- 39

- New York
- crymetyme88
I checked and it doesn't seem like itAre CSP features like the waving flags working as normal?
I checked and it doesn't seem like itAre CSP features like the waving flags working as normal?
wich car?Excuse me, but where can I find it? Thanks in advance![]()
On every circuit? Did you tested it on only one circuit or more? For me there was no problem.Hi everybody, thanks for all of you, makers of good mods for the comunity.
I notice, after 1 lap the ai going to the pit with the ultima gtr v0.8 can someone hello me to souvent this please.
Toyota Supra Gt500wich car?
I checked and it doesn't seem like it![]()
I got it working now. I didn't install the skin for it correctly the first time, but now everything is there as it should be. Thanks for your help!When you installed it, you created a new track in the tracks folder right? Just checking you didn't unzip it within the original interlagos75 directory?
(I did something similar with Sergio's Prinzenpark last week, didn't realise I had a nested directory)
Thanks...Gemello Add-on v1.0...
Fixed shader.there's something really wrong w the trees on this one... (tree outlines seem to have this effect like mouse pointer trails option in windows if you know what I mean... )
Fixed shader.Gemello Add-on v1.0
View attachment 1308725![]()
Added 5 layouts that were included in the GTL version.
Created an alternate skin.
Created VAO-patch.
Updated ext_config.ini.
Added logo.png by Fanapryde.
-CSP recommended
Credits & Thanks;
Gemello v1.00 by @carTOON (barcika)
Gemello
Racing on a twin island in Italy. 24 pitboxes 2 options, race layout and open hiking anywhere.www.racedepartment.com
Add-on by @shi (shin956)
logo.png by @Fanapryde
Billboard textures by @Masscot
120no 4x1 Lattice-Frame Adboard Textures, inc blank & NM
120no lattice-frame adboard textures in standard 4x1 aspect ratio for track modders and skin makers. A blank background (so you can make your own boards) and normal map are also included. DXT1 DDS format with mip maps, so should not blur. Credit...www.racedepartment.com
Gemello Add-on Download (mediafire)
Enjoy.
Yes on Pascani MotorPark by 00 and Kunos Spa.On every circuit? Did you tested it on only one circuit or more? For me there was no problem.
Hello,
Thanks for your work.
I tried it it was fun but i think too much understeer even with TC off; too stable on heavy braking and too grippy.
FFB is a little bit too strong too, i had clipping.
But it's fun !
Yes on Pascani MotorPark by 00 and Kunos Spa.
Thats weird, because i test my mods on Spa and there was no problem with the AI. 🤔That's right, the AI also drives through the pits for me in Spa.
The mod is still a lot of fun, I like the physics
I use the same settings for 5 years and i immediatly feel the direction too heavy. Something i don't have on kuns or vrc/rss cars.Each to his own, but too strong FFB ? Clipping ?
I'd say check your settings. There's nothing wrong with the FFB on this car on my Simucube DD wheel
I didn't experience any of the behavior you mentioned either, so I'm guessing your FFB settings may be off, which probably influences your feeling in the car.
I typically don't comment on things like this because I prefer to allow everyone to have their own opinions, but this criticism is rather silly to me. There is a FFB app you can open in game and adjust the FFB setting for each car individually and then save it. It takes all of 5 seconds to do. To be honest, i'm actually amazed that you have found one FFB setting that works for every car, but this one. I have to customize each one individually because some mod cars have too strong a FFB compared to other ones.I use the same settings for 5 years and i immediatly feel the direction too heavy. Something i don't have on kuns or vrc/rss cars.
it's just a feedback![]()
yes, normally you'd see three dots here :Thanks jac0, I can't get to the menu you have shown but I did see transparent is set to no but I can't see were to change it.
I may have something not ticked to enable full editing.
Maybe you could add more context to this project, what are you trying to achieve? What do you think is/are lacking with the current abundantly available graphics mods?I've just uploaded this in the AC photo thread and I would like to know your guys opinion on the graphics mod that I'm working on https://www.gtplanet.net/forum/threads/the-assetto-corsa-photo-thread.290292/post-14149709, Here are afew examples.
View attachment 1308898View attachment 1308897
Nope that blur was just shutter speed. I have reshade for sharpness and saturation, but after careful reviewing on some GT7 gameplay, you're right! The saturation is more intense then I thought, currently dialing back a bit on it.Maybe you could add more context to this project, what are you trying to achieve? What do you think is/are lacking with the current abundantly available graphics mods?
Screenshots: I am currently using Pure as I like my graphics to look natural and sharp.
In current state, your settings look too saturated for my taste, especially the grass and billboards. Cars also look rather blurry, maybe that was caused by too much glare?
great, this model is definitely of decent quality, I understand this is a conversion from Automobilista2? I wonder if the same model is available for download somewhere, but without the extended rear wheel arches, in its original condition, so to speak?Legion released his new Lotus 23C Model
Yes that would be good. It would also be great to have a green Lotus skin with the car as the one that shows for the car ends up being dark blue.great, this model is definitely of decent quality, I understand this is a conversion from Automobilista2? I wonder if the same model is available for download somewhere, but without the extended rear wheel arches, in its original condition, so to speak?
I typically don't comment on things like this because I prefer to allow everyone to have their own opinions, but this criticism is rather silly to me. There is a FFB app you can open in game and adjust the FFB setting for each car individually and then save it. It takes all of 5 seconds to do. To be honest, i'm actually amazed that you have found one FFB setting that works for every car, but this one. I have to customize each one individually because some mod cars have too strong a FFB compared to other ones.
Yeah, thx racinjoe013. 🙂I use the same settings for 5 years and i immediatly feel the direction too heavy. Something i don't have on kuns or vrc/rss cars.
it's just a feedback![]()
View attachment 1309017
RSS just Leaked the Porsche 963 GTP/HYP.
Developer hate this trick.... leaking own work with a teaser.Is it really a leak ? Back in my day this was a teaser. Ah, youths...
Man, leave the FFB as it is. For my part, using a TS-PC I can say that it has a very good feeling and is very "talkative". On the other hand, as racinjoe013 said above, the FFB application exists for a reason and I have used it in other mods since the customization is saved per car and is ideal for each user. This mod is excellent (V8), and I already have it CM with their respective 5 stars. Thanks a lot!Yeah, thx racinjoe013. 🙂
As i written some posts before to the same topic, it's hard to set the FFB setting on your mod, that will perfectly work for all. There are too many factors, which influence the FFB feeling ingame. On my first releases i got some reviews for too soft/low FFB. Then i compared my settings to other mods and made the FFB stronger. After that, there were reviews of too hard/strong FFB on the car.
For the v0.8 i decided to set the FFB between my first (low) and the last (strong) setting and i don't want change it again. If now someone is not satisfied with the FFB settings, then he need to adjust them for the car ingame with the FFB app, wich can save your setting to the car, as racinjoe013 described here. I've done this even to many cars too, because of the different FFB settings of the mods. This is done and saved in seconds and will never change, otherwise you change it again.