- 952
- Virgin Islands US
Is there any way i can turn this into a rear camera?
Yes, for the trackwidth, you need to modify the suspensions.ini file in the data folder , precisely in this section (values below are just an exemple ofc) :
[GRAPHICS_OFFSETS]
WHEEL_LF=-0.06 ;Left front graphical offset of the wheel positioning in the x axis (width). + is left - is right movement
SUSP_LF=-0.06 ;Left front graphical offset of the suspension positioning in the x axis (width). + is left - is right movement
WHEEL_RF=0.06 ; Right front as above
SUSP_RF=0.06 ; Right front as above
WHEEL_LR=-0.09 ; Left rear as above
SUSP_LR=-0.19 ; Left rear as above
WHEEL_RR=0.09 ; Right rear as above
SUSP_RR=0.19 ; Right rear as above
You can do it in CM ticking the "Apply physics" function. That will display the car the same as ingame.
In case the wheelbase is also wrong ingame, you 'll need to alter the car.ini file here (3rd number) :
[BASIC]
GRAPHICS_OFFSET=0.0,-0.61,-0.40 ; 3 axis correction (x,y,z), applies only to the 3D object of the car (meters)
and the suspensions.ini here :
[BASIC]
WHEELBASE=2.395 ; Wheelbase distance in meters
Hope it helps![]()
Is there a way to use CSP required cars and tracks without CSP? Sorry about having to ask, I haven't been paying close attention to how it all works.
Is there a way to use CSP required cars and tracks without CSP? Sorry about having to ask, I haven't been paying close attention to how it all works.
any chane we'll get period-correct track skins?Monza 2000,
Totally made with only Kunos material.
All the runoff are gone, and the start finish line is somewhat modified. It will come it with a 2008 and a 2013 version aswell.
CSP is necessary
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Monza 2000,
Totally made with only Kunos material.
All the runoff are gone, and the start finish line is somewhat modified. It will come it with a 2008 and a 2013 version aswell.
CSP is necessary
View attachment 996339View attachment 996340View attachment 996341View attachment 996342View attachment 996343
Hi there! You probably know this already, but unless you're really struggling with the system requirements (and don't want to gamble on see how CSP impacts performance), CSP is pretty much doble-click install & play. There's pretty little to fine-tune.
It's a fantastic mod, one hell of an enjoyable beast to drive!
In fact all this week, starting from Midnight tonight (GMT) @Bigfatluke is have an FileMissing... Time Attack Special at Goodwood!
You should pop a lap in, you don't need to join our discord to use our servers, so feel free to jump on and set a lap with Luke and the rest of us! 👍
https://www.gtplanet.net/forum/threads/assetto-corsa-hotlaps.397004/page-3#post-13368056
View attachment 996261
Takes two clicks, no matter how many posts they make.Now the moderators and discord channel owners have to do extra work to remove them and their messages, and block each new account.
These two were never finished for a unknown reasonLooking for a Ferrari Testarossa
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Not a Ferrari 512 TR
![]()
Those we have plenty of already, in AC and other titles, but suspiciously the Testarossa is nowhere to be found!
It's the first time I have been online and I'm quite surprised to see the car is using my data. I edited the car to have the authentic 4 speed and no 5 speed option, and that's what I get on your server. The car is easier to drive and faster with a 5 speed of course. I was under the impression you had to use a standard data.acd online to stop cheating.
They don't have proper interiors they would make good use for a GTA mod but not so much as an a AC mod. AC needs models with fully functional interiors so from games like Forza/GT/PC you can port heat models but you would be better off remodeling the interior which takes a lot of time. Its much faster and easier to port a model with a fully functional interior.The Testarossa post reminds me, how hard is it to get and convert models from the Ghost Need for Speed games?
Because there's a lot of good models that people can use in that game for AC including an early Testarossa.
Interesting experiment. What would be possible with better technology? 👍
Looking for a Ferrari Testarossa
![]()
Not a Ferrari 512 TR
![]()
Those we have plenty of already, in AC and other titles, but suspiciously the Testarossa is nowhere to be found!
Its much faster and easier to port a model with a fully functional interior
There's a Ferrari Testarossa Koenig Special out there:
But I'm guessing it's not what you're after.
Well, that's a shame. Personally though, I still think some people should give it a try. I mean yeah, it'll take more time than with a regular interior, but I think it would be worth it.They don't have proper interiors they would make good use for a GTA mod but not so much as an a AC mod. AC needs models with fully functional interiors so from games like Forza/GT/PC you can port heat models but you would be better off remodeling the interior which takes a lot of time. Its much faster and easier to port a model with a fully functional interior.
Geroda74 has a Testarossa but it's WIP, and it will most likely be released for his supporters only.
These two were never finished for a unknown reason
Either you'll have to wait till someone properly converts it from either RR3 or Test Drive: Ferrari Racing Legends or wait till Geroda74 releases it in his '''GOLD''' mods. I'm already full of projects not in a mood to do a Testarossa now.
any chane we'll get period-correct track skins?
This would be awesome.
Have you given any thought about modding Kunos' Red Bull Ring to represent the same era's AI Ring?
I have new hardware to run it fine but I think my game looks better without it. We'll, I'll keep messing around with it. Thanks for the reply.
Yeah, I just saw that on Twitter. It would be a shame for him to go, I'll do what I can to help.Bad news; the SimRacing604 channel has received another fraudulent copyright clain. It is now on three strikes, and due to be deleted in seven days...
![]()
...it can't end like this...
Yeah I know why, basically the way 3dsimed imports the track lowers the poly because the original game reads splines instead of meshes i guess. You need to use TRKMAKER.exe to import the spline then export it and you will get the 3d model of the track without some objects. I figured out a strange method to make it drivable, hard to explain I would need a video lol.Does anyone know why there is a discrepancy between what this track (Homestead 1996) looks like when imported to 3dsimed and what it looks like in game (NR2003)? I'd love to have this in Assetto Corsa but it looks horrible in 3dsimed. I converted it to rFactor and it looks like it does in 3dsimed, of course. So to recap, does anyone know why it looks smooth in NR2003 in-game but utter ***** in 3dsimed?
3Dsimed
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In-game NR2003
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Done.just hitting the 3 dots and choosing scam as one of the reason offered did it for me, took 30 seconds, no need to name myself or anything. If enough of us take the 30 seconds to signal their channel as scam, I have no doubt it will have a negative impact on Seam Dream.