Assetto Corsa PC Mods General DiscussionPC 

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@Fanapride

At the tunnel, the road was visible on both views, I deleted the one from below

Can you test it if it is better in the tunnel

+
Lowering of the guardrail and posts

Have only uploaded the acf_hsring.kn5
 
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hi guys, anyone here can give me the golden tip on how to stop shadows from "flickering".
(it's only in VR , singlescreen does not have the issue)


EDIT: think I found the magic bullit for solving this issue : in Settings - CSP - Mode tweaks (VR) - Single Pass Stereo -> NVIDIA VRS
 
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NEW TRACK [UPDATE] by CrisT86 & @pugsang

Adelaide 2021 v1.1

v0.0 by Tewie

- Original track by Tewie (huge thanks for allow us to update it to 2021)

v1.0 by CrisT86 & Pugsang
  • New pit building
  • New 3d stuff around the track (briges, Helicopters, ambulance etc)
  • New buildings
  • TV screens
  • New city wall around the track
  • Fixed UV mappings and sponsor billboards. Old skins might work partially
  • Track skin from 2020 skin modified to match last years race the best possible way
  • Lights all around the track
  • New Ferris wheel
  • Soft collision deformable tyre walls
  • Aerials and ai from @KevinK2
  • New EXT_CONFIG featuring GrassFX, LightFX, RainFX, Seasons
  • New VAO
  • New TV Cams

v1.1 by CrisT86 & Pugsang
  • Fixed track shadows not working
  • Optimized kn5 files
  • Adjusted some shaders and textures
  • Added grandstand at the end of the back straight
  • Added some more lights at the S/F straight
  • Changed the tree walls around the track
  • Fixed the outer terrain in some spots to avoid holes causing glares in VR mode
  • New ai, side lines and an additional set of cameras by @KevinK2
  • Fixed pitlane not working properly on v1.0 (wrong meshes name which not activate the pitlane limiter)
  • Added some bumps and road grain



View attachment 1101127View attachment 1101128View attachment 1101129View attachment 1101130
Hi, I made a Formula E skin for this track. First skin I made, check it out
 
You use the last version CSP 1.80 preview 5 ?
My friend have same problem, with 1.79 is OK, i dont no why
Yes, 1.80 prev.
I just heard that the latest CSP 1.80 triggered issues on some tracks... let's see what happens.
@Fanapride

At the tunnel, the road was visible on both views, I deleted the one from below

Can you test it if it is better in the tunnel

+
Lowering of the guardrail and posts

Have only uploaded the acf_hsring.kn5
This is better now and even the BAC Mono doesn't get swallowed anymore.
 
getting closer (to the heart)
Screenshot_porsche_924_gtp_mugello_29-12-122-15-28-35.jpg
 
hi, i downloaded this cool kart mod from a server (download via CM - missing content), and it has esp. nice skins,
but the ai is flawed so can't use them in offline races (opponents stay put). Anyone here can remedy that?
A copy is here for anyone who wants to try...
FYI - that particular mod may be related (a spin-off) to Legion's Shifter Kart mod - versions released in May-2021 and more recently updated in Oct-2022 (liveries are also same).


With 2021 & 2022 F1 liveries respectively released on RD...


 
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What do you think guys?

I prefer a more natural look.
 


Link

Added
-Reverse layout

Fixed
-Tunnel (problem with CSP 1.80 Preview+ The cars fall from the map)
-Lowering the guardrail and posts

Thanks Fanapride for feedback.

Fanapride Ja, ich bin ACF


If someone can help
-The road network in the corners
-The logos on the billboards
 
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That one I can't help you with. The new spectator method has it's pluses when doing an actual race and for track creators, but it has issues if you are doing a practice session. That's why I turn it off and try to overlook the lack of shadows and why i'll never use it on any of my mods until he fixes the black cutouts when are in a session with no crowds. I can deal with not seeing shadows more than I can the black cutouts.

Just throwing this out there. I wanted to take a break from track stuff and do some actual driving. That didn't last long. Hoped onto Longford_67 for the first time and on my system everything was completely washed out. So I threw this together real quick. Don't expect anything special. I only spent about a half hour on it altering some textures and adjusting shader values. At least it gets rid of the washed out look on my system for now. Sometime maybe i'll do a btter job on it and do some things like animate the flags and stuff. It looks best if you set the date to July or August.

I forgot to backup the original ext_config so make a copy of that before you extract this. I didn't touch anything else so no need to worry about overwriting anything.

Longford 67 mod

Before:
View attachment 1219099

After:
View attachment 1219100

That's a huge upgrade for what was already a really nice track! Which is the base version you're using please. Thanks.
 
This is one of the best tracks ever created for Assetto!
I just installed new version and unfortunately I can see some strange looking blackhole-people. What is a cause of it? I am using CSP 0.1.80-preview108 (latest).

Thanks for help. Well, it helped somehow, now they look better but don't cast shadows. Are they placed randomly by system? It looks like they seat in different locations.
View attachment 1219078View attachment 1219079
I'm using same CSP as you, but seemingly different spectators/world detail settings. I can't find any of those 'black' spectators, but I get to see this (approximately the same spot as your picture) with 'new spectators rendering method' enabled:

atlanta_spectators.png
 
That one I can't help you with. The new spectator method has it's pluses when doing an actual race and for track creators, but it has issues if you are doing a practice session. That's why I turn it off and try to overlook the lack of shadows and why i'll never use it on any of my mods until he fixes the black cutouts when are in a session with no crowds. I can deal with not seeing shadows more than I can the black cutouts.

Just throwing this out there. I wanted to take a break from track stuff and do some actual driving. That didn't last long. Hoped onto Longford_67 for the first time and on my system everything was completely washed out. So I threw this together real quick. Don't expect anything special. I only spent about a half hour on it altering some textures and adjusting shader values. At least it gets rid of the washed out look on my system for now. Sometime maybe i'll do a btter job on it and do some things like animate the flags and stuff. It looks best if you set the date to July or August.

I forgot to backup the original ext_config so make a copy of that before you extract this. I didn't touch anything else so no need to worry about overwriting anything.

Longford 67 mod

Before:
View attachment 1219099

After:
View attachment 1219100
What can I say?!?!? You made my another favourite track better. THANK YOU!
Screenshot_ks_alfa_romeo_4c_longford_67_29-11-122-18-12-59.jpg
 
I'm using same CSP as you, but seemingly different spectators/world detail settings. I can't find any of those 'black' spectators, but I get to see this (approximately the same spot as your picture) with 'new spectators rendering method' enabled:

View attachment 1219193
I have updated drivers (GTX 1070), but blackhole-people are still there. Interestingly, not everyone is like that (?).
2.png
 

WHAT'S YOUR MOST PLAYED SIM OF 2022?​


I would guess 99% here play AC more than anything else, maybe even only just AC,

So please go there and vote which is your most played SIM in 2022.
images
 
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WHAT'S YOUR MOST PLAYED SIM OF 2022?​


I would guess 99% here play AC more than anything else, maybe even only just AC,
So please go there and vote which is your most played SIM in 2022.
images
Assetto Corsa - 100 %
 


So yeah, tomorrow we will get superb quality Honda Accord, Ford Mondeo and Opel Vectra super touring cars.

Nice to see my prediction was right on lines to bring a Vauxhall & Mondeo. Now we are getting decent Super touring mods coming out somebody need to have a look at doing a decent BTC-T pack.
only the Renault Laguna is missing from the 1999 Season now..
I've done Will Hoy Skin for F302 Laguna if anybody would like the skin I'll put on RD tomorrow

__custom_showroom_1672351217.jpg
 
Nice to see my prediction was right on lines to bring a Vauxhall & Mondeo. Now we are getting decent Super touring mods coming out somebody need to have a look at doing a decent BTC-T pack.

I've done Will Hoy Skin for F302 Laguna if anybody would like the skin I'll put on RD tomorrow

View attachment 1219267
thanks ! will work as a grid filler.. unfortunatly the physics are trash.
 
That's a huge upgrade for what was already a really nice track! Which is the base version you're using please. Thanks.
Unknown to me, @slider666 had already done what I did and more with his Reworked version so mine was kind of a waste of time. In talking with @CrisT86 , i'm not sure what version I have on my hard drive. It's been on there for months, but I never got around to driving it until last night. It has no creator name attached to it so I downloaded all of the versions @Breathe has on his spreadsheet to try and figure it out and none of them matched what I had. All I know is whatever version it is sits in a longford_67 folder and has animated planes, trains and boats scattered around.

So I guess i'm not sure what version this config works with.
 
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Unknown to me, @slider666 had already done what I did and more with his Reworked version so mine was kind of a waste of time. In talking with @CrisT86 , i'm not sure what version I have on my hard drive. It's been on there for months, but I never got around to driving it until last night. It has no creator name attached to it so I downloaded all of the versions @Breathe has on his spreadsheet to try and figure it out and none of them matched what I had. All I know is whatever version it is sits in a longford_67 folder and has animated planes, trains and boats scattered around.

So I guess i'm not sure what version this config works with.
I was wondering why you picked that Longford version. The longford_reworked that I'm using (with fixes from @slider666) looks better to me (though the new CSP version seems to have messed with some structures (a brighter piece of tarmac that didn't show in earlier CSP version.
This is how it looks (without any extra skin): darker tarmac, lower mountains, working railroad X-ing lights etc...


longf_reworked.png
 
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