- 325
- California
- kkubota63
On another note (slight rant), in my limited experience looking at mod tracks, most everything that I've been doing is getting the cars to stop ramming themselves over curbs (Check out the lines in the picture I just posted above for Fiorano, for example). I get it, we'd all like to see the ai drive the way it is in real life, and I'm sure the authors want to get it as close to reality as possible. But we all know the reality is that AC's tire model and physics just don't cope well at all with curbs (ier_PC 13 may be the exception). So again-
AI for Aviano
Fast lane and side lines readjusted to avoid obliteration in first chicane with faster/stiffer vehicles. Pit lanes were rinse/repeats of same layouts, so they have been redone as well. The track looks great btw, thanks @Masscot.
At RD:
https://www.racedepartment.com/downloads/ai-for-aviano-cirquit.34665/
or get it here:
https://mega.nz/file/79YFkYoQ#-AUPxs348E-wIZRhssoHxE53kWo2lDHPPmlMHnjpBnM
Have a great day, y'all (man when real work is slow it's bad for the wallet, but good for messing with AC)
Kevin
AI for Aviano
Fast lane and side lines readjusted to avoid obliteration in first chicane with faster/stiffer vehicles. Pit lanes were rinse/repeats of same layouts, so they have been redone as well. The track looks great btw, thanks @Masscot.
At RD:
https://www.racedepartment.com/downloads/ai-for-aviano-cirquit.34665/
or get it here:
https://mega.nz/file/79YFkYoQ#-AUPxs348E-wIZRhssoHxE53kWo2lDHPPmlMHnjpBnM
Have a great day, y'all (man when real work is slow it's bad for the wallet, but good for messing with AC)
Kevin