Assetto Corsa PC Mods General DiscussionPC 

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Ultima GTR v0.8
View attachment 1308298


Changelog:

  • adjusted suspension (Ultima V8 & Ultima 3.2)
  • whp data corrected (Ultima V8 & Ultima 3.2)
  • added some details (Ultima V8 & Ultima 3.2)
  • remodeled the new front parts (Ultima V8)
  • added new textures (Ultima V8 & Ultima 3.2)
  • reworked metal base interior ▷ was stretched on both door sides (Ultima V8 & Ultima 3.2)
  • reworked lowbeam headlight (Ultima V8 & Ultima 3.2)
  • changed gear settings ▷ 2 gear sets available (for now) (Ultima V8 & Ultima 3.2)
  • fixed internal windows reflection (Ultima V8 & Ultima 3.2)
  • adjusted interior soundsettings (Ultima V8 & Ultima 3.2)
  • reworked skins (Ultima V8 & Ultima 3.2)
  • adjusted interior light (Ultima V8 & Ultima 3.2)

- delete previous versions and do a clean install -

DOWNLOAD: https://mega.nz/file/hcpFQTSK#wecDsKqdgaeivZv7TKjMa92Qk8SqhEmhksiauRXFMhg
Hello,

Thanks for your work.
I tried it it was fun but i think too much understeer even with TC off; too stable on heavy braking and too grippy.
FFB is a little bit too strong too, i had clipping.




But it's fun !
 
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Ultima GTR v0.8
View attachment 1308298


Changelog:

  • adjusted suspension (Ultima V8 & Ultima 3.2)
  • whp data corrected (Ultima V8 & Ultima 3.2)
  • added some details (Ultima V8 & Ultima 3.2)
  • remodeled the new front parts (Ultima V8)
  • added new textures (Ultima V8 & Ultima 3.2)
  • reworked metal base interior ▷ was stretched on both door sides (Ultima V8 & Ultima 3.2)
  • reworked lowbeam headlight (Ultima V8 & Ultima 3.2)
  • changed gear settings ▷ 2 gear sets available (for now) (Ultima V8 & Ultima 3.2)
  • fixed internal windows reflection (Ultima V8 & Ultima 3.2)
  • adjusted interior soundsettings (Ultima V8 & Ultima 3.2)
  • reworked skins (Ultima V8 & Ultima 3.2)
  • adjusted interior light (Ultima V8 & Ultima 3.2)

- delete previous versions and do a clean install -

DOWNLOAD: https://mega.nz/file/hcpFQTSK#wecDsKqdgaeivZv7TKjMa92Qk8SqhEmhksiauRXFMhg
Hi everybody, thanks for all of you, makers of good mods for the comunity.

I notice, after 1 lap the ai going to the pit with the ultima gtr v0.8 can someone help me to solve this please.
 
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Hi guys, I'm currently having trouble with getting the city background and most of the buildings on the Interlagos 1975 mod. They're not showing up no matter what I do. Anyone know what the problem may be? All help would be appreciated :)

Are CSP features like the waving flags working as normal?
 
in CM showroom , select the glass and then turn on transparancy... (beware it alters the kn5 file , cm makes a backup first though - but you will not be able to enter online server w your fixed car if the server is running the original car... )


A totally different question from me: anyone knows a fix for these blank previews lately?
View attachment 1308800
with CSP for final render on , the generated rendered preview pic is showing no car, while the car is centered visibly in the preview pane. Tried also on/off all the ceckboxes visible in my screenshot...
Thanks jac0, I can't get to the menu you have shown but I did see transparent is set to no but I can't see were to change it.
I may have something not ticked to enable full editing.

1701633761052.png
 
Hi everybody, thanks for all of you, makers of good mods for the comunity.

I notice, after 1 lap the ai going to the pit with the ultima gtr v0.8 can someone hello me to souvent this please.
On every circuit? Did you tested it on only one circuit or more? For me there was no problem.
 
I checked and it doesn't seem like it :(

When you installed it, you created a new track in the tracks folder right? Just checking you didn't unzip it within the original interlagos75 directory?

(I did something similar with Sergio's Prinzenpark last week, didn't realise I had a nested directory)
 
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When you installed it, you created a new track in the tracks folder right? Just checking you didn't unzip it within the original interlagos75 directory?

(I did something similar with Sergio's Prinzenpark last week, didn't realise I had a nested directory)
I got it working now. I didn't install the skin for it correctly the first time, but now everything is there as it should be. Thanks for your help!
 
there's something really wrong w the trees on this one... (tree outlines seem to have this effect like mouse pointer trails option in windows if you know what I mean... )
Fixed shader.
shi
Gemello Add-on v1.0
View attachment 1308725
Added 5 layouts that were included in the GTL version.
Created an alternate skin.
Created VAO-patch.
Updated ext_config.ini.
Added logo.png by Fanapryde.

-CSP recommended

Credits & Thanks;
Gemello v1.00 by @carTOON (barcika)

Add-on by @shi (shin956)
logo.png by @Fanapryde
Billboard textures by @Masscot

Gemello Add-on Download (mediafire)

Enjoy.
Fixed shader.
Screenshot_ad_td_ford_gtx1_gemello_4-11-123-2-44-26.jpg
 

Attachments

That's right, the AI also drives through the pits for me in Spa.
The mod is still a lot of fun, I like the physics
 
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Hello

I also have track problems and need your help... it is more like a minor problem but I'd like it to be fixed...it is is Montreal by THR... at the end of the cooldown lap or whenever ai goes into pits, it is not driving in properly, it is teleporting, I need this to be fixed, same with Sepang circuit, I just found out, any way to fix it or has someone even heard about it before?

The major problem with Canada is that out of 20 cars (me included) two retired, 15 did the last turn correctly and finished the race, 3 other cars just randomly pulled into the pits with one corner to go... How do I prevent this to happen, it's not cool guys
 
Hello,

Thanks for your work.
I tried it it was fun but i think too much understeer even with TC off; too stable on heavy braking and too grippy.
FFB is a little bit too strong too, i had clipping.




But it's fun !

Each to his own, but too strong FFB ? Clipping ?
I'd say check your settings. There's nothing wrong with the FFB on this car on my Simucube DD wheel
I didn't experience any of the behavior you mentioned either, so I'm guessing your FFB settings may be off, which probably influences your feeling in the car.
 
Each to his own, but too strong FFB ? Clipping ?
I'd say check your settings. There's nothing wrong with the FFB on this car on my Simucube DD wheel
I didn't experience any of the behavior you mentioned either, so I'm guessing your FFB settings may be off, which probably influences your feeling in the car.
I use the same settings for 5 years and i immediatly feel the direction too heavy. Something i don't have on kuns or vrc/rss cars.
it's just a feedback :)
 
I use the same settings for 5 years and i immediatly feel the direction too heavy. Something i don't have on kuns or vrc/rss cars.
it's just a feedback :)
I typically don't comment on things like this because I prefer to allow everyone to have their own opinions, but this criticism is rather silly to me. There is a FFB app you can open in game and adjust the FFB setting for each car individually and then save it. It takes all of 5 seconds to do. To be honest, i'm actually amazed that you have found one FFB setting that works for every car, but this one. I have to customize each one individually because some mod cars have too strong a FFB compared to other ones.
 
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Thanks jac0, I can't get to the menu you have shown but I did see transparent is set to no but I can't see were to change it.
I may have something not ticked to enable full editing.
yes, normally you'd see three dots here :
1701698135236.png


not 100% sure but I think it's also because you have not activated CM' s developer mode...
(here a good explanation on how to do that- try it and see if the three dots are there, after enabling developer mode and restart of CM)
 
I've just uploaded this in the AC photo thread and I would like to know your guys opinion on the graphics mod that I'm working on https://www.gtplanet.net/forum/threads/the-assetto-corsa-photo-thread.290292/post-14149709, Here are afew examples.

View attachment 1308898View attachment 1308897
Maybe you could add more context to this project, what are you trying to achieve? What do you think is/are lacking with the current abundantly available graphics mods?
Screenshots: I am currently using Pure as I like my graphics to look natural and sharp.
In current state, your settings look too saturated for my taste, especially the grass and billboards. Cars also look rather blurry, maybe that was caused by too much glare?
 
Maybe you could add more context to this project, what are you trying to achieve? What do you think is/are lacking with the current abundantly available graphics mods?
Screenshots: I am currently using Pure as I like my graphics to look natural and sharp.
In current state, your settings look too saturated for my taste, especially the grass and billboards. Cars also look rather blurry, maybe that was caused by too much glare?
Nope that blur was just shutter speed. I have reshade for sharpness and saturation, but after careful reviewing on some GT7 gameplay, you're right! The saturation is more intense then I thought, currently dialing back a bit on it.
 
Has anyone ever encountered a "set dirt level" error when starting a saved replay or between sessions?


[ Detected issue ]
Error: Error might have something to do with:
[mono]
AC\dynamiccareffects.cpp (73): DynamicCarEffects::setDirtLevel
AC\replayrecorder.cpp (369): ReplayRecorder::getPhysicsState
AC\replaymanager.cpp (536): ReplayManager::updateReplayRecorders
AC\replaymanager.cpp (428): ReplayManager::updatePlayState
AC\sim.cpp (1352): Sim::update
AC\game.cpp (112): Game::embarrassed:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FFE9A59257D (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFE9B94AA58 (ntdll): (filename not available): RtlUserThreadStart[/mono]
 
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great, this model is definitely of decent quality, I understand this is a conversion from Automobilista2? I wonder if the same model is available for download somewhere, but without the extended rear wheel arches, in its original condition, so to speak?
Yes that would be good. It would also be great to have a green Lotus skin with the car as the one that shows for the car ends up being dark blue.
 
I typically don't comment on things like this because I prefer to allow everyone to have their own opinions, but this criticism is rather silly to me. There is a FFB app you can open in game and adjust the FFB setting for each car individually and then save it. It takes all of 5 seconds to do. To be honest, i'm actually amazed that you have found one FFB setting that works for every car, but this one. I have to customize each one individually because some mod cars have too strong a FFB compared to other ones.
I use the same settings for 5 years and i immediatly feel the direction too heavy. Something i don't have on kuns or vrc/rss cars.
it's just a feedback :)
Yeah, thx racinjoe013. 🙂

As i written some posts before to the same topic, it's hard to set the FFB setting on your mod, that will perfectly work for all. There are too many factors, which influence the FFB feeling ingame. On my first releases i got some reviews for too soft/low FFB. Then i compared my settings to other mods and made the FFB stronger. After that, there were reviews of too hard/strong FFB on the car.
For the v0.8 i decided to set the FFB between my first (low) and the last (strong) setting and i don't want change it again. If now someone is not satisfied with the FFB settings, then he need to adjust them for the car ingame with the FFB app, wich can save your setting to the car, as racinjoe013 described here. I've done this even to many cars too, because of the different FFB settings of the mods. This is done and saved in seconds and will never change, otherwise you change it again.
 
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