- 559

- Braunschweig, Germany
It could be the new poser.fxThe driver model sticks its hands out of the window
Like the rich kids with daddys sportscar cruising the mainstreet of my hometown
It could be the new poser.fxThe driver model sticks its hands out of the window
No, I haven't as I wouldn't known where to do this either.were you able to fix this,read something about deleting the kerb collision but no idea how that works
Bucsa is pretty responsive, just let him know via facebook. He may not have encounter this issue. I will check myself later today. He has corrected things I have noticed in the past. I do enjoy his mods.Guys, need some help please with latest Porsche 911 GT3 by Dan Bucsa. The driver model sticks its hands out of the window when on-track, see screenshot. In CM showroom it is fine though. Is someone able to fix this? Not a big deal for sure but ran out of knowledge how-to.
Here´s the car´s link:
https://mega.nz/file/mrZmyRQa#RA8c6kzum4OZwaAF5FGh23eEXXbhDeeJYVUjdB2iXeQ
encryption key for mega:
RA8c6kzum4OZwaAF5FGh23eEXXbhDeeJYVUjdB2iXeQ
View attachment 1257275
Thank you!
Dan's Facebook group is here. Perhaps ask him direct?Guys, need some help please with latest Porsche 911 GT3 by Dan Bucsa. The driver model sticks its hands out of the window when on-track, see screenshot. In CM showroom it is fine though. Is someone able to fix this? Not a big deal for sure but ran out of knowledge how-to.
Here´s the car´s link:
https://mega.nz/file/mrZmyRQa#RA8c6kzum4OZwaAF5FGh23eEXXbhDeeJYVUjdB2iXeQ
encryption key for mega:
RA8c6kzum4OZwaAF5FGh23eEXXbhDeeJYVUjdB2iXeQ
View attachment 1257275
Thank you!
assuming you mean driver modelNeed some help please. Is there a way to overide an encrypted car's driver.ini with ext.config? Anyone knows the code for it?
Mid America Motoplex from Dumeklemmer updated DaBaeda
Many thanks to Dumeklemmer for the permission to publish the track.
GrassFX,RainFX,TreeFX and cams
Thanks to Rainmaker for making new ai and sidelines
Have Fun
DaBaeda
Download:
View attachment 1257236View attachment 1257237View attachment 1257238View attachment 1257239View attachment 1257240View attachment 1257241
Well, actually i want to change drivers hands rotation, as in some mods is way off. The problem is that i can't access the driver.ini because i can't unpack the data.acd! Should i create an extension folder or should i try place an ext_config.ini in the skins folder? I tried both with no success. Maybe i don't know what to write in the file, so i can override the original file. Thanks for trying to help me.assuming you mean driver model
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Cars – Driver model
Configuration files for Assetto Corsa Custom Shaders Patch - ac-custom-shaders-patch/acc-extension-configgithub.com
Loop
{
ClipWait
t := ""
Try t := WinGetTitle("A")
if InStr(t, "Horsepower/Torque Curve")
{
t := RegExReplace(A_Clipboard, "(\d+)\srpm\:\s+([\d.]+)\s.+", "$1|$2")
if t != A_Clipboard
A_Clipboard := RegExReplace(t, "[\r\n]+", "`n")
}
}
Unzip and copy this to your track folder. This should make RSR Live Timing work again.Great update!
Apparently the darker asphalt patches are named or set in a way that causes RSR Live Timing to invalidate the lap.
hi, i bought the mod in its 0.91 version, when will the final version with all the liveries be released?Chassis 6100
Customer: Mr. Roy Baker, Bristow Motorsport, Surrey, England
Delivery: 18. January 1994
Color: Speed Yellow
Today: in Spain
The Porsche 964 Carrera RSR 3.8 with the chassis #6100 is one of the most remembered RSRs from the BPR series. It dominated the GT3 class in BPRs first year, in 1994. The car was driven most of the time by later McLaren pilot Ray Bellm, todays Mercedes AMG Petronas F1 team member Harry Nuttall and Charles Rickett.
The yellow RSR was one of the late deliveries. Only 9 cars have been build and delivered after this chassis.
The car was first used for the 1994 Paul Ricard 4H BPR race. Ian Khan and Ray Bellm finished 2nd in the GT3 class and 11th overall.
BPR 1994, Paul Ricard 4H, Bristow Motorsport #34, GT3View attachment 1257257
In its 2nd race car and drivers (Ray Bellm & Harry Nuttall) surprised everyone. The car won the GT3 class and was 2nd overall, which means that it stood up against cars like the Ferrari F40, the Venturi 500 LM, and the Porsche 964 Bi-Turbo.
BPR 1994, Jarama 4H, Bellm #34, GT3
View attachment 1257260
The next race was to take place on the famous and fast Dijon circuit. Even if the characteristic of the circuit is completely different compared to the Jarama circuit, Bellm and Nuttall did it again.... this time 1st in class and 3rd overall. From that point on everybody knew, that Bellm and Nuttall would be the drivers to beat, if you wanted to win in 1994 in the GT3 class.
BPR 1994, Dijon 4H, Bristow Motorsport #34, GT3
View attachment 1257261
The next BPR race was maybe the biggest surprise of the 1994 season and certainly a highlight to remember. The famous Paris 1000 km race on the Linas Montlhery circuit was brought back to life. Not much is known how the BPR organisation managed to bring this race back, as there have been a lot of safety concerns going with the circuit since a long time. The race had not been held for 20 years in a row with its last edition ran in 1973. It is safe to say, that not everybody was delighted, as Linas was considered a very dangerous and bumpy circuit. Some people said, that the modern sports cars were not build to run on such a bumpy track.
For Bristow Motorsport and their Porsche RSR it can be said, that this was the third completely different characteristic of a track and they won again. This time the team took Charles Rickett as a third driver to support Bellm and Nuttall. Wow, what a performance!! Again 2nd in the overall classification.
BPR 1994, Paris 1000km, Bristow Motorsport #34, GT3
View attachment 1257264
Shortly after the Paris 1000 km race came Le Mans. The team started under the banner of Erik Henriksen. This time the team had bad luck. The first after the cars delivery, the car did not reach a podium, in fact the car did not finsih the race, as it had to retire after just 34 laps.
Le Mans 24H 1994, Erik Henriksen #66, GT2
View attachment 1257267
Back to BPR and next podium. Bristow Motorsport scored 2nd in class and 3rd overall in the Vallelunga 4H race. I do not know if it is an error or if it is real, but most of the sources count the car as a GT2 entry for the Vallelunga race. The difference in between GT2 and GT3 for the BPR classification was very small. Cars build to ACO rules were generally entered in class BPR_GT2 while the cars build to FIA rules have been entered in BPR_GT3 class. Performance specs have been quite close.
BPR 1994 Vallelunga 4H, Bristow Motorsport #34, GT2
View attachment 1257268
The cars last run for Bristow Motorsport was the Spa 4H race. I sadly do not have any photos from this race.
Bristow Motorsport sold the car to Sandro Anglelastri. Stadler Motorsport prepared the car and it took part in the 1995 ADAC GT Cup season. Its design was nearly unchanged, but the car did now roll on Pirelli tyres instead of Goodyear. Minor technical changes had to be done to make the car conform to the national series rules. As the car has always been designed to be used in national and international competition these changes were easy to fulfil. One example would be the change of the fuel tank another the engine air intake restrictor. I could only find one photo which had been taken during the Zolder race.
ADAC GT Cup 1995, Zolder, Stadler Motorsport #33, Div. I
View attachment 1257307
All skins shown here will be released as part of the BPR Recreation Project and with the car as soon as it will be ready for release.
Mid America Motoplex from Dumeklemmer updated DaBaeda
Many thanks to Dumeklemmer for the permission to publish the track.
GrassFX,RainFX,TreeFX and cams
Thanks to Rainmaker for making new ai and sidelines
Have Fun
DaBaeda
Download:
View attachment 1257236View attachment 1257237View attachment 1257238View attachment 1257239View attachment 1257240
@Young78 I think I've found what the problem was, and thankfully I don't think it's anything car-specific.I've got a weird issue with your 308 and wonder if anyone else is experiencing the same?
I can only drive it for a couple of minutes before it crashes AC with an error message citing GPU overheat/overclock problems (which seems to be the standard message for ANY crashes in recent CSP builds).
It'll be some CSP setting that isn't playing nicely with the kn5 or config, I'm guessing. A few other recent mods cause the same issue. Maybe a memory leak? Who knows. Crash logs are gobbledegook.
Pretty sure it's nothing GPU-related as I can drive long big-grid races with a different car on the same track with no issues, yet merely hotlapping your 308 always crashes the game.
Any ideas?
Anyone else getting anything similar?
I was getting that same issue a few days ago, after I tried fixing the ppfilter resetting to default ppfilter, but as mysteriously as it appeared, it disappeared I haven't done any changes to settings after getting the ppfilter to not reset to default, so nothing I am saying can offer help, other than to let you know, it isnt just you. There seems to be alot of bugs in this recent CSP, but isnt that the point, for Ilja to keep improving things. Frustrating for the end user though.Now if only I could work out why I get 'race cancelled' every time I try a new car/track combo, and have to try again for it to work.
Great tool, thanks for posting it. Works exactly like it says on the tin.For those who grab info from automobile-catalog, especially the horsepower curve, here is a little ahk script. So, you will need AutoHotkey v2
The script runs in the background and when you select and copy to the clipboard the data from the "Horsepower/Torque Curve" page (starting from the first "1000 rpm:..." line), it simply clean-up the clipboard ; that is, removing the unecessary stuff. After that, you can simply paste your shiny data directly in power.lut...
Code:Loop { ClipWait t := "" Try t := WinGetTitle("A") if InStr(t, "Horsepower/Torque Curve") { t := RegExReplace(A_Clipboard, "(\d+)\srpm\:\s+([\d.]+)\s.+", "$1|$2") if t != A_Clipboard A_Clipboard := RegExReplace(t, "[\r\n]+", "`n") } }
...And for those who don't know which value to give to TORQUE under [COAST_REF] in engine.ini, engine_displacement(in cm3) ^ 0.56 is a prety good guess.
for me, disabling extended physics on the dive tab usually fixes the „race cancelled“ problem for a specific car. i feel like in older csp versions, cars that didn‘t support extended physics were handled more gracefully whereas now the game just crashes.Now if only I could work out why I get 'race cancelled' every time I try a new car/track combo, and have to try again for it to work.



You probably bought the Porsche 964 Carrera 2 Cup, which will receive its update very soon. The Cup car was offered with skins from 1993 Carrera Cup France skins and the BPR packs contain the skins for the Cup cars which raced in BPR.hi, i bought the mod in its 0.91 version, when will the final version with all the liveries be released?
i bought this https://zoffty.gumroad.com/l/AC_964_CarreraCup_Mod?layout=profileYou probably bought the Porsche 964 Carrera 2 Cup, which will receive its update very soon. The Cup car was offered with skins from 1993 Carrera Cup France skins and the BPR packs contain the skins for the Cup cars which raced in BPR.
The skins shown above are for the Porsche 964 Carrera RSR 3.8 which is a different car.
as I already wrote, the Carrera 2 Cup will be updated soon. The 964 Carrera RSR 3.8 is not yet released.i bought this https://zoffty.gumroad.com/l/AC_964_CarreraCup_Mod?layout=profile
can you give me the link of your version?
I have also the same issue and find out that it comes from the right stick of my pad (try by moving it in rear view)...but did not know how to resolve it.I have an issue that has reared it's ugly head again. Well I say reared, more like stretched.
When I look behind me from cockpit view, the Ai drivers head/helmet will stretch and protrude outside of their cockpit. I had the problem a while back but cannot remember how it was resolved.
Do your thing Assetto hive mind and stop me crashing out because I can't stop looking at them.
I get this too. Never used to do it, but in the last week or so, every timeNow if only I could work out why I get 'race cancelled' every time I try a new car/track combo, and have to try again for it to work.