Assetto Corsa PC Mods General DiscussionPC 

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I saw a tutorial for making headlight lights by editing the light.ini file. I tried with a mod, but they never come on. Do you need to modify other files besides light.ini?
 
shi
Magnificent Park v1.0
Converted from rFactor and rFactor2.

View attachment 1099564
Fictional track in France.

  • 32 pit/start
  • CSP required
  • AI, cam
  • 3 layout

Credits & Thanks;
・ @HarySeb , the author of the rFactor version and and Thank you for gave me permission
・ @Nibiru , conversion to rFactor2
@shi (shin956), Track convert
@RMi_wood , Cooperation
・ @Viola_seven , AI

This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.

Enjoy.
thank you great conversion
I love this circuit on rf1
I'm trying to convert vitus park, but I'm blocking error when loading
 
shi
Magnificent Park v1.0
Converted from rFactor and rFactor2.

View attachment 1099564
Fictional track in France.

  • 32 pit/start
  • CSP required
  • AI, cam
  • 3 layout

Credits & Thanks;
・ @HarySeb , the author of the rFactor version and and Thank you for gave me permission
・ @Nibiru , conversion to rFactor2
@shi (shin956), Track convert
@RMi_wood , Cooperation
・ @Viola_seven , AI

This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.

Enjoy.
Thanks for your conversions. :)
 
Is there a Zandvoort track of the 80s for AC?
When the 'Marlborobocht' was added ?
I'm not aware of a mod with that layout.
Sergio Loro has the 1965-1967-1973 layouts covered though (the test version used be on on RD, but I see it's gone now).
sandevoerde.png


shi
Magnificent Park v1.0
Converted from rFactor and rFactor2.

View attachment 1099564
Fictional track in France.

  • 32 pit/start
  • CSP required
  • AI, cam
  • 3 layout
Credits & Thanks;
・ @HarySeb , the author of the rFactor version and and Thank you for gave me permission
・ @Nibiru , conversion to rFactor2
・ @shi (shin956), Track convert
・ @RMi_wood , Cooperation
・ @Viola_seven , AI

This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.

Enjoy.
Click to expand...
This is great. I always loved this fictional track. By memory it even looks better in the AC version. Thanks. 👍
 
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Release

License Plates for the CM paint shop
Added : Swiss, Belgian Old, Belgian, Belgian New, Germany and Spain
Original plates creator : velofosse from racedepartement
Instalation : Extract the Europe folder in C:\Users\....\AppData\Local\AcTools Content Manager\Data\License Plates

Download: https://sharemods.com/c10mynk2u61q/Europe.rar.html

I updated the plate pa
Changelog :
Added Swedish plate
 
Hi,

of course, that is your own personal decision but why are you putting so much effort in generating a fictious and IMO not necessary track skin to a historic track instead of creating an accurate or alternative F1 skin which suits better?! I never understand the hype of these 2021 billboards from F1. No hard feelings, just my 2 cents.
What might be "unnecessary" to you, it is to others.

I don't like this idea of letting the majorities choose what people with creative abilities should do. This capitalist society already puts enough pressure on creatives to only do the stuff that brings money. The majority of AC players only do GT3 and modern Formula, do you think they would have formally requested the gorgeous classic stuff Fat Alfie does? Or the beautiful 1920's Grand Prix cars from Nicecuppatea and Fourty-Too? I know it's probably not a very fair comparison with a track skin, but my point is that people should be free to do whatever they want, as long as they don't rip off others (charging for converted stuff).
 
What might be "unnecessary" to you, it is to others.

I don't like this idea of letting the majorities choose what people with creative abilities should do. This capitalist society already puts enough pressure on creatives to only do the stuff that brings money. The majority of AC players only do GT3 and modern Formula, do you think they would have formally requested the gorgeous classic stuff Fat Alfie does? Or the beautiful 1920's Grand Prix cars from Nicecuppatea and Fourty-Too? I know it's probably not a very fair comparison with a track skin, but my point is that people should be free to do whatever they want, as long as they don't rip off others (charging for converted stuff).
Which is why he wrote “just my 2 cents”.
So it’s simply his opinion, just as you have yours and others have theirs.
No harm meant imo.
 
TRACK UPDATE by CrisT86 & @pugsang

Adelaide 2021



v0.0 by Tewie
  • Original track by Tewie (huge thanks for allow us to update it to 2021)

v1.0 by CrisT86 & Pugsang
  • New pit building
  • New 3d stuff around the track (briges, Helicopters, ambulance etc)
  • New buildings
  • TV screens
  • New city wall around the track
  • Fixed UV mappings and sponsor billboards. Old skins might work partially
  • Track skin from 2020 skin modified to match last years race the best possible way
  • Lights all around the track
  • New Ferris wheel
  • Soft collision deformable tyre walls
  • Aerials and ai from @KevinK2
  • New EXT_CONFIG featuring GrassFX, LightFX, RainFX, Seasons
  • New VAO
  • New TV Cams

View attachment 1098988View attachment 1098989View attachment 1098990View attachment 1098987View attachment 1098991View attachment 1098992View attachment 1098993
I found the billboards of adelaide2021 to be too bright, so I fixed them in ext_config.
Add the following to the end of ext_config.

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=brightfix
MATERIALS=SPON_?,adebridgead,CAMERA,OUTERBLDGEN?,GENHOUSE?,bridgecspon,MB_Sprinter_2014,SUV,TWALL,BUILDINGC_BRICKS,TYEWT1,bridgeespon,MARSHALL_WHITE_A_01,FENCE,TWALBT,TYREWALLT1,bridgebspon
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=brightfix2
MATERIALS = GSCOVER_A,PADDOCK_LIGHT_METAL,FLA_METAL2,OVER_METAL
PROP_... = ksAmbient, 0.35
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecularEXP, 25
 
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What might be "unnecessary" to you, it is to others.
I think he just had an opinion. Nothing to blame him for. :confused:

Btw. i had similar thoughts. I like the uniqeness of every one track out there. Everytime i drive the offcial F1 tracks i think myself "they look partly all the same due the official f1 skin. And thats make them a bit more boring for me"
So i would not like to have even more tracks skined same. But it should not belittle his work, bacause maybe i don`t like it, but instead 3 others like this stuff very much.
 
shi
I found the billboards of adelaide2021 to be too bright, so I fixed them in ext_config.
Add the following to the end of ext_config.

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=brightfix
MATERIALS=SPON_?,adebridgead,CAMERA,OUTERBLDGEN?,GENHOUSE?,bridgecspon,MB_Sprinter_2014,SUV,TWALL,BUILDINGC_BRICKS,TYEWT1,bridgeespon,MARSHALL_WHITE_A_01,FENCE,TWALBT,TYREWALLT1,bridgebspon
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION=brightfix2
MATERIALS = GSCOVER_A,PADDOCK_LIGHT_METAL,FLA_METAL2,OVER_METAL
PROP_... = ksAmbient, 0.35
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecularEXP, 25
Thanks for the config, we were aware of the problem and we were planning to include a fix on v1.1 which is about to be released.

In any case we are going to use your fix and thank you very much for this
 
I bet I saw something about a fix for an Audi, concerning extra keys for closing hood/doors?
Can't close a hood, because it is linked to an extra F key.

Searched for it but had no luck.
Anyone remembering the post? :boggled:

Btw the car is this one: Audi RS6-R ABT
CSP 0.1.75 dont have the extra buttons E y F.

You can replace in extconfig.ini to assign all doors animations to same button D:

[ANIMATION_0]
FILE=car_door_L.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_1]
FILE=car_door_R.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_2]
FILE=car_door_RL.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_3]
FILE=car_door_RR.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_4]
FILE=hood.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_5]
FILE=trunk.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1
 
When the 'Marlborobocht' was added ?
I'm not aware of a mod with that layout.
Sergio Loro has the 1965-1967-1973 layouts covered though (the test version used be on on RD, but I see it's gone now).View attachment 1099596


This is great. I always loved this fictional track. By memory it even looks better in the AC version. Thanks. 👍
Yes the track with the Marlborobocht(I think so that there isn't a 80s track, but the one by Sergio Loro I actually have).
 
CSP 0.1.75 dont have the extra buttons E y F.

You can replace in extconfig.ini to assign all doors animations to same button D:

[ANIMATION_0]
FILE=car_door_L.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_1]
FILE=car_door_R.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_2]
FILE=car_door_RL.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_3]
FILE=car_door_RR.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_4]
FILE=hood.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_5]
FILE=trunk.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1
Many thanks @Albertari
 
Guys...guys...
I accept every kind of opinion. We are in democracy and we have freedom of choice.
Mainly my works are for my pleasure. I like to see old F1 circuit with modern billboards, bla bla bla...
I don't care if someone doesn't care, I'll continue to create these mainly for me, because I like it and because "stimulates" my creativity and so...I'll continue to share with you (I have today over 200 download for every skin and I'm very happy that someone in the world use my work!). Freedom of choice. This will be what distinguishes my skins. If others want to create other types of skins, they are welcome! But these are what JV82, for his abilities, offers to you!
 
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Personally, I like the idea of seeing old race tracks or old layouts of existing tracks with modern day billboards, curves, and other stuff. Whenever I see something like it, it's almost like looking into a window of what if that track didn't get torn down or altered.

I.E. I wouldn't mind seeing Riverside International Raceway with modern curves and billboards as a skin mod. Just to get an idea on what the track could look like today had California decided to not turn that area into a stupid shopping center.
 
shi
Magnificent Park v1.0
Converted from rFactor and rFactor2.

View attachment 1099564
Fictional track in France.

  • 32 pit/start
  • CSP required
  • AI, cam
  • 3 layout

Credits & Thanks;
・ @HarySeb , the author of the rFactor version and and Thank you for gave me permission
・ @Nibiru , conversion to rFactor2
@shi (shin956), Track convert
@RMi_wood , Cooperation
・ @Viola_seven , AI

This track consists of an rFactor1 version and an rFactor2 version.
The base International/National layout was converted from the rFactor1 version.
Converted and combined parts of the Enduro layout from the rFactor2 version.
The reason I didn't convert everything from the rFactor2 version is because the wall billboards on the walls were omitted.

Enjoy.
Fantastic track conversion - thanks @shi.
You perhaps wouldn't see these in 2D but in VR there are a few transparency issues with alpha/shader settings on glass and a fence that creates a weird holographic effect.

(I only checked the International layout - there might be more on the other layouts)
Didn't spot any new glass/alpha issues on the other layouts, but on the Enduro layout there's a gap in the treewall and a broken tree (see below)

All of these windows
Screenshot_vw_golf_r_2022_magnificent-park_15-12-121-21-33-50.jpg


All of these ones too
Screenshot_vw_golf_r_2022_magnificent-park_15-12-121-21-37-32.jpg


All of these vertical glass screens
Screenshot_vw_golf_r_2022_magnificent-park_15-12-121-21-36-17.jpg


This fence section in front of the trees
Screenshot_vw_golf_r_2022_magnificent-park_15-12-121-21-39-22.jpg


If you remove those static BTB balloons I'll add some dynamic Kunos ones if you want?

Edit: Enduro layout: gap in tree wall and broken tree:

Screenshot_vw_golf_r_2022_magnificent-park_15-12-121-22-11-34.jpg
Screenshot_vw_golf_r_2022_magnificent-park_15-12-121-22-12-14.jpg
 
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Fantastic track conversion - thanks @shi.
You perhaps wouldn't see these in 2D but in VR there are a few transparency issues with alpha/shader settings on glass and a fence that creates a weird holographic effect.

(I only checked the International layout - there might be more on the other layouts)
Didn't spot any new glass/alpha issues on the other layouts, but on the Enduro layout there's a gap in the treewall and a broken tree (see below)

All of these windows
View attachment 1099647

All of these ones too
View attachment 1099649

All of these vertical glass screens
View attachment 1099648

This fence section in front of the trees
View attachment 1099650

If you remove those static BTB balloons I'll add some dynamic Kunos ones if you want?

Edit: Enduro layout: gap in tree wall and broken tree:

View attachment 1099658 View attachment 1099659
Thank you for reporting the error. I can fix it right away.
Thanks also for the suggestion about balloons. I would like to have it. Please PM me so I can put together an update.
 
stupid question : is there a way to get rid of rain physics for mods using it ? I play mostly offline and it's really disappointing to be unable to race against ai in the rain. "use extended physics" in CM don't change anything. any clue ?
 
Here's a updated comparison again. This time i went full on Dauer with the design ditching the old goofy kit car ish street legal design in favor for a Dauer replica. Really like how it turned out modeled the steering wheel and the door handles which was easy to model but irritating to place on the body it was a bit hard trying to put on the meshes on the doors. And i had to rebody the window frame a bit. Couldn't get a clear picture of the shifter console here because the interior is too cramped lol i literally had to hide the seats in the interior so the shot could be good.
Still unfinished the interior needs a bit of modeling. Notably the actual Dauer seats (which i can't find a good reference for) and some other misc stuff. The exterior is pretty much finished i think.
__custom_showroom_1639610112.png

__custom_showroom_1639610251.png

__custom_showroom_1639610523.png

__custom_showroom_1639610632.png

__custom_showroom_1639610924.png
 
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