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Is it gonna be a new official manufacturer DLC/mod, this time from BMW to promote whatever kind of e-sports championship just like others have done as well (save for KTM with their X-Box GT4 tho) in the past?
Is it gonna be a new official manufacturer DLC/mod, this time from BMW to promote whatever kind of e-sports championship just like others have done as well (save for KTM with their X-Box GT4 tho) in the past?
Update brings new sounds when you go onto the grass, bizarre really, lost the sound mod i had but actually better now.
Seems, placebo, better performance as well... just a tad on the main_t CPU thing, i watch it religiously.
Is it just a "look we are still here" kinda thing?
A thank you? Who knows, but why suddenly change the sounds when you go off road years and years later?
A new Release by F1 Classic Tracks.
The short circuit is located in Uraguay:
What sound mod did it overwrite? was it the Custom one from RD (https://www.racedepartment.com/downloads/custom-miscellaneous-sound-pack-by-imrimike.23336/)
Cool, I won't bother reinstalling the custom one for now then. Time to test it out on The Grand Tour celebrity trackYep, unless i am losing it sound of off road is much better than even that now.
I upped all the dirt sounds on cars via extension a while back, so i can hear it well.
Sounds great.
So far no negative results.
Kunos will never bin off ACs compatibility with CSP.
good evening. yesterday there was time, and I rode on
acu_okutama-circuit and noticed such a problem, the car falls a little under the asphalt and loses shadows when it is on the road markings (everything is fine on clean asphalt). I don’t know if it’s just me or it’s a common problem. I solved the problem by replacing the shader in the materials of the desired object. I'm not an expert, I don't know how correct this is.
that is, do you have this problem on acu_okutama-circuit too? I wonder if the author of the track knows about this problem or not. maybe he doesn’t know, I myself did not notice this problem the first time, only when I was chasing with bots I saw that the bots were losing the shadow from the car being on the road markings.I notice this on a lot of cars and tracks tbh
The latest official update of Assetto Corsa add this folder into cars
ks_bmw_m2cs_racing
For now it's just an empty folder, but something is coming from Kunos!
Other changes:
- updated common bank in SFX
- added font for BMW M2CS Racing
- updated both acs.exe and acs_x86.exe
CSP wise, I'm actually afraid to run the game...
that is, do you have this problem on acu_okutama-circuit too? I wonder if the author of the track knows about this problem or not. maybe he doesn’t know, I myself did not notice this problem the first time, only when I was chasing with bots I saw that the bots were losing the shadow from the car being on the road markings.
Yes it is the right one. But as i wrote earlier i don't know if the guy who has uploaded it on assettoland has the soundmod. The sound was added later in an update so maybe it is an earlier version on Assettoland
No, all the Dauers had a low rear wing, similar to the "normal" long tail 962s.Isn't that the '93-'94 Dauer Porsche (a remodelled 962; 13 of which were made, and one of which won the '94 Le Mans 23-hour_?
Kunos will never bin off ACs compatibility with CSP.
good evening. yesterday there was time, and I rode on
acu_okutama-circuit and noticed such a problem, the car falls a little under the asphalt and loses shadows when it is on the road markings (everything is fine on clean asphalt). I don’t know if it’s just me or it’s a common problem. I solved the problem by replacing the shader in the materials of the desired object. I'm not an expert, I don't know how correct this is.
Reworked Ruapuna Park (Author Rainmaker and NeelJ).
3 Layouts (Grand Prix, Club Circuit and Outer Loop).
Added GrassFX and the track has now 28 pits.
Cams for all layouts.
Track needs better AI and roadmesh (very bumpy)
Have Fun.
View attachment 995092 View attachment 995093
I think the overall track feel is good, but there are two points where the cars get a big jolt, and that's right before turning into the Kelford Camtech Corner (1st 'hairpin') and before the Rock Sweeper = last turn. Both are not supposed to be there imo.Thank you for this, I love this track, it's great with classic content.
Do you know any specific issue with the bumps or just find it too bumpy in general? For me it wasn't too much at all. Just believable.
In general I think if a track is bumpy, it must be intentional and comes from real life data/experience/footage etc.
Like VheEth's amazing Hockenheim which was criticized for being too bumpy but IMO it was just bumpy like the real one.
I don't know this track in real life though just asking.
I have this problem on Okutama too. How did you replace the shader - with a config or edited the kn5? Mind sharing your fix? Greatly appreciated. Thanks.
Received 62 MB Steam update for AC today....nothing mentioned in changelog though...
Hmm... I don't remember adding these skins for the Ferrari 488 Challenge Evo.
View attachment 995163
View attachment 995164
The latest official update of Assetto Corsa add this folder into cars
ks_bmw_m2cs_racing
For now it's just an empty folder, but something is coming from Kunos!
Other changes:
- updated common bank in SFX
- added font for BMW M2CS Racing
- updated both acs.exe and acs_x86.exe
CSP wise, I'm actually afraid to run the game...
Anybody installed the update yet? If so tell us about the consequences (if any)
Update also added 25 skins for Ferrari 488 Challenge Evo, all of them are Ferrari ESports Series skins.
EDIT: Or changed/replaced some old skins? I can't remember what skins there were originally.
Have you tried CSP? Does it work?
Just checked some CSP/Sol-stuff. Seems everything is working just fine.![]()
I don't know if this is related, but I discovered an empty folder named ks_bmw_m2cs_racing with today's date and the time just after I powered on my PC. I don't remember if this was a car from Kunos, a mod (which may have been deleted somehow?), or if it's a completely new folder.
Edit: I see @AC Modder and others noticed that folder as well.
Oh nice, so it looks like we will finally be getting a decent BMW M2 CS Racing then.
Also I can't believe i'm seeing people panicking that a 62mb update is gonna block mods from being installed. I hope this is a joke and people aren't seriously thinking this!
maybe but why they changes the sound bank?
What sound mod did it overwrite? was it the Custom one from RD (https://www.racedepartment.com/downloads/custom-miscellaneous-sound-pack-by-imrimike.23336/)
Yep, unless i am losing it sound of off road is much better than even that now.
I upped all the dirt sounds on cars via extension a while back, so i can hear it well.
Sounds great.
So far no negative results.
Kunos will never bin off ACs compatibility with CSP.
Cool, I won't bother reinstalling the custom one for now then. Time to test it out on The Grand Tour celebrity track![]()
@f1mate You did ! really ?I got a Steam update for the game46 MB
Damn Fana, you're really making use of that quote button today@f1mate You did ! really ?![]()
I will check out the mirrors. Overall of the bat this Dallara SF14 Mod is very solid. The original mod produces too much power compared to advertised horsepower outputs from the Super formula site and other sources(Too much power by nearly 90hp). Drag has been slightly decreased and a slight increase in downforce. I've watched as many onboards as I could find for this car. A push to pass function would be a hard function to add. Unless I implement extra horsepower to make up for the lack of P2P. The ACC Suzuka Circuit is the main one I use. I compare lap times with real life, A.I. level 100 and myself with a setup I made for this track. For the lack of P2P I tested the HP output at 582 hp. SF14 2017 Real Life(Red Bull Pierre Gasly): 1:35.585 AI Level 100(582 HP): 1:35.812 ME: 1:36.476 Times for HP output as advertised on Super Formula Site SF14 2017 Real Life(Red Bull Pierre Gasly): 1:35.585 AI Level 100(543 HP): 1:37.234 ME: 1:37.756
(I'm not the best at explaining sorry If this sounds like an incoherent mess.)
The model will by done by him or one of the many others Kunos has on their payroll. Kunos I think do the physics themselvesTo be honest I don't see why they would collaborate with guerrilla. It's probably going to be an event car like the 488 challenge so most likely made by Gary Paterson
Yeah, once in a while I let myself go...Damn Fana, you're really making use of that quote button today![]()