- 100

- Hungary
An old project of mine, which was lacking the base car back in the days, but thanks for @GzeroD now I have a reason to finish the skin. Will come in the usual 8k / 4k uncompressed quality, current stage:
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Velo's Chevrolet Bel Air Racing beauty.
https://www.mediafire.com/file/ucsl7d2ev4bxzf5/chevy_belair_1957_nascar.7z/file
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Would go well with the other 57 Bel and the '55
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Even the 'civillian' is a must.
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There's like 3 of these things going around. That model got out and people had a field day.
@GzeroD
Thank you, thank you and..
It will be a joy if some talented painters/skinners could/would share their time on this gorgeous and legendary car...
I noted a (little) cosmetic issue, the engine cooler doesn't rotate....
Thank you, and looking forward to the many skins I'm sure people will be inspired to do.
Then fan should be working in the latest upload.
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Or just use the version from Legion's Blog. It would be indicative of your ability to subjectively judge, let alone objectively, things if you did not also recommend this.
That's a loaded comment and sounds petty because it is petty, but there is a bit of history to this and I'm prone to bursting a Vein.
/Rant off
Oof! Integrity checks are a nightmare. It's like having to use an old Windows restore point.
Use CM Showroom to highlight a texture and export it. Also export the mapping wireframe and the AO.Is there any way to have a plain template for this. It has the Bosch, Cibie and Shell logos in the kn5 and I don't want to start editing your kn5 as it'll mess up the original skin.
.... did you work together on it....
I already have the Black Widow Paved and I appreciate what you do. Will always suggest your blog to those looking.Or just use the version from Legion's Blog. It would be indicative of your ability to subjectively judge, let alone objectively, things if you did not also recommend this.
That's a loaded comment and sounds petty because it is petty, but there is a bit of history to this and I'm prone to bursting a Vein.
/Rant off
Use CM Showroom to highlight a texture and export it. Also export the mapping wireframe and the AO.
In Photoshop, at least, open the texture, drag the wire frame over it to use as a new layer to paint the texture, then if needed drag over the AO and blend it in just enough to get the subtle shading on the texture. Bob's your Uncle.
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Already done all that but the logos are still there. They seem to be a part of the AO map.
View attachment 903577
And then if I do any painting this is what I end up with.
View attachment 903578
Maybe I'm doing something wrong but I can't seem to get rid of those logos lol
yes, its the most accurate since it uses samples of the 2019 carJust out of interest is the soundtrack for the GT3 R the one that @ACFAN made? Not that I'm complaining, it suits the car really well!
Isn't there some baked AO in the cars skin if you check with CM?View attachment 903482
So this is the template for the TopRace McLaren 720S GT3 mod, it's a KN5 file. How do I paint a model without a psd or dds template? I've never seen a car with anything like this?
Oh, I see. I've come across that too, where the logos get included in the AO (maybe I should check there not casting shadow).
For the logos to disappear use a transparent texture or you could hide the models using ext_config.ini in the skin's folder.
I downloaded the one off legions blog, so is the velo's one the same? did you work together on it?
The one buttplug posted i don't have though.
Or just use the version from Legion's Blog. It would be indicative of your ability to subjectively judge, let alone objectively, things if you did not also recommend this.
That's a loaded comment and sounds petty because it is petty, but there is a bit of history to this and I'm prone to bursting a Vein.
/Rant off
Is it possible to take an already existing track and just add more pit boxes and start positions? I would like to do this with around 20-30 mod tracks, but I am having troubles with loading the tracks into Blender.
Today's upload has the shadowed logos fixed.I'll try the transparent texture first but using an ext_config has been suggested. Was just trying to keep things clean to keep people happy for their showroom previews
It's a pain cause the Gulf livery looks a bit crap with the Shell logos there but it's all good - I'll figure it out.
Thanks anyways![]()
I recently started running into this problem myself after the updates in CM, although I'm unsure if it even related to CM, Sol 1.5. or if I need to change my Nvidia driver (Hopfully not..) It usually happens after quitting track day against the AIs with Guerrilla's GT4 cars. Any guesses anyone?
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Kunos' cars and tracks are enough to be backed up because mods aren't touched too.The only things that matter are the cars and tracks (the setups aren't touched in an integrity check). So just move the cars and tracks folders to your backup drive and run the integrity check. Then delete the new cars and tracks folders and replace with your backups. Easy peazy.
Trawling youtube earlier and came across this. If you like whooshing turbos and dump valves I recommend this one. It sounds amazing and feels damn good fun to drive too.
Honestly I can't stop grinning like a child when I'm driving this

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Today's upload has the shadowed logos fixed.
Bit of 'alpha test' and redoing the 'body map' worked wonders.
3DSimEd will do the trick. Can import and export .kn5Is it possible to take an already existing track and just add more pit boxes and start positions? I would like to do this with around 20-30 mod tracks, but I am having troubles with loading the tracks into Blender.
3DSimEd will do the trick. Can import and export .kn5
Highlight a waypoint/spawn point, right click new position and save x,y,z.
Use the purple cross, clone object and paste in the co-ordinates, rinse repeat.
Check the object names are still correct and save.
Soz, I did two uploads minutes apart. Check the logos materials are set to 'alpha test' and this texture, skin_paint_MAP.dds, got updated as it included the shadowed logos before.Ok so I'm still learning and I'm a bit confused. Would you be kind enough to tell me how to do this?
Edit to say I figured it out(I think) Just saving the new body map so I shall see if it has come out properly.
..mess with the kn5 without permission ..