Assetto Corsa PC Mods General DiscussionPC 

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you need to edit the geometry of the suspension arms, but since no modder knows the exact data for this unique car, it is easier to copy the geometry of the suspension arms from another car, the one most similar to this car, which does not have similar problems.
Probably best left to someone with experience in this area, methinks...
 
Ok thats good to hear... specially since Asetek is using Simucube hardware, should be similar.

No i dont use the FFB Clip app.
would you mind posting (or DM) me your Simucube and AC settings?

i did a quick test with FFB Tweaks Disabled and the issue is gone on the kunos Maserati...
did you try the HSS Maserati i linked?
The HSS Maserati on Watkins Glen 1960's (Sergio Loro - high road mesh) which is a bit more harsh.
Nothing out of the ordinary there either.
I'll DM you screenshots of my Simucube settings.
AC Settings ? which exactly ? I never use vanilla AC...
I'd recommend using this though:
https://www.racedepartment.com/downloads/ffbclip-app.7910/
 
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First of all a Cozy and Happy New Year to all of you.

Release:
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View attachment 1315870


Anyone else getting all of these errors?
1704207391661.png
 
Ok thats good to hear... specially since Asetek is using Simucube hardware, should be similar.

No i dont use the FFB Clip app.
would you mind posting (or DM) me your Simucube and AC settings?

i did a quick test with FFB Tweaks Disabled and the issue is gone on the kunos Maserati...
did you try the HSS Maserati i linked?

The HSS Maserati on Watkins Glen 1960's (Sergio Loro - high road mesh) which is a bit more harsh.
Nothing out of the ordinary there either.
I'll DM you screenshots of my Simucube settings.
AC Settings ? which exactly ? I never use vanilla AC...
I'd recommend using this though:
https://www.racedepartment.com/downloads/ffbclip-app.7910/
In addition of the FFB Clip, I use also this one : https://www.racedepartment.com/downloads/ffb-anti-clip.65648/
 
In addition of the FFB Clip, I use also this one : https://www.racedepartment.com/downloads/ffb-anti-clip.65648/
does this work in the same way as FFB Clip?
I thought ffb-clip apps weren't meant for DDWs, or even needed? I remember reading it somewhere.
I just output the real forces to my DDW here:

View attachment 1316039
i thought the same, but apparently its still of good use, i remember that ffbclip features a dd mode, where you can set the target NM.

what wheelbase are you using?
 
Anyone able to fix this nonsense? The car looks good apart from phantom wheels and alt-reality physics.
let's hope because the car is aesthetically perfect
CC: alexlockout

So, research led me to this, which means Yuki wasn't far off.

e9-rear-susp.png


But he had two trailing control arms (represented by AC wishbones), and nothing to act as a strut, like in the real car.
For his 2800 CS, Velo, as you'd expect, did his homework much better, and provided a much better idea of what the setup should look like. The cars are very similar in dimensions, so I kept the wishbone and hub mounting points the same, but used the (much) softer road car spring rates and damping.
I also moved the connecting point of the front strut and the front lower wishbone, because -9.5 degrees of castor is excessive, even for a road-going luxury-ish Bimmer. Now -5.9 which is still slow but feels OK.
Lastly, I took 25mm out of that nose-in-the-air stance. You'll need to: CM Showroom, Align using data, and Update Model, if you're concerned about the previews looking correct.

Feedback would be appreciated, and if it's good, I can try to reach Yuki to pass the suggestions back up the line.
Just remove the .txt, make a backup of the original data.acd, and drop it in.
 

Attachments

does this work in the same way as FFB Clip?

i thought the same, but apparently its still of good use, i remember that ffbclip features a dd mode, where you can set the target NM.

what wheelbase are you using?
Fanatec Podium DD1

CC: alexlockout

So, research led me to this, which means Yuki wasn't far off.

View attachment 1316045

But he had two trailing control arms (represented by AC wishbones), and nothing to act as a strut, like in the real car.
For his 2800 CS, Velo, as you'd expect, did his homework much better, and provided a much better idea of what the setup should look like. The cars are very similar in dimensions, so I kept the wishbone and hub mounting points the same, but used the (much) softer road car spring rates and damping.
I also moved the connecting point of the front strut and the front lower wishbone, because -9.5 degrees of castor is excessive, even for a road-going luxury-ish Bimmer. Now -5.9 which is still slow but feels OK.
Lastly, I took 25mm out of that nose-in-the-air stance. You'll need to: CM Showroom, Align using data, and Update Model, if you're concerned about the previews looking correct.

Feedback would be appreciated, and if it's good, I can try to reach Yuki to pass the suggestions back up the line.
Just remove the .txt, make a backup of the original data.acd, and drop it in.
Thanks for this, feels much better now.
The steering wheel rotates around twice as fast as it should, and isn't in synch with our own steering wheels. Is this something you could also correct please?
 
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Fanatec Podium DD1


Thanks for this, feels much better now.
The steering wheel rotates around twice as fast as it should, and isn't in synch with our own steering wheels. Is this something you could also correct please?
Hmm... I play with the steering wheel hidden, so didn't notice that. Having unhidden it, the two are perfectly synced...
But I also have the "Auto adjust scale to match car's steer lock" turned on. If I turn that off, I see the behaviour you've described.
The car has a 792=degree lock, and if I change that it scales the effect, but doesn't fix it. Can I suggest you try that setting?

auto-adjust.png


Else someone smarter than me will need to step up.
 
The car has a 792=degree lock, and if I change that it scales the effect, but doesn't fix it. Can I suggest you try that setting?
STEER_LOCK=792 degrees, (this is the steering angle in one direction only) the total rotation angle will be 1584 degrees. so if your steering wheel has a total rotation angle of 900 degrees (the standard for most steering wheels), then on machines where STEER_LOCK=more than 450 degrees, there will always be a desynchronization between the real steering wheel and the steering wheel in the game. therefore, the setting you specified must be enabled. that's the right decision.
 
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Good to know, has anyone listed the content anywhere? Any advice on how to gather the content? Do you have the whole “kit and kaboodle”?
Probably a good starting point


Also another source

 
I thought ffb-clip apps weren't meant for DDWs, or even needed? I remember reading it somewhere.
I just output the real forces to my DDW here:

View attachment 1316039
The old ffb clip was made by a friend of mine, and he uses it for DDWs too.
I haven't used it myself in a while, but will try the new LUA one when i get some replacement pedals so i start driving again.
 
Good to know, has anyone listed the content anywhere? Any advice on how to gather the content? Do you have the whole “kit and kaboodle”?
my suggestions would be these, though I haven't done any testing concerning BOP:
Hypercar:

Cadillac: I use the one by ACF, skins come either packed with the car or on RD

Ferrari: also by ACF, LM skins by Theophilos

Glickenhaus: URD, skins on RD

Peugeot: Thegost/Flashsacs/Yezhrod, skins on RD

Porsche: also ACF, loads of skins on RD, doesn’t care what car they claim to be for as the base model is the same for at least 4 (!) versions

Toyota: URD, skins on RD

Vanwall: there was one by FSR with a BOP/physics update on RD, skins also on RD

LMP2:

Either URD or Yezhrod, URD skins on RD, Yezhrod skins come with the car

GTE:

Aston, Corvette, Porsche: URD, I think we have all skins on RD by now

Ferrari: Yezhrod, all skins ever used come with the car pack
 
Everything seems to be fine with the mod.
It must be your settings.

View attachment 1316060
great.... weird, but at least racinjoe idea to put highland.dds in extension folder made the grass reappear. But I dont know what the problem is, I re copied one older version of his Bilsterberg that is in Breathes list, that works ok, but as soon as I copy over his new update the grass goes crazy. Have to look into it, but thank anyway. Good to know that its something on my end.
 
Anyone know how to fix when a car is not centered the right place in previews/showroom? (and why is this so often a Mustang thing? ;))

1704225045096.png
 
great.... weird, but at least racinjoe idea to put highland.dds in extension folder made the grass reappear. But I dont know what the problem is, I re copied one older version of his Bilsterberg that is in Breathes list, that works ok, but as soon as I copy over his new update the grass goes crazy. Have to look into it, but thank anyway. Good to know that its something on my end.
I updated the package to fix the incorrect path but if you want to fix it yourself, just open up the ext_config file and search for highlands.dds.

Change this line:

TEXTURE=highlands.dds

To this:

TEXTURE=grass_fx/highlands.dds

Apparently newer CSP versions require the full path whereas the older CSP version I am using just needs the texture file name.
 
Hmm... I play with the steering wheel hidden, so didn't notice that. Having unhidden it, the two are perfectly synced...
But I also have the "Auto adjust scale to match car's steer lock" turned on. If I turn that off, I see the behaviour you've described.
The car has a 792=degree lock, and if I change that it scales the effect, but doesn't fix it. Can I suggest you try that setting?

View attachment 1316055

Else someone smarter than me will need to step up.
Pretty sure I've always had that ticked, but did change PCs a few weeks ago.
This is CM and CSP, so needles and haystacks come to mind... where exactly is that option hidden please?
edit: nvm, just found it: settings/assetto corsa/controls/axis.

And yes, it's already ticked.
Mmm.

Edit 2: the in-game steering wheel rotates out of synch about 50% faster than my own. AFAIK, this is the only car out of thousands that's exhibited this behaviour.
 
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