- 116
- United Kingdom
there's something really wrong w the trees on this one... (tree outlines seem to have this effect like mouse pointer trails option in windows if you know what I mean... )Townsville Street Circuit v1.1
The link is in the quote.
v1.1 changelog;
Added 3D terrain.
Updated road line meshes and textures.
Updated billboard textures.
Updated ext_config.
Updated road mapping.
Changed crowd textures by Kniker97. (Thanks)
Updated fast_lane.ai by Rainmaker. (Thanks)
Updated pit_lane.ai.
View attachment 1307981
That I applied lods from the Shokeu's model, because I didn't have any, I don't know how to create lods, but even with this message, the car loads on the track. I also created a GT3 version, with more powerful physics (according to real specifications), with different skins and bodywork. These 2, need proper cleaners and lods.Thanks for this upgrade.
I've have a question: I've got an error while loading the car:
"Brake_Disk_N.dds is missing when loading fearrarif430lodC.kn5"
Is it something missing or do I not have a parent Car?
Thanks I'll try to find Shokeus 430 and find the appropriate files.That I applied lods from the Shokeu's model, because I didn't have any, I don't know how to create lods, but even with this message, the car loads on the track. I also created a GT3 version, with more powerful physics (according to real specifications), with different skins and bodywork. These 2, need proper cleaners and lods.
Excuse me, but where can I find it? Thanks in advance
[RAIN_FX]
PUDDLES_MATERIALS = Road, RoadDark, RoadMid, PitlaneConcrete, PitlaneTarmac, Kerb, PitlaneExit, OuterFence, MelbourneBuilding
SOAKING_MATERIALS = Road, RoadDark, RoadMid, PitlaneConcrete, PitlaneTarmac, StartGantrySign, PitlaneBuildingWalls, MelbourneThing, PitlaneExit, OuterFence, Tree?
SMOOTH_MATERIALS = PitlaneGrandstand, PitlaneBuilding, GoddardsBuilding, PaddockBuildings, PitEndSign, StarkeysWarehouse
ROUGH_MATERIALS = ground?, Infield?, Car, FenceMesh, Armco, Walls, ground1002, Pitwall
;Starting Line Bridge
STREAM_EDGE_... = -221.74, 99.72, 78.6, -215.45, 99.73, 45.43
STREAM_EDGE_... = -217, 99.75, 44.8, -223.41, 99.71, 78.62
;GoddardsBuilding
STREAM_EDGE_... = -118.38, 99.8, 123.74, -115.47, 99.69, 107.53
STREAM_EDGE_... = -115.53, 99.76, 107.63, -167.52, 99.71, 98.18
STREAM_EDGE_... = -171.29, 99.72, 118.76, -157.4, 99.76, 121.25
STREAM_EDGE_... = -157.01, 99.69, 119.83, -145.03, 99.75, 121.97
STREAM_EDGE_... = -144.63, 99.73, 120.78, -133.06, 99.68, 122.76
STREAM_EDGE_... = -132.61, 100.1, 122.61, -118.58, 99.79, 123.87
;PitlaneGrandstand
STREAM_EDGE_... = -192.18, 102.19, 95.58, -221.78, 101.09, 99.76
;PitlaneBuilding
STREAM_EDGE_... = -226.64, 104.45, 92.99, -233.22, 103.76, 91.87
STREAM_EDGE_... = -231.86, 98.41, 91.91, -250, 98.42, 88.46
STREAM_EDGE_... = -249.96, 99.81, 88.85, -299.54, 99.8, 79.41
STREAM_EDGE_... = -295.59, 95.77, 80.53, -332.45, 95.78, 73.51
STREAM_EDGE_... = -332.37, 95.32, 73.54, -367.42, 95.33, 66.87
STREAM_EDGE_... = -367.39, 94.81, 66.88, -402.77, 94.83, 60.16
;PaddockBuildings
STREAM_EDGE_... = -402.41, 94.64, 57.96, -409.46, 94.61, 56.78
;MelbourneThing
STREAM_EDGE_... = -426.14, 100.03, 202.81, -425.42, 100, 202.98
STREAM_EDGE_... = -425.42, 100, 202.98, -424.14, 100.05, 201.9
Hello,Ultima GTR v0.8
View attachment 1308298
Changelog:
- adjusted suspension (Ultima V8 & Ultima 3.2)
- whp data corrected (Ultima V8 & Ultima 3.2)
- added some details (Ultima V8 & Ultima 3.2)
- remodeled the new front parts (Ultima V8)
- added new textures (Ultima V8 & Ultima 3.2)
- reworked metal base interior ▷ was stretched on both door sides (Ultima V8 & Ultima 3.2)
- reworked lowbeam headlight (Ultima V8 & Ultima 3.2)
- changed gear settings ▷ 2 gear sets available (for now) (Ultima V8 & Ultima 3.2)
- fixed internal windows reflection (Ultima V8 & Ultima 3.2)
- adjusted interior soundsettings (Ultima V8 & Ultima 3.2)
- reworked skins (Ultima V8 & Ultima 3.2)
- adjusted interior light (Ultima V8 & Ultima 3.2)
- delete previous versions and do a clean install -
DOWNLOAD: https://mega.nz/file/hcpFQTSK#wecDsKqdgaeivZv7TKjMa92Qk8SqhEmhksiauRXFMhg
Hi everybody, thanks for all of you, makers of good mods for the comunity.Ultima GTR v0.8
View attachment 1308298
Changelog:
- adjusted suspension (Ultima V8 & Ultima 3.2)
- whp data corrected (Ultima V8 & Ultima 3.2)
- added some details (Ultima V8 & Ultima 3.2)
- remodeled the new front parts (Ultima V8)
- added new textures (Ultima V8 & Ultima 3.2)
- reworked metal base interior ▷ was stretched on both door sides (Ultima V8 & Ultima 3.2)
- reworked lowbeam headlight (Ultima V8 & Ultima 3.2)
- changed gear settings ▷ 2 gear sets available (for now) (Ultima V8 & Ultima 3.2)
- fixed internal windows reflection (Ultima V8 & Ultima 3.2)
- adjusted interior soundsettings (Ultima V8 & Ultima 3.2)
- reworked skins (Ultima V8 & Ultima 3.2)
- adjusted interior light (Ultima V8 & Ultima 3.2)
- delete previous versions and do a clean install -
DOWNLOAD: https://mega.nz/file/hcpFQTSK#wecDsKqdgaeivZv7TKjMa92Qk8SqhEmhksiauRXFMhg
Hi guys, I'm currently having trouble with getting the city background and most of the buildings on the Interlagos 1975 mod. They're not showing up no matter what I do. Anyone know what the problem may be? All help would be appreciated![]()
Thanks jac0, I can't get to the menu you have shown but I did see transparent is set to no but I can't see were to change it.in CM showroom , select the glass and then turn on transparancy... (beware it alters the kn5 file , cm makes a backup first though - but you will not be able to enter online server w your fixed car if the server is running the original car... )
A totally different question from me: anyone knows a fix for these blank previews lately?
View attachment 1308800
with CSP for final render on , the generated rendered preview pic is showing no car, while the car is centered visibly in the preview pane. Tried also on/off all the ceckboxes visible in my screenshot...
I checked and it doesn't seem like itAre CSP features like the waving flags working as normal?
wich car?Excuse me, but where can I find it? Thanks in advance![]()
On every circuit? Did you tested it on only one circuit or more? For me there was no problem.Hi everybody, thanks for all of you, makers of good mods for the comunity.
I notice, after 1 lap the ai going to the pit with the ultima gtr v0.8 can someone hello me to souvent this please.
Toyota Supra Gt500wich car?
I checked and it doesn't seem like it![]()
I got it working now. I didn't install the skin for it correctly the first time, but now everything is there as it should be. Thanks for your help!When you installed it, you created a new track in the tracks folder right? Just checking you didn't unzip it within the original interlagos75 directory?
(I did something similar with Sergio's Prinzenpark last week, didn't realise I had a nested directory)
Thanks...Gemello Add-on v1.0...
Fixed shader.there's something really wrong w the trees on this one... (tree outlines seem to have this effect like mouse pointer trails option in windows if you know what I mean... )
Fixed shader.Gemello Add-on v1.0
View attachment 1308725![]()
Added 5 layouts that were included in the GTL version.
Created an alternate skin.
Created VAO-patch.
Updated ext_config.ini.
Added logo.png by Fanapryde.
-CSP recommended
Credits & Thanks;
Gemello v1.00 by @carTOON (barcika)
Gemello
Racing on a twin island in Italy. 24 pitboxes 2 options, race layout and open hiking anywhere.www.racedepartment.com
Add-on by @shi (shin956)
logo.png by @Fanapryde
Billboard textures by @Masscot
120no 4x1 Lattice-Frame Adboard Textures, inc blank & NM
120no lattice-frame adboard textures in standard 4x1 aspect ratio for track modders and skin makers. A blank background (so you can make your own boards) and normal map are also included. DXT1 DDS format with mip maps, so should not blur. Credit...www.racedepartment.com
Gemello Add-on Download (mediafire)
Enjoy.
Yes on Pascani MotorPark by 00 and Kunos Spa.On every circuit? Did you tested it on only one circuit or more? For me there was no problem.
Hello,
Thanks for your work.
I tried it it was fun but i think too much understeer even with TC off; too stable on heavy braking and too grippy.
FFB is a little bit too strong too, i had clipping.
But it's fun !
Yes on Pascani MotorPark by 00 and Kunos Spa.
Thats weird, because i test my mods on Spa and there was no problem with the AI. 🤔That's right, the AI also drives through the pits for me in Spa.
The mod is still a lot of fun, I like the physics
I use the same settings for 5 years and i immediatly feel the direction too heavy. Something i don't have on kuns or vrc/rss cars.Each to his own, but too strong FFB ? Clipping ?
I'd say check your settings. There's nothing wrong with the FFB on this car on my Simucube DD wheel
I didn't experience any of the behavior you mentioned either, so I'm guessing your FFB settings may be off, which probably influences your feeling in the car.
I typically don't comment on things like this because I prefer to allow everyone to have their own opinions, but this criticism is rather silly to me. There is a FFB app you can open in game and adjust the FFB setting for each car individually and then save it. It takes all of 5 seconds to do. To be honest, i'm actually amazed that you have found one FFB setting that works for every car, but this one. I have to customize each one individually because some mod cars have too strong a FFB compared to other ones.I use the same settings for 5 years and i immediatly feel the direction too heavy. Something i don't have on kuns or vrc/rss cars.
it's just a feedback![]()
yes, normally you'd see three dots here :Thanks jac0, I can't get to the menu you have shown but I did see transparent is set to no but I can't see were to change it.
I may have something not ticked to enable full editing.
Maybe you could add more context to this project, what are you trying to achieve? What do you think is/are lacking with the current abundantly available graphics mods?I've just uploaded this in the AC photo thread and I would like to know your guys opinion on the graphics mod that I'm working on https://www.gtplanet.net/forum/threads/the-assetto-corsa-photo-thread.290292/post-14149709, Here are afew examples.
View attachment 1308898View attachment 1308897