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Check your PM...Guys I did a bit of mess with the original kunos Silverstone track and would like to revert back to the original is there a way to do it?
Check your PM...Guys I did a bit of mess with the original kunos Silverstone track and would like to revert back to the original is there a way to do it?
Make sure you rename the data.acd file in the main folder or else it will load that instead. There's also a checkbox you can use in the Drive tab in Content Manager that says something like use data folder if it exists. I just rename my data.acd to data_orig.acd or whatever you want to name it. Then it will pull the values from the folder instead.I'm obviously doing something wrong. I changed the values in the power.lut file and then hit recalculate, but nothing changed in the CM screen. Is it supposed to or am I xupposed to manually change those numbers and then hit recalculate? Probably a stupid question, but you change the values on the right side column in the lut file, correct?
ReloadI'm obviously doing something wrong. I changed the values in the power.lut file and then hit recalculate, but nothing changed in the CM screen. Is it supposed to or am I xupposed to manually change those numbers and then hit recalculate? Probably a stupid question, but you change the values on the right side column in the lut file, correct?
Thank you but it is already in the listing: "Ficitive" tab line 270 (& line 269 for the "thesstrobe8" version)@Breathe one track that isn't in your list
Mills Metropark
DOWNLOAD CRASH FIX HERE: https://www.racedepartment.com/threads/mills-metropark.110608/page-3#post-3186484 Please don't upload this file anywhere else without permission. If you appreciate my work and you want to buy me an e-beer, you're...www.racedepartment.com
Why not just use the far superior kunos Xbow GT4 which drives and looks better than the GM version and isn't encrypted anywhere afaik
I would say yes, documentation is here: https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Cars-–-Exhaust-flamesquestion: If i turn of (in csp) new flame off, the drm mod flames are more often. If i turn new flames on the duration en the frequency are less. Is there a way to adjust this so new flames are longer and more visible?
Hallo All! first post here, and I want thanks for all, for providing amazing mods, vehicles, tracks, configs, etc.
By the way, I want share my first mod.
Acura NSX 2017
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Description:
Model Original: PCARS 3
Model Source: GameModels
Physics: Han Zhao @ ACMC Facebook group
Sound: Kunos (911 Turbo S)
Features:
- 4 LODs, taken from original PCARS 3 LODs.
- Low Resolution Cockpit Available
- PBR Paint and materials (CSP)
- Customize-able front bumper material (painted and chrome)
- Customize-able paint body, interior (leather, alcantara, etc)
- Customize-able license plate
- android auto
Bugs/flaws:
- The Wiper doesn’t work (Any CSP Wiper animator needed!)
- Lightings (such as headlight and taillight) are too basic, doesn’t have self light, indicators, etc etc. (Any CSP Lighting maker needed!)
- Physics, maybe not too realistic, but any reworks are welcomed!
- Sound, taken from 911 Turbo S, which too far from real cars
Feel free to improving it, Convert it to another game, etc.
all credits included in Readme.pdf @ Extras Folder.
Feedback are welcomed.
Link:
Blackbolt
Well that is the one I am referring to but it was an "official" Kunos releaseI remember everyone that KTM ITSELF released a KTM GT4 for AC...
It wasn't, kunos did never announce it. KTM just released it and every1 downloaded itWell that is the one I am referring to but it was an "official" Kunos release
Whatever. IMO it's still an official Kunos mod as it was released via Steam for AC and that makes it an official KUNOS mod/release. But details details lolIt wasn't, kunos did never announce it. KTM just released it and every1 downloaded it
E-SPORTS & GAMING | KTM Svizzera
Our unique and spectacular lightweight sports car KTM X-BOW is of course an absolute favorite amongst the numerous gaming and e-sports fans. KTM Sportcar > Read morewww.ktm.com
Thanks for CSP wiper animation, I will include in the next update. (I still waiting light config feedback)I would say yes, documentation is here: https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Cars-–-Exhaust-flames
CSP wipers, feel free to include in your mod (with the credits untouched please): https://www.mediafire.com/file/np5hsw4cijqglxr/nerd_acura_nsx_17.ini/file
Thanks for bringing this to attention, love it!Just to finish up on the Cayman GT thread I started I thought I'd share this completly bonkers 765HP/850NM 918 V8 powered mod I found by BetoFR. Whether this type of thing is to your taste is completely subjective of course but I found it to be a very well done passion project that's lots of fun to rip around on track days. Just need to find a suitably bonkers modern V8 sound mod to go with it.
Assetto Corsa Mod Repository
Download a large selection of quality cars and tracks mods for Assetto Corsa. Only good stuff, tested for you.www.acmodrepository.com
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I tried installing these LODs and mod would not start up anymore (had to revert back to back-up data.acd)I've already done this back in 2021 to make the car useable in VR. It's for version 1.0 of the car.
Installation: Unpack the two data.acd of the car and rename data.acd to something else like data.acd_old and copy the files to the car folders.
Done a quick and dirty F1 vintage track skin for this. Really suits F1 Formula 79 and 90Sliven v1.0
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about:
"The Sliven International Circuit was meant to be built in the early 80s parallel to the Hungaroring (for F1),
but for various reasons, it never saw the light of day." - nikolov71
features:
- full CSP features
- reverb sounds
- 20 pit/grid
credits:
- original model by @nikolov71
- converted with permission by @RMi_wood
- optimizations by @norms
- rainFx by @twobegreen
- cameras by @DaBaeda
:: DOWNLOAD ::
Attached are your update files, but in an archive file with the correct folder or directory structure so they're easier for everyone to install and archive. The original files are in "orig" folders. Taking a minute or two to do this helps everyone and reduces confusion.Hello friends
Moving on to share yet another new emotion:
Extension for
PORTALES MUNICIPAL AIRPORT
Version: 0.8
It's an old track, but with the new CSP and PURE, it becomes one of the most beautiful scenery, at dawn, and dusk.
I made an AI line, kind of primitive, but much better than the original, where opponents collided with the planes of the track.
I also added a RainFx, and it already had runway lights.
If anyone knows or improves some concepts such as AI, track penalties, among others, please post here on the forum.
I forgot to say, I added some planes in the air, because as this is an airport runway, I think it made sense to add.
If this resource is a bit exaggerated, just remove the object in the ext.ini file.
I also added track tips, because the second staple in the center of the circuit, and very complicated for the AI.
Finally, it is also necessary some replay cameras and VAO patches, if anyone can help, I really appreciate it.
*Just rename the fast_lane, and the ai hints
CREDITS
Tyrone
Strong hug
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csp 1.70 doesn't work in , why?Porsche 911 (996) GT3 2001 Release
Download:https://www.patreon.com/posts/65303256
Comverted From Gran Turismo Sport By Peter Crill with the help of takum1
-Color Pack
-AO inside and out
-Dashboard
-CSP Settings
-Lods
-Physics work graveltrap
Credits:
-Panoramic session Start config Daniel Nogal
direct download:https://www.mediafire.com/file/810hiu2whv59a74/porsche_996_gt3_2001_1.0.rar/file
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indeed it's always better with correct folder structure in the archive... I always try to do that, so that ppl can just drag the archive into CM (, be it 7z, rar or whatever)Attached are your update files, but in an archive file with the correct folder or directory structure so they're easier for everyone to install and archive. The original files are in "orig" folders. Taking a minute or two to do this helps everyone and reduces confusion.
<snip>
The attached Zip contains a 7z file embedded in it--it makes the file much smaller, and it can be uploaded here.
The name is "Portales_Municipal_Airport_+UPDATES+_by_Wlynsan_22-0701a_7z.zip" so there's no mistaking what it is.
Legend. Thank you so much, I had no idea. I really thought you had to repack it to work. Excited to not only fix the Cayman but unexpectedly get the XBOW in the mixBut you don't need to pack the data for it to work. Just unpack, alter what you need, in my case I got rid of the ultra_grip in the AI file and adjusted the power.lut. Now you just rename data.acd to something else so it doesn't load and you're good to go.
I just loaded the XBow into game right now to test and it works fine.
I would say it`s a CSP bug since in the newer versions. I never get the new flames working properly on newer versions.I would say yes, documentation is here: https://github.com/ac-customyour mod (with the credits untouched please): https://www.mediafire.com/file/np5hsw4cijqglxr/nerd_acura_nsx_17.ini/file
CSP 0.1.70 is probably from end of 2020/begining of 2021 and is lacking some features required by newer mods. some mods will work with the extension folder deleted, some may have stuff in the data INIs that make the mod crash if the required CSP version isn’t installed (iirc).csp 1.70 doesn't work in , why?
I don‘t really care about smoke, flames, android auto or whatever when racing tbh, so I can‘t tell if there’s something broken in more recent CSP versions.I would say it`s a CSP bug since in the newer versions. I never get the new flames working properly on newer versions.
Sometimes they work but with big delay`s. Sometimes only my cars works, never the opponents. And another time there is nothing Seems mod depending. So i have the option also off.
However there was some earlier versions where this new flames was working flawlessly.
@El Locho - what should i do with this config, if not using CM ?
does anyone have the track please ?indeed it's always better with correct folder structure in the archive... I always try to do that, so that ppl can just drag the archive into CM (, be it 7z, rar or whatever)
EDIT: CM could not interpret your zip file as the folder name was incorrect
folder the track is called "portales_muncipal_airport" , not portales_municipal_airport
EDIT2: even then CM does not recognize it... ?
PS : your zip filename also suggests that it's the track "+" updates.... kinda confusing![]()