Hi experienced modders. I was trying to create an AO map for a dash board, but run into a problem.
this is the UV map I have in 3ds max:
View attachment 1234053
Textured car in kseditor v6, and tried different shaders, if I view the mapping in CM by clicking the 3 dots next to the name of the object, it looks ok:
View attachment 1234054
but if I view the mapping by clicking on the 3 dots next to say txdiffuse then I get the following:
View attachment 1234056
I got these lines in a mess.... I tried generating the AO I got the following:
View attachment 1234057
I did it in the popped up windows after clicking the 3 dots next to the name of the mesh. For the top object in the AO map generated, the light seems to be at the opposit location to what I have expected. the bright side (white) is actually to bottom part of the dash, instead of the top. Is this is due to UV UNwrap problem with my 3DS Max model? Can someone kindly shed me some light on this? thanks a lot!