Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Hello! I'm back. This is really tough than I expected because of limited time I have.

Anyway This is it guys. All my hardwork and dedication I put here will be release this week or sooner or maybe next week if I saw a little error or something missing.

Here's the list of updated:
● Updated Lights
● Added Extra Parts (Total of 7)
● Updated Digital Meter and Added Analog Meter (need some improvement)
● Rework UV Maps

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Preview and Testing of the car:


Anyway there are still missing to be included what is shown on the picture below.
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That yellow thing attach on the ring:

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The logo on the roof I can't identify:

If anyone knows, let me know. Thank you!

I'll come back once I finalize the mod.

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i made the same when its the GT6 Acura NSX RM
 
UPDATE Argentinian tracks collection (H22) new AI

v3.0
With the newest patch for the Turismo Carretera 2023 mod by APVS they finally have a working AI. So this patch collection had to be re-done completely. Now the AI is working with all cars driven not just for the TC mod.

Screenshot_dj_gts_f_gen2_comodoro_h22_18-6-123-20-57-9.jpg


 
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Ladies and gentlemen fans of Gran Turismo and Assetto Corsa, I present to you my next project, Grand Valley Speedway, the definitive version, 100% faithful to gran turismo.
The wip version is already available on my patreon (both the wip version and the beta version are exclusive to patreons from the basic level b-a licensed to support development) the final fully finished version will be public.
I leave you a video touring the circuit

 
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Ladies and gentlemen fans of Gran Turismo and Assetto Corsa, I present to you my next project, Grand Valley Speedway, the definitive version, 100% faithful to gran turismo.
The wip version is already available on my patreon (both wip and beta versions are exclusive to patreons from the basic level b-a license)
I leave you a video touring the circuit


Looks good. Is that a port from a GT game, or a recreation? I'm guessing a port if it's 100% faithful?
 
Ladies and gentlemen fans of Gran Turismo and Assetto Corsa, I present to you my next project, Grand Valley Speedway, the definitive version, 100% faithful to gran turismo.
The wip version is already available on my patreon (both wip and beta versions are exclusive to patreons from the basic level b-a license) the fully finished final version will be public.
I leave you a video touring the circuit


FINALLY someone does the gt3 onwards version of this track so we no longer have to use the weird gt2 port version

Also I have been having a problem Renault Clio Cup that just got released on RD. For some reason whenever I try to do a race with it, the game completely freezes up my computer a couple seconds after the race starts and I have to force shut it down. It's the only car in my library that does this and it does this no matter the track though its fine whenever I drive it solo in practice or hotlap. :boggled:
 
Ladies and gentlemen fans of Gran Turismo and Assetto Corsa, I present to you my next project, Grand Valley Speedway, the definitive version, 100% faithful to gran turismo.
The wip version is already available on my patreon (both the wip version and the beta version are exclusive to patreons from the basic level b-a licensed to support development) the final fully finished version will be public.
I leave you a video touring the circuit


Finally a much better version of the circuit that I remember when playing GT5/GT6.
 
question on new option "Use CSP for final previews render" : where do you set which PP it uses when generating the preview?

(No matter where i change the PP filter , it does not influence the generated preview... )
It automatically sets it to the default filter for the previews, and (at least for me) often doesn’t set it back after generating the previews.

I suppose you could find the script somewhere and try to change the filter for it but I haven’t a clue on how to do that.
 
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Did you ever promote your Beginner Course port here? Can't remember seeing it.


I personally didn't promote the beginner's course here, but I had seen that someone else shared the video, so I didn't bother making a post, but I said, the next circuit I have to promote here from the beginning.
 
Here are some prints of original and adapted cars for Le Mans 1950.
Allard J2-Cadillac,
Talbot-Lago T26,
Talbot-Lago Coupé,
Delahaye 175s,
Jaguar XK120s,
Aston Martin DB2,
Ferrari 195s Touring Barquetta,
Ferrari 166mm Touring Barquetta,
Ferrari 195s/166mm Touring Berlinetta,
Simca-Gordini T15s Coupé,
Simca-Gordini T15s Spyder Barquette.

Here are some videos of two cars (100 years of Historia Le Mans 1950), maybe tomorrow I'll do it with the Talbot-Lago, Ferrari 196s and some Simca-Gordini. I hope until the end of the week to continue with the "Champions Career Mode" with the Argentine driver Juan Manuel Fangio ( Le Mans 1950 ).
As soon as possible ( and what is possible to share ), you can have fun too ( the adaptations as the name says, nothing is 100% perfect )... I continue to improve the "BoP" of the cars ( but it is difficult to find times of laps in Le Mans for most of them (mainly the oldest races from the 50s, 40s, 30s)...who has a "site" that can indicate or some other detail...what I usually do (from the data real of the cars, depending on the category in which they ran, Sport 8.0, Sport 5.0, Sport 3.0, Sport 3.0, Sport 1.5, Sport 1.1)....I try to balance the best way.

JAGUAR XK120 - Marshall/Whitehead - 15th

DELAHAYE 175s - Ecurie Lutetia - Pozzi/Flahault - Abd


new.videos

SIMCA-GORDINI T15s - Automobiles Gordini - A.Gordini/Simon - Abd

FERRARI 195s - Luigi Chinetti - Chinetti/Heldé - dnf

TALBOT-LAGO T26 - Ecurie Rosier - J.Rosier/L.Rosier - winner

TALBOT-LAGO T26
https://www.youtube.com/watch?v=4qpRm0r-e8U
 

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I've been spending some time recently going through all the tracks I have duplicates of and where there is no major differentiation, gaining space by deleting all but the objectively best version. I had a couple of versions of Zhejiang, and one had clearly better visuals, but lacked the shorter layouts offered by the less visually appealing version. I did some kludging - just adding the minimum .kn5 files from the version with extra layouts, tweaking the ext_config file, and sorting out the models.ini files. I was able to get the various layouts on the better looking (and feeling) version of the track. I haven't really done any of the work here - all credit goes to the original modder(s), and those who created addons for this track. Both versions are available for download from @Breathe's amazing list, but to save you the trouble of kludging them together I have a working version with all layouts available here.

Screenshot_tatuus_ft_60_zhejiang_combined_19-6-123-19-56-10.jpg
 
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A few more fsr_ligia_jsp320 skins to fill your grid. The #25 & #26 from 360 Racing & the #6, Black Racer form ANS Motorsport.
https://mega.nz/file/q4QnWJoC#qfUHUEqDlNIDobEzCAwwIQVZiSZtLTlI14Wqudejh6Y


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Waaah love those!

Does anyone know if there's a way to make them work on the free "AC Forum SK" version of the car, which uses the same FSR model?

Just tried to add them but obviously they won't work as the naming convention of the two cars are different.
 
.. .one had clearly better visuals, but lacked the shorter layouts offered by the less visually appealing version...
For those of us who don't know how to tinker with mods... don't you get angry when you have two similar mods, one that is graphically spectacular but works like hell and another that goes like heaven, but is uglier than a sin? 😢
 
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Waaah love those!

Does anyone know if there's a way to make them work on the free "AC Forum SK" version of the car, which uses the same FSR model?

Just tried to add them but obviously they won't work as the naming convention of the two cars are different.
Usually, I check the skin .dds files. Such as the EXT_skin (depends on the car and skin). If they have the same layout, I just drop the skin folder into the vehicle folder, and it works (usually)
 
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