversion cars handle more like the URD 911 2018 car.. because THAT car (in AC) handles more like a GT3 car from ACC.
Hope that makes sense