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Work in progress. Just sorting out the gearing as stuck a V8 in it.
this stance is sick
ReShade is not at all necessary for AC and it just makes the game look worse compared to what can be done with cspHello
A doubt
I installed Reshade + immersive, and I notice that my gpu usage was quite high (95-99%), but vram has decreased in view of the graphical settings used before Reshade.
I ask if this is normal, or is Reshade necessary for AC, because the improvement I noticed was only in the colors, and if it is preferable to use the video AC and CM settings at the maximum, instead of Reshade?
Hugs
101creative and Peter Crill = sameHi Peter. Thanks for sharing this car! I have a RX-8 Spirit R by Holmes Modding Team & 101 Creative, and this 2004 Mazdaspeed has the same specs as the Spirit R. Should there be differences in power, torque, suspension, etc? It looks like the only difference is the car model. I appreciate any insight you can share.
Yes, I know. That's why I asked about the RX-8 Spirit R versus RX-8 Mazdaspeed.101creative and Peter Crill = same![]()
I fixed it!Anyone any idea how to get around this?
So far tried deleting the wheel shadows, changing for other cars ones, updated ambient shadows in cm showroom, and googled it.
Its very annoying.
I changed the wheels from a different car and now left with this shadow in the wrong place.
View attachment 1166938
www.racedepartment.com
Do you remember this Audi 80 being undrivable?
View attachment 1124772
Well then. I have changed a lot of things. Lights, Data, Power.lut, Sound, Drivetrain, Engine - Turbo to N/A
And a couple of other stuff too.
Here is the link: Audi 80
Please, let me know if I have to remove the link.
Thanks
Turns out this is not a rework of FailWorx's 3 layout version (autodrom_chayka) listed on Breathe's track list, but of the 1 layout version found on the Vosan website that also credits FailWorx as the author (probably just one of the three layouts from the autodrom_chayka track). This one doesn't seem to be listed on Breathe's track list, unless I was too blind to find it. (edit: it now is)Reworked Chayka Track from FailWorx
Added GrassFX, Cameras, Ai, 22 Pits
Have Fun
DaBaeda
That's right. I didn't have that one in the listing.Turns out this is not a rework of FailWorx's 3 layout version (autodrom_chayka) listed on Breathe's track list, but of the 1 layout version found on the Vosan website that also credits FailWorx as the author (probably just one of the three layouts from the autodrom_chayka track). This one doesn't seem to be listed on Breathe's track list, unless I was too blind to find it.
Considering that there are already multiple versions of the track, I would prefer to have those enhancements added to the existing track as a new layout (as @Pyyer does with his extensions) rather than have yet another version.
I am preparing an updated version.... indeed it would be ready for release for a while......
I need to finish some small adjustments
Does this track exist anywhere for AC?
The Version is from AssettoCorsa.ClubTurns out this is not a rework of FailWorx's 3 layout version (autodrom_chayka) listed on Breathe's track list, but of the 1 layout version found on the Vosan website that also credits FailWorx as the author (probably just one of the three layouts from the autodrom_chayka track). This one doesn't seem to be listed on Breathe's track list, unless I was too blind to find it. (edit: it now is)
Considering that there are already multiple versions of the track, I would prefer to have those enhancements added to the existing track as a new layout (as @Pyyer does with his extensions) rather than have yet another version.
Thanks for your work @DaBaeda.The Version is from AssettoCorsa.Club
View attachment 1167561
Reworked Texas World Speedway Track from Legion (9 layouts)
Added GrassFX, Balloons, Blimp and Helis from Masscot, New Cameras
Have Fun
DaBaeda
Download:
Great update!modified Shaun Clarke's Radical SR3
I changed a few things for our league racing:
added low pressure turbo (0.2 bar);
added push 2 pass (turbo goes to 0.4 bar);
edited final gear ratio for higher top speed;
slightly better brakes.
RIP Shaun
View attachment 1163882
The reason for not being disqualifed when leaving the track is this line in surfaces.ini of all layouts:After testing it out more, one major and one minor issue...
1. The track can be cut at any time, any surface, without imposing a penalty or disqualifying a lap. Surfaces need to be renamed to correct this issue.
2. Stationery helicopters hovering above the start/finish straight. Raise and animate them for added immersion.
I appreciate your update and how you greatly improved the track. Just a couple of issues to address.
I love to race the GM GT4 cars. They are my favorite mod to race with because they look great and seem to be able to drive cleaner races with less pile ups than other mods. But there are a couple of the cars with bad BOP settings. Can't say I ever noticed the Cayman as one of them, but I don't even put the XBOW in a race. It is so slow that it jams everything up because it just gets in the way. I'm hoping when they get off the current GT2 set and go back to finishing the GT4's that the updates will include better AI balance for some cars that are off a little.Since the subject of the Cayman 718 GT4 has come up, does anyone like to race the GT4 AIs? Reason I ask, it seems with the Guerilla GT4 mods, the Porsche when set to AI, the top speed only hits ~155mph while the other GT4s hit ~174mph. So when you have a full grid of GT4s they just tumble down the grid on tracks with long straights. If I drive it myself it goes just fine.
Looks like the issue is in the AI.ini file but since the mod is encrypted, I can't edit on my end to try and fix it. I brought it up on their forum months ago but never got a response. Not sure when or if they're going to release a fix
Has anyone figured out a fix or figured out an alternative Cayman 718 mod that works well? I know it's just one car but seeing the Michelin Pilot Challenge at Daytona, Porsche was wrecking shop and I feel like we're missing out
Give the XBow a little boost in the power.lut and get it's power to weight ration up with the other cars. I had to do that as well to get it finishing midpack with the other cars.I love to race the GM GT4 cars. They are my favorite mod to race with because they look great and seem to be able to drive cleaner races with less pile ups than other mods. But there are a couple of the cars with bad BOP settings. Can't say I ever noticed the Cayman as one of them, but I don't even put the XBOW in a race. It is so slow that it jams everything up because it just gets in the way. I'm hoping when they get off the current GT2 set and go back to finishing the GT4's that the updates will include better AI balance for some cars that are off a little.
Can you do that? I thought the cars were encrypted.Give the XBow a little boost in the power.lut and get it's power to weight ration up with the other cars. I had to do that as well to get it finishing midpack with the other cars.
I did so I'm sure you can too. Models may be encrypted but not the data I believe.Can you do that? I thought the cars were encrypted.
Agreed on the KTM, I don't even bother with that one the BOP is so bad.I love to race the GM GT4 cars. They are my favorite mod to race with because they look great and seem to be able to drive cleaner races with less pile ups than other mods. But there are a couple of the cars with bad BOP settings. Can't say I ever noticed the Cayman as one of them, but I don't even put the XBOW in a race. It is so slow that it jams everything up because it just gets in the way. I'm hoping when they get off the current GT2 set and go back to finishing the GT4's that the updates will include better AI balance for some cars that are off a little.
This is the notification I get every time I've tried to pack the data I just changed for the GM GT4sI did so I'm sure you can too. Models may be encrypted but not the data I believe.
