Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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Huh, I got scared for a moment - but no, that's definitely not it, I just checked a video of the Indy RC from NASCAR Heat 5 and the track there has completely different geometry, object placements, kerbs etc. (Needless to say almost comically inaccurate.) Luckily it's not it.

rF2 is reasonably accurate, obviously not as much as the laser-scanned ACC version (which would be good enough for me had it not ran that silly Tilke loop for T5-6-7 instead of the modern chicane).

And damone's version is close enough to rF2's, but I'm not sure.

Let's tag the man himself, maybe he's still around sometimes. @damone13x
it was a mix from many sources, but the base was from rf2 2021 version i guess. cheers.
 
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More AI fixing. Made the track go from a dust collector to the only thing I have driven this week.

https://www.racedepartment.com/downloads/gp-trois-rivieres-faster-ai.59165/

Screenshot_vrc_arc_chevrette28_gp3r_trois_rivieres_24-2-123-3-46-45.jpg
 
Hi All
Has somebody out there got Rain FX for LILSKI'S Road America please and is willing to share.

Regards

Mark

[RAIN_FX]
PUDDLES_MATERIALS = ROAD, DRKROAD, LINES, LINESYELLOW, LTROAD, CURBS, WEAR, CURBEDGE, LAND1, SANDTRAP, SFLINE, GRAVELBLEND
LINES_MATERIALS = LINES, LINESYELLOW, SFLINE
SOAKING_MATERIALS = ROAD, DRKROAD, LTROAD, WEAR, GRASSBLEND, CURBEDGE, SANDTRAP, GRAVELBLEND
SOAKING_MESHES = Lester_carport_ground, Paddock_Lbuilding_base, Paddock_concessions_ground, Paddock_toilets_ground, Paddock_building_ground, registration_building_ground, Ctech_motorplex_garage_ground
SMOOTH_MATERIALS = ARMCO, Roadamerica_signage1, Roadamerica_signage2, VEHICLE, vehicle2, PARKED_CARS, portablelight, SEMI, Pannello_Skin_?, RoadAM_building_windows
ROUGH_MATERIALS = LAND1, GRASSOutside, GRASSInside, GRASSTALL, GRASSTALLOUT, OUTERLAND

STREAM_POINT_... = 155.000, -25.2854, 773.070
STREAM_EDGE_... = -51.39, -35.74, 320.92, -34.38, -35.33, 325.75
STREAM_EDGE_... = -48.26, -35.73, 310.03, -31.14, -35.34, 314.89
STREAM_EDGE_... = -61.7741, -36.6021, -362.013, -61.7654, -36.6196, -381.629
STREAM_EDGE_... = -71.0556, -36.6086, -362, -71.0967, -36.6132, -381.631
STREAM_EDGE_... = -362.61, -55.94, 269.66, -381.31, -55.95, 274.02
STREAM_EDGE_... = -361.12, -55.94, 276.25, -379.77, -55.93, 280.6
STREAM_EDGE_... = -618.18, -68.41, 228.70, -657.04, -68.41, 233.55
STREAM_EDGE_... = -618.63, -68.41, 225.77, -657.43, -68.41, 230.58
STREAM_EDGE_... = 231.65, -48.98, -620.81, 229.68, -48.57, -633.94
STREAM_EDGE_... = 392.37, -31.24, -206.66, 371.99, -31.24, -206.66
STREAM_EDGE_... = 392.37, -31.38, -204.57, 371.97, -31.38, -204.57
STREAM_EDGE_... = 357.19, -48.65, -485.44, 357.18, -48.64, -429
STREAM_EDGE_... = 371.84, -31.57, -206.7, 362.59, -31.57, -206.69
STREAM_EDGE_... = 371.83, -31.56, -204.77, 362.6, -31.57, -204.77
STREAM_POINT_... = 384.42, -20.05, 73.96
STREAM_POINT_... = 384.32, -20.11, 75.65
STREAM_POINT_... = 388.28, -20.2, 74.19
STREAM_POINT_... = 388.26, -20.26, 75.58
STREAM_POINT_... = 408.03, -15.26, 55.51
STREAM_POINT_... = 407.99, -15, 63.36
STREAM_POINT_... = 408.06, -14.99, 71.75
STREAM_POINT_... = 408.17, -14.99, 85.36
STREAM_POINT_... = 408.23, -14.99, 94.04
STREAM_POINT_... = 408.37, -15.26, 101.87
 
[RAIN_FX]
PUDDLES_MATERIALS = ROAD, DRKROAD, LINES, LINESYELLOW, LTROAD, CURBS, WEAR, CURBEDGE, LAND1, SANDTRAP, SFLINE, GRAVELBLEND
LINES_MATERIALS = LINES, LINESYELLOW, SFLINE
SOAKING_MATERIALS = ROAD, DRKROAD, LTROAD, WEAR, GRASSBLEND, CURBEDGE, SANDTRAP, GRAVELBLEND
SOAKING_MESHES = Lester_carport_ground, Paddock_Lbuilding_base, Paddock_concessions_ground, Paddock_toilets_ground, Paddock_building_ground, registration_building_ground, Ctech_motorplex_garage_ground
SMOOTH_MATERIALS = ARMCO, Roadamerica_signage1, Roadamerica_signage2, VEHICLE, vehicle2, PARKED_CARS, portablelight, SEMI, Pannello_Skin_?, RoadAM_building_windows
ROUGH_MATERIALS = LAND1, GRASSOutside, GRASSInside, GRASSTALL, GRASSTALLOUT, OUTERLAND

STREAM_POINT_... = 155.000, -25.2854, 773.070
STREAM_EDGE_... = -51.39, -35.74, 320.92, -34.38, -35.33, 325.75
STREAM_EDGE_... = -48.26, -35.73, 310.03, -31.14, -35.34, 314.89
STREAM_EDGE_... = -61.7741, -36.6021, -362.013, -61.7654, -36.6196, -381.629
STREAM_EDGE_... = -71.0556, -36.6086, -362, -71.0967, -36.6132, -381.631
STREAM_EDGE_... = -362.61, -55.94, 269.66, -381.31, -55.95, 274.02
STREAM_EDGE_... = -361.12, -55.94, 276.25, -379.77, -55.93, 280.6
STREAM_EDGE_... = -618.18, -68.41, 228.70, -657.04, -68.41, 233.55
STREAM_EDGE_... = -618.63, -68.41, 225.77, -657.43, -68.41, 230.58
STREAM_EDGE_... = 231.65, -48.98, -620.81, 229.68, -48.57, -633.94
STREAM_EDGE_... = 392.37, -31.24, -206.66, 371.99, -31.24, -206.66
STREAM_EDGE_... = 392.37, -31.38, -204.57, 371.97, -31.38, -204.57
STREAM_EDGE_... = 357.19, -48.65, -485.44, 357.18, -48.64, -429
STREAM_EDGE_... = 371.84, -31.57, -206.7, 362.59, -31.57, -206.69
STREAM_EDGE_... = 371.83, -31.56, -204.77, 362.6, -31.57, -204.77
STREAM_POINT_... = 384.42, -20.05, 73.96
STREAM_POINT_... = 384.32, -20.11, 75.65
STREAM_POINT_... = 388.28, -20.2, 74.19
STREAM_POINT_... = 388.26, -20.26, 75.58
STREAM_POINT_... = 408.03, -15.26, 55.51
STREAM_POINT_... = 407.99, -15, 63.36
STREAM_POINT_... = 408.06, -14.99, 71.75
STREAM_POINT_... = 408.17, -14.99, 85.36
STREAM_POINT_... = 408.23, -14.99, 94.04
STREAM_POINT_... = 408.37, -15.26, 101.87
Fantastic, Thank you.

Add this text to the ext_config.ini

Edit: ninja'd ... :D
Thank you so much
 
Its a public video, do as you please. He annoyed me, you didn't. Apologies if it seemed that I was annoyed at you.
____________________________________________

For everyone else, I'll address the most common complaints once and for all. I'll just say it like it is.

* I don't make super good videos or tracks. I'm aware, there are some amazing creators out there im not even trying to compete with.

* Most of the time in my video these days i'm just sending it with a controller trying not to bin it because setting up vr+wheel in the middle of a modding session is a pain. Plus i'm often modding late at night and don't want to be waking those near and dear to me while i play pretend race car driver in my office.

* I prefer releasing on youTube as keeps me in the loop of view numbers, which helps me decide what gets updated next.

* I am not interested in YouTube money or sharemod clicks, I use them simply because they work and are free on my end as well as yours. Period. If you can't figure out how to use a web browser safely in 2023 you're gonna get a lot worse than whatever a trackmod link will give you.

* I do this as a bit of a laugh, im not a professional, I started with Bobs track builder back in the day, I dabbled in racetrack builder and have been slowly figuring out 3DSMax with zero prior knowledge.

* All these tracks would exist on my hard drive anyway. You literally can't stop me from doing what I want to do. I do not work for you, I am not yours to command but I will listen if you're at least polite. There was never really a time in the beginning when thought I would release anything. I was kind of talked into it.

* DiRT rally rips are a pain to do, no 20 minute copy/pastas will get you more than 5 fps. (Nor can they be done in 20 mins anyway) Ask respected member RMiwood if im lying about that fact.

* I am only home for 1/3 of my life thanks to horrible job, slave to the wage, real life, adult responsibilities and fatherhood. In my one week home out of three I try to do what I can but sometimes I simply don't have the time to find every bug or beta test drive for hours. If you find a bug, GREAT! Let me know without being a child and ill do my best to look into it.

I think that will do. If you don't like any of the above and see one of my tracks out in the wild just move along sonny, nothing to see here.


tl:dr don't be a sook, its just pretend racey cars
Best post I've ever read on this thread.
Spot on and well said.
 
anyone else having issues with the reboot version of sebring? (2022 skin installed) Some sections of the track the onboard cam freaks out and everything disappears,exterior cam is fine and onboard if i use right mouse to look around some angles it's fine. Any help would be appreciated (tried different cars and versions of csp, all the way down to 1.79)
20230325191650_1.jpg
 
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anyone else having issues with the reboot version of sebring? (2022 skin installed) Some sections of the track the onboard cam freaks out and everything disappears,exterior cam is fine and onboard if i use right mouse to look around some angles it's fine. Any help would be appreciated (tried different cars and versions of csp, all the way down to 1.79) View attachment 1242543
I had this issue. go to CSP, extra effects & Try turning off Extra space-screen lighting. Hope it helps.
 
I downloaded these, but would you happen to know where to put the .bin files so that they are recognized by the app?

I put them where the maple.bin file was but they don't show in the app.
Found out that all .bin tree files that you want to use on a track goes in the trees folder of that tracks extensions folder.
 
anyone else having issues with the reboot version of sebring? (2022 skin installed) Some sections of the track the onboard cam freaks out and everything disappears,exterior cam is fine and onboard if i use right mouse to look around some angles it's fine. Any help would be appreciated (tried different cars and versions of csp, all the way down to 1.79) View attachment 1242543
I´ve had the same issue with some other tracks. Check ExtraFX --> Local Reflections (SSLR) and check if "disable for onboard cameras" is UNticked. Then it should work.

Screenshot 2023-03-25 204949.jpg
 
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Hey guys

Does anyone have good tips for some extra tweaks for the Nvidia Graphics Settings (mixing good fps - smt better than the standard combo of CM/CSP - with better graphics)? I went trough the internet searching for stuff related to it, but I found nothing.

The only thing that I found was related to the Anisotropic config, which is way better than the one of CM/CSP.
 
Just noticed this in reboot Fuji Speedway....not sure if its a setting issue? In VR Mount Fuji looks like a grey triangle....

AMWts8DZS6OiNr4cS8h2o0BW-YU4JBzvBEah-m5V9-wTEw8rKfyQyB3YNC04mymTXd2CEK5mo8G5jXZfHQTmf5Pwh85v6RJM0c9a3Vh30vmtzHT4jocBPdAuF7ceBurVHEpB_YyRf6475sTUO0o6A-4Bf-2Aow=w2560-h1440-no


Not in VR:
AMWts8Aoyi1MExD2KZfad1eEazIUV7phZ1Pq10_-6dv7kDdA9LNFpq1lFn9SpSf9Q_jH1PrzemeCVM5eYnWVB65rYUHfZw5_xx8OTkoyhDS2_H674zOJ4FPguiv2UKxpFK47s8r6FNwRjI8-tZiJ2gZQ-gdhfg=w2560-h1440-no
 
it was a mix from many sources, but the base was from rf2 2021 version i guess. cheers.
Hey, damone - Thanks for coming back to me! Good to hear from you!

It's a great version, the best of IMS out there for AC, very accurate. (Except the kerbs in the chicane, but those were modified after the release.) Having great fun lapping the Road Course layout. (The GP one) The only thing I changed was reducing the damping on the kerbs as they slowed down the car too much compared to ther tracks with a 0.05 value.
 
Hey guys

Does anyone have good tips for some extra tweaks for the Nvidia Graphics Settings (mixing good fps - smt better than the standard combo of CM/CSP - with better graphics)? I went trough the internet searching for stuff related to it, but I found nothing.

The only thing that I found was related to the Anisotropic config, which is way better than the one of CM/CSP.
That statement has been introduced by Andrew_WOT on RD, he did not give any prove and I think it was only based on screen shots from tweakguides. BTW I do not see any difference in VR.
My advice on this subject is get the knowledge of what curtain setting do, when you are comparing settings you should know what to look at.
read this: tweakguides and lots of info on the guru3D forums guru3D further from my favorites map at: https://stepmodifications.org/wiki/Guide:NVIDIA_Inspector
https://www.pcgamingwiki.com/wiki/Nvidia_Profile_Inspector
I know its a reading about Nvidia inspector, but it also explains a lot of adjustments. Because I still think you have to know what you are doing, what the effects are from all those adjustments and is it worth. You have to test it by yourself, as its very personal and depends on the hardware, that my best VR settings can be on your monitor PC the worst.

I would also suggest if not notice any positive results, why use it, then I suggest to disable it in favor for ( in most cases) better FPS.
 
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That statement has been introduced by Andrew_WOT on RD, he did not give any prove and I think it was only based on screen shots from tweakguides. BTW I do not see any difference in VR.
My advice on this subject is get the knowledge of what curtain setting do, when you are comparing settings you should know what to look at.
read this: tweakguides and lots of info on the guru3D forums guru3D further from my favorites map at: https://stepmodifications.org/wiki/Guide:NVIDIA_Inspector
https://www.pcgamingwiki.com/wiki/Nvidia_Profile_Inspector
I know its a reading about Nvidia inspector, but it also explains a lot of adjustments. Because I still think you have to know what you are doing, what the effects are from all those adjustments and is it worth. You have to test it by yourself, as its very personal and depends on the hardware, that my best VR settings can be on your monitor PC the worst.

I would also suggest if not notice any positive results, why use it, then I suggest to disable it in favor for ( in most cases) better FPS.
I see... thxs - the links are really smt that I wanted to start with!!!

The thing is that I don´t even use VR, only the good ol´ monitor. I undestand that some things really depend on CPU, GPU, screen, etc..., combination, which has really a lot of variables; but I believe that might have some things that can be aplicable for everyone.

As the case I stated before, of the Anisotropic config: I switched from the CM/CSP for the Nvidia configs (same thing, with 16x). I got better results (really, the difference is cleary visible), and I got a plus 2fps. And this tip I found on the RD.

But regarding the rest of the configs on the Nvidia panel, there is nothing around (correction: i found smt about FPS lock, which can cool down your GPU).
 

not sure if thats another version but Geroda has been working on one and I was too until Geroda announced his.

from the looks of that video the driver needs scaling, an issue I encountered as the model scaling is slightly off.

hopefully whoever releases it does a good job as the real life car is stunning. the original model itself is decent enough but hopefully the cockpit gets reworked as its a bit substandard.




 
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