happy new year to everyone
First problem of the new year. I get a winter look even in summer at the Fiorano track. In August 2023. I'm on csp 1.79. How can I fix?
Whats the difference between Pure's High Res and Low Res versions, regarding performance? Does anyone knows if the HDR version affects the game performance somehow? Or not so much?
Small update to this mod that only makes one small change. If you have my previous version and this addition is not important to you, then you can skip this update. If you do download the update, make sure to disable\delete any track skins from my previous version first to be safe. Please make sure to check folder names so you don't delete a skin from someone else by mistake.
-- Made a change in the way you can switch between a patchy grass look and a green grass look. The old way required people to edit the ext_config file. I changed it so that now you just need to enable a specific track skin thanks to a quick lesson from @The Vampire on how to use this feature.
Whats the difference between Pure's High Res and Low Res versions, regarding performance? Does anyone knows if the HDR version affects the game performance somehow? Or not so much?
None, low res are just easier to download for those with crapy internet connexion, otherwise these are static image. @Peter Boese might clear it all better tho
Whats the difference between Pure's High Res and Low Res versions, regarding performance? Does anyone knows if the HDR version affects the game performance somehow? Or not so much?
There is actually no performance difference in fps. Highres is just using like 136MB of VRAM and like 4GB on disk space. Lowres is using 16MB of VRAM and 800 MB of disk space.
A skin for the LPDesigns Maserati MC20. What a gorgeous car. Too bad it's not GT3. It runs fairly well with the GT3s (as fast in the straights, not as stable otherwise). Actually, for 14 bucks you can get this, the GT3 Mustang and a couple nice Alfa GT3s. I'm not happy that they're encrypted, but they're usable.
EDIT: Put the Maserati logo in, and added a driver (if I'm faking Weathertech, 2 drivers requ'd)
Last night Prosecco sudjested me another idea.
The reason why cars are crashing it is becouse the breacking zone for the pit entry is on the ai line.
You have to record a safer ai line more approcing the pit entry. Shift it a little bit further to the left side of the track, so the cars on the track can drive parallel to a car approcing the pit entry breacking zone.
This is a vehicle that SUBARU participated in Super GT. The vehicle that participated in 2022 was used as a reference. This MOD is a personal production. Therefore, it is less complete than GT7.(Model reproducibility, behavior reproducibility)...
There is actually no performance difference in fps. Highres is just using like 136MB of VRAM and like 4GB on disk space. Lowres is using 16MB of VRAM and 800 MB of disk space.
It still has some 2D stuff, but it's the best you can find at the moment, till someone do one from scratch. At least the layout is accurate to reality (and thats what matters in the end).
It still has some 2D stuff, but it's the best you can find at the moment, till someone do one from scratch. At least the layout is accurate to reality (and thats what matters in the end).
Is there any neck.fx guide out there ?? Because any neck.fx preset i find so far is "too heavy" for me. This means i am a motion sickness guy, VR is not an option, neck.fx is still interesting, but i can`t find a more subtile configuration for me. I would like to optimize it myself, but some options are hard to understand without a kind guide.
Or maybe someone has a very subtile neck.fx ini for me?
Small update to this mod that only makes one small change. If you have my previous version and this addition is not important to you, then you can skip this update. If you do download the update, make sure to disable\delete any track skins from my previous version first to be safe. Please make sure to check folder names so you don't delete a skin from someone else by mistake.
-- Made a change in the way you can switch between a patchy grass look and a green grass look. The old way required people to edit the ext_config file. I changed it so that now you just need to enable a specific track skin thanks to a quick lesson from @The Vampire on how to use this feature.
Curious if anyone using the latest CSP version has tried this update? I just switched to the latest CSP version and now the grass will not change from patchy to green and visa versa when enabling the specific track skin. If I go back to the old method of doing it through the track's ext_config file, it works fine. I'm curious if it's just me or if anyone else has the same problem and if the latest CSP version somehow broke the ability to do it this way.
I have quite a weird issue that only occurs with this car and its parent car, the stock C126 from the same author. No other car is affected. Auto exposure is totally off and the entire game gets way too bright. Below is a comparison of the C126 and some other random car. Does someone have an idea what causes this issue?
i'm pretty sure he talks about 2D trees which are really really not the "AC classical 3D", which are looking way way better even they are basically a 2D texture, not asking for the 3D from TreeFX