GrassFX + some goodies config for Sepang, put these lines into the ext_config.ini:
[GRASS_FX]
GRASS_MESHES = ?GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
GRASS_MATERIALS=?GRASS?, GRASS_BRIGHT, ?RGED_?NEWCURBS?B,
ORIGINAL_GRASS_MATERIALS=
OCCLUDING_MATERIALS =
OCCLUDING_MATERIALS_ALPHA=
MASK_MAIN_THRESHOLD=-0.1
MASK_RED_THRESHOLD=-1
MASK_MIN_LUMINANCE=-1 ; 09002255
MASK_BLUR=1
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE=grass_fx/highlands.dds
TEXTURE_GRID=8, 3
[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0=1, 1 ; extra textures, X and Y of slot starting with 1, skipping first row
PIECE_1=2, 1
PIECE_2=1, 2, 2, 1 ; texture taking 21 slots
PIECE_2_CHANCE=0.01
; configuration A for shorter near grass
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE_GROUP_0_CHANCE=0.00125
MASK_MAIN_THRESHOLD = -0.5
MASK_RED_THRESHOLD = 5.5
MASK_MIN_LUMINANCE = -1
MASK_MAX_LUMINANCE = 1
[GRASS_FX_ADJUSTMENT_...]
MESHES= ?GRASS?, ?1GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
MATERIALS= ?GRASS?, ?GRX?, RGED_NEWCURBSB,
MAP=A
[BOUNCED_LIGHT]
SUPPORTED = 1
INTENSITY = 1
SURFACE_MATERIALS = ?grass?, grass, ?curb?, ?kerb?, ?skid?
[SOL]
HORIZON_OFFSET=3.0
DOME_SIZE=17000
SUN_DAWN=1
SUN_DUSK=1
FOG_LEVEL=0.9
FOG_BLEND=1.1
FOG_DISTANCE=1.25
SMOG_MORNING=0.15
SMOG_NOON=0.2
SMOG_EVENING=0.3
[LIGHTING]
SPECULAR_MULT = 1
LIT_MULT = 1
[WIND]
DYNAMIC_FLAGS = AUTO
[DISTANT_GLOW]
THRESHOLD = 25
SHARED_THRESHOLD = 25
[INCLUDE]
INCLUDE = common/materials_track.ini
View attachment 991738
I will work on a billboard update right now. Maybe my friend
@slider666 can also have a look onto the config files for making it a little bit more realistic (de-toning the green, it is too bright atm).
Edit: I can´t open the skins textures with CM, something is broken here. So expect no billboard update.