- 709

- Chad
remove the .txt from the file name and then replace the exisiting data.acd in the car folderGood morning
After downloading this file, what do we do?
remove the .txt from the file name and then replace the exisiting data.acd in the car folderGood morning
After downloading this file, what do we do?
eeeem you could find it here yesterday: #124,928![]()
ooookay good to know.....downloadingView attachment 1311458
What you linked certainly is better than what already exists but it's not really finished like the one saXXXon linked
I actually tried earlier today deleting the whole Assetto Corsa -folder from my documents (there are literally 7-figure number of useless folders and files), but nothing improved.try...
1. close CM
2. backup \users\your_user\Documents\Assetto Corsa\cfg\extension
3. delete \users\your_user\Documents\Assetto Corsa\cfg\extension
4. open CM
5. configure your CSP settings if needed
6. enjoy
Now, which one is better? NivekBS's or saXXXon's?View attachment 1311458
What you linked certainly is better than what already exists but it's not really finished like the one saXXXon linked
Just compared both versions and my opinion is (no matter if one is uploaded by me or not )
If you're looking for grid fillers from the period, don't forget the amazing Shaun Clarke '95-'97 Vauxhall Cavalier. Well not only as grid filler. It could easily be part of the pack (physics wise). Only now, when we have these great VRC cars, can we see, how good the physics were on that car. And how accurate. Simply amazing. And there are also all high quality liveries available from all 3 seasons.@JK1977 where's the best place to download the latest versions of your touring cars (Audi, Renault, Alfa etc) ? Thanks.
I haven't uploaded the cars with the new physics update yet@JK1977 where's the best place to download the latest versions of your touring cars (Audi, Renault, Alfa etc) ? Thanks.
Its pretty easy isnt it? Hoarding every mod possible is a big contributor. I have a number of duplicate cars, the originals and then a few duplicates that are renamed because they are BOP'ed against a specific set of cars.
View attachment 1311439
If you're looking for grid fillers from the period, don't forget the amazing Shaun Clarke '95-'97 Vauxhall Cavalier. Well not only as grid filler. It could easily be part of the pack (physics wise). Only now, when we have these great VRC cars, can we see, how good the physics were on that car. And how accurate. Simply amazing. And there are also all high quality liveries available from all 3 seasons.
I don't know, I have it downloaded for years. I'll send you a copy tomorrow when I'll be at my computer.where can i find the cavalier?
on his website there is none
Car Downloads | Fordman Physics and
shaunclarke35.wixsite.com
You can also use this one here @Diegonapoli10I don't know, I have it downloaded for years. I'll send you a copy tomorrow when I'll be at my computer.
www.racedepartment.com
Even removing the .txt, it remains as a text file...remove the .txt from the file name and then replace the exisiting data.acd in the car folder
The first run.Re-Release timeLink is downey-downey, is there a chance for a re-up, please?


In general the URD mod just looks like a scaled-up toy model of the car, rather than the actual thing. The ChemFlummi version is by far the best on account of it being an ACC convert, but a very well done and polished one that has amazing physics. Likely this is one of the only instances in all of AC where I think a free mod did a far better job than one from the big paid teams.Comparing the 4 Ferrari 296s...
Big difference in the URD front end (front of hood)... it goes straight across horizontally, whereas the others divert downward at the center of the hood, for a much better look. (just sayin...)
View attachment 1311538
------------------------FSR--------------------------------------ChemFlummi------------------------------------URD------------------------------------------SDD
Just download it again but when you get the box pop up that asks where to save it remove the .txt from the filename and in the option under the filename change it to All Filesremove the .txt from the file name and then replace the exisiting data.acd in the car folder
Friend
Forgive my ignorance, but when renaming it, it remains a text file, and when opening it, encrypted characters appear...
When you remove the .txt (windows will ask you to confirm) you get a new data.acd. You don't have to read it, just replace the car's data.acd with the new one... done...remove the .txt from the file name and then replace the exisiting data.acd in the car folder
Friend
Forgive my ignorance, but when renaming it, it remains a text file, and when opening it, encrypted characters appear...
When you remove the .txt (windows will ask you to confirm) you get a new data.acd. You don't have to read it, just replace the car's data.acd with the new one... done...
did you pay for it or is ther a way to get it for free? its my dream car just not worth 35 dollars for a mod.can someone help me , i don't know why the diff on the 997.2 gt3 dose not work , only one tyre is spinning , it was the same data as BZ 997.2 4.0
Just do what I posted on the last pageWell, as I said, even renaming, data.acd remains, but in text format (icon with stripes), and not as a data file (blank paper icon).But it's ok, if it's something on my windows...
Love those 60th cars.
Bug report:
Iso Grifo is to small as the Bizzarini GT 5300 was back in ACL times.
I corrected the size back then. Unfortunately the Iso Grifo has inherited the wrong size.
View attachment 1311442
No corrective action possible, because of encryption.![]()
I'm doing some testing to determine the better versions of GT3 cars. First for ai, then for driving. Laguna Seca today, Sebring and Spa to be done next. First up is to compare how they perform as grid-fillers under ai control. On the left are the participating cars (yellow marker here indicates the faster cars). Creator/horsepower is in brackets in the name field. On the right are the laptimes in a 10ish lap run. No changes were made for this test specifically but some of the cars had previously been BOP'd manually (in power.lut) to bring their horsepower into the ballpark (550-600hp). Notable that the urd cars cannot be BOP'd due to encryption, rss cars can (bk cars can't). Unfortunately, AI times for the user's car are not recorded in the leaderboard although times are shown in RaceEssentials, Sidekick etc. (reported to Ilya, says he'll add that back in). User car under ai control is generally faster than the same car under regular ai control (gridfiller) by ~= 1sec. (the other URD 992 compared to mine)
Did a 2nd run (with the C8. It was fast.). FSR 296 is your grid filler winner. The 2022 M4 was faster this time. The URD 992 is sloooow.
View attachment 1311526
Takeaways so far:
- these laptimes are about 2 seconds slower than real world.
I'm aware that aero adjustments can make a huge diff too. I don't do them yet.
- horsepower isn't everything (duh) (as shown by urd 992 in 6th place in first run below).
- we really need an M4. The URD M4 is pokey, and can't be bop'd.
- the fsr ferrari 296 is killing the others.
- the gtp nsx is fast! Too bad it's such a boring looking car.
- confusion on "bm-" cars. Is that Bonny or Binary Motors? Or is Bonny actually Jerry Wei?
- we could use a better Audi R8 LMS evo (and/or II). The fastest R8 is the Kunos R8 LMS with only 519 hp. And faster than the fsr Evo II (576hp) by ~= 1sec.
- RSS Lexus RC F is faster than other RC Fs by about a second.
- I like RSS. They should do one of everything. (and don't start encrypting power.lut!) A 720s GT3 evo from them would be awesome.
- URD needs to un-encrypt power.lut. (please) Their 992 is pokey (fastest 992 but pokey)
- we need a mustang LMGT3.
Remember this was just for ai controlled cars. Next up I'll drive all the cars to determine my laptimes.
View attachment 1311514The first run.
Oh, i can't answer this and need to ask Timo. He started to reworked his old GTR and this car was done before i joined Guerilla Mods. But as i know that Immanuel und Timo talked about the shifter and i think you are right with the H-Pattern shifter. As Timo said, it had a H-Pattern shifter, but like a sequential shifter. you can shift the gears without clutch. this was the predecessor of the sequential shifter. I can talk with timo, if we should change it modelwise to be closer to the real one. But i'm missing some little detail things in the interior too. maybe i can persuade Timo to let me add the little things and change the shifter too.Great looking work. Is it supposed to be the 2004/2005 GTR model? If so, then it should be a H pattern gear shift that looks similar to the kunos GT2 version but as H pattern. Also the display looks very late type, much later than 2005?
Should be transmission gear ratio, engine RPM, tire height, and the ring gear and pinion gear ratioView attachment 1311597
Does anybody know what wretched math operation AC performs when calculating kmh speeds for each gear?
Seinäjoki - v1.10Seinäjoki - v1.10
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"Seinäjoki Street Circuit is a real (temporary) race track in Finland located in Kapernaumi, Seinäjoki City.
Track's lenght 2.0 kilometers, 9 turns." - Keni1
features:
credits:
- 18 pit/grid
- CSP features, lights, grass, etc
- extended weather with "winter wonderland"
changelog v1.10:
- Original track created by Kimmo Kokkonen (Keni1) for GTR2
- Converted with permission by @RMi_wood
- 3d remodeling, grass and track shaders by @pugsang
- Camera by @shi
- Logo, preview and sections.ini by @Fanapryde
- Beta testing by @Breathe , @slider666 , @Masscot , @ZombieBoy1978
- new pitlane AI by @TITI
- reworked some textures
- pole lighting error fixed
- shader corrections
:: DOWNLOAD v1.0 ::
:: DOWNLOAD v1.10 ::
Autodromo di' Napoli - v1.22Autodromo di' Napoli - v1.22
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features:
credits:
- 22 pit/grid w/AI
- CSP, rainFX, VAO etc
- hills, multi-tarmac surfaces, banked corners
changelog v1.22:
- 3dmodel by unknown for rf2
- conversion by @RMi_wood
- extended 3d-modeling trees and phys-road by @pugsang
- camera, semiphore, texture scaling, overlays.ini by @shi
- rainfx by @twobegreen
- some textures by @Breathe
- logo by @Fanapryde
- beta testing by all the above, @mascot and @flyingsaucer
- rescaled textures
- road and other shaders correction
- less advertisement on walls
- more spectators on main straight
- night lighting for buildings
- pit AI adustment by @TITI
:: DOWNLOAD v1.0::
:: DOWNLOAD v1.22 ::
Ok, thanks!Should be transmission gear ratio, engine RPM, tire height, and the ring gear and pinion gear ratio
yep, I deleted the mod because of thatEncrypted mods (free or not) should be boycotted.
That's all !