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I'll get to the flags and rainfx eventually. Right now i'm working on the textures so that people can enjoy the track more while I work on other stuff. I also plan to add light poles as an extension\model that can be enabled for those that like to race at night. Or I can leave it enabled by default if the real track has\had them.Thanks - looks great, a big improvement.
It'd also be good if someone with the necessary smarts could fix (or replace) the flags so they work with the CSP flag shader. The current zigzag cardboard ones look bloody awful by today's standards.
RainFX integration would be nice too. The 'Wet' layout (which drives more like ice) could then be deleted.
Did some work on the grass and need some feedback. I changed the grass map and grass textures to get rid of of some strange yellow grass areas and add some bare spots. Plus I found the old grass was more bluey looking while the trees were more warm looking. Thought this made things fit together better. I'd be interested in hearing how it looks, is it to saturated, to dark and\or too yellowish. I also changed the road edge texture because I couldn't get a seamless blend between the different green colors for those that don't use grassfx. I just made it a lighter brown\yellow color. Does it work or look out of place?
Best to delete past extension and skins folders.
Goodwood Test 2
EDIT: Sorry, if you downloaded already, please download again. I forgot a texture in the grass folder that most people probably wouldn't have picked up on.
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