- 202

- France
It's not needed. It is just there to help skin creators with file names and dimensions.what is the purpose of the texture folder in the archive?
It's not needed. It is just there to help skin creators with file names and dimensions.what is the purpose of the texture folder in the archive?
Are you using the new v1.2 ?i do not have them, and btw i never touch camera facing stuff. I only work on ext_config, vao and tv cams.
Don't know why you have all these people, but he (Alejo) released yesterday the v1.2 then i updated my old config to the new track update and everything works fine.
Thanks a lot !thanks fantastic job !!! very talented, needs that on all kunos f1 tracks![]()
Of course yes, if not what's the point of make an update on an older version and release it as new?
This is v1.2: data > camera_facing.ini:Of course yes, if not what's the point of make an update on an older version and release it as new?![]()
What i have to say? Fix it and use it as you prefer, as said i didn't touch it and i don't have them. Is not my problem if you see them and is not linked to my update too...This is v1.2: data > camera_facing.ini:
[CAMERA_FACING_0]
SURFACE=ppl_1
ELEMENTS=10000
SIZE=0.7,1.9
TEXTURE=content/texture/people_stand.dds
TEXTURE_ROWS=2
TEXTURE_COLUMNS=11
SHADED=1
DIFFUSE=0.025,0.025,0.025
AMBIENT=0.085,0.085,0.085
So how can you not see them (unless you have spectator setting in CM set to hide all spectators)...
Nice update. While this car is getting some improvement, can someone adjust the tach curve so it isn't floating in front of the display (annoying for VR users), and fix the see-through panels on the sides of the seats? Probably a flipped normals issue.If you guys are talking about the same shadow problem that I'm thinking of on the Brabham BT62, then I may have a fixed KN5 for you. The shadow was extremely noticeable and ugly in replays, so about 4 months ago I threw it into Blender and KSEditor. I also straightened out various edges on the 3D model, so the body panels didn't look so "blob-ey". The car is now paintable via CM. The shadow probably isn't perfect but it's much better than before. See for yourselves.
edit: original link was missing that blue trim around the seats. fixed now.
::Fixed KN5 Download Link::
Before:
View attachment 1074158
After:
View attachment 1074159
Version 1.2 (+ plus CrisT86 update)This is v1.2: data > camera_facing.ini:
[CAMERA_FACING_0]
SURFACE=ppl_1
ELEMENTS=10000
SIZE=0.7,1.9
TEXTURE=content/texture/people_stand.dds
TEXTURE_ROWS=2
TEXTURE_COLUMNS=11
SHADED=1
DIFFUSE=0.025,0.025,0.025
AMBIENT=0.085,0.085,0.085
So how can you not see them (unless you have spectator setting in CM set to hide all spectators)...
It's not about fixing things myself, it's no problem either. If I don't want the camera facing spectators I can reduce or remove them, takes 2 seconds.What i have to say? Fix it and use it as you prefer, as said i didn't touch it and i don't have them. Is not my problem if you see them and is not linked to my update too...
Was your download updated to 1.2 in the UI?Version 1.2 (+ plus CrisT86 update)
"Hide all spectators" is not checked.
And as already written, I don't see any of the spectators either. 🤷♂️
Hi,Porsche 911 GT3 Cup (992) - Cup Challenge 2nd-Skinpack
View attachment 1074283
It is with great pleasure to present the GTP community with this 2nd skin-pack for the 911 GT3 Cup 2021 mod.
- 12 additional liveries (#13 - #24)
This fun-filled project is brought to you by @raceabit and @racealot, and trust it brings much enjoyment and entertainment for all sim-racers alike.
We'd also like to take this opportunity to express our sincere gratitude to those members that have been supportive throughout this time, and appreciate your constructive feedback and well wishes. It's all good now.
@raceabit has kindly expressed that permission is granted for @__EASY__ to combine this latest skin-pack with the car-mod... and that the GTP community should be all about sharing and being kind to one another...
RD skin-link
And? Is not my track, so even they are present why should be linked to me once i alredy said that i don't touch the camera_facing?It's not about fixing things myself, it's no problem either. If I don't want the camera facing spectators I can reduce or remove them, takes 2 seconds.
It's about the spectators being there as @Masscot stated. And they clearly are as I showed you before. Maybe you don't see them, maybe you can't see them, but we clearly can, even with your update installed they are still present.
1.0, he didn't update the UIWas your download updated to 1.2 in the UI?
Mine still said 1.0
Ah, thanks.1.0, he didn't update the UI
Don't know why, i have people on other tracks, so is not CM linked as Fanapryde said.Ah, thanks.
Weird that some of us have 10,000 people and others have none.
shrugs
Do you even fully read/understand my posts ?And? Is not my track, so even they are present why should be linked to me once i alredy said that i don't touch the camera_facing?
As said, I DON'T have them, so my performance are not hitted in any way. Contact Alejo and ask for an update for all the world if you think is important
1.0, he didn't update the UI
Really i like it all those spectators i wish to make like this my tracksThousands of not-normally-seen camera facing spectators behind the pit buildings on this track. These can't be good for performance, can they? Or do they only use resources if you can see them?
(I started a billboard skin because AC/Kunos/PayPal branding but noped out when I realised the mapping was ... interesting).
View attachment 1074269
Found itAh, thanks.
Weird that some of us have 10,000 people and others have none.
shrugs
www.turkishmods.com
This might be a sweeping generalisation but I don't think I've ever seen a Turkish mod that was worth the bandwidth.I found another modding website featuring AC car mods. The only problem is that they require you to register before downloading. I hate it when they do that.
![]()
Assetto Corsa - TurkishMods
www.turkishmods.com
Really? Turkish mods have been that bad?This might be a sweeping generalisation but I don't think I've ever seen a Turkish mod that was worth the bandwidth.
Due to popular demand (3 people) here is Pikes Peak in gravel and tarmac versions.
I ran into some issues trying to create low poly LOD's for this track, not sure if I should be using sperate KN5's and an LOD.ini file or just using a CSP config. If anyone has any input or links to how-to's for tracks it would be appreciated.
Track seems to run OK but I don't have a potato and wasn't using triples or VR at the time.
I also experimented with rock textures in a GrassFX config but it just looked strange and so it was removed, I might look into it again at a later date if GrassFX .ini itself can be modified without breaking it for other tracks.
Hi,
Please, where can I find the latest version of your mod?Thanks
www.assettoland.net
heh. Will delete my ripSterling County Speedway.
For the few who likes oval and "dirt" fun. Ported from SRX game.
Dirt and Asphalt versions.
Thanks @RMi_wood for the tool he shared to grab the source files.
Thanks @GzeroD for road mesh, object management and grip values.
![]()
Cheers.
View attachment 1074335
View attachment 1074336
You're welcome. I'm away at work again but when I return I hope to figure out an LOD implementation that improves FPS for VR.This is really, REALLY fantastic!
Just drove it and it is a blast in VR. Thanks!You're welcome. I'm away at work again but when I return I hope to figure out an LOD implementation that improves FPS for VR.
Would anyone happen to have an active link to the track itself? 🙏Re Rafaela:
Added an extension folder with a basic RainFX, GrassFX, hid the bad grass/bushes, hid the bad Chevrolet wobbleflags on the far side of the circuit, added wind to good flags and stuff. Feel free to improve the rain and grass.
The config is a hybrid so might contain obsolete/unneeded stuff, but it works.
There were cones fixed to the fencing, poking out horizontally at 90 degrees. I can't imagine these were intended like this so they were also removed. Maybe they were supposed to be distance markers?
Also added a skins folder with new billboards, flags, trucks, pit tent banners, tyre stacks and stuff.
Unzip, copy contents to 'rafaela' track folder. Activate 'Billboards' skin.
![]()
rafaela
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