you are using the "default" Dynamic preview setting without any changes?Yes i do
Tried, did not help.
And it looks correct in the option menu
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But if i press the bottom right and generate.
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What you talking about Willis?
"W,A,S,D" to walk, "shift" to sprint, "ctrl" to duck and "space" to jump.sorry I don't seem to be able to find the answer, with CSP 1.75 walk around mode, after exiting the car what keys should I use to walk around the track? I tried the arrows and they did not work, mouse only allows for rotating the view. Thanks.
Is this mod private or can I download it from somewhereyou interestet on a update of a Porsche 550 Spyder Special?
(Model : The Crew2)
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Happy New Year everyone!!! the livery-project is running behind schedule a little, but steady progress continues as I battle the crappy mapping for this mod. Here's a few fictional liveries that made the cut so far - final touches, decals, colours, etc, to go...Currently in the process of attempting to do same but keeping them simple for the time being... And a bunch of stock colours which are easier to do of course.
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Who would have thought that a spag-bowl could look like this.
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Work remains WIP and really hope to deliver before Xmas.
Sounds like we are the only two who have had it happen to them. I wonder if it's because i'm not using the CSP version of the car since I use an older version of CSP.Yes. I had the odd car flip over at Druids. Something very not right somewhere and that's as far as my faultfinding skills can take me.
Can you share link for correct track? I can't find it.Another great skin
A great track
Thanks
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i made a new mapping for thisHappy New Year everyone!!! the livery-project is running behind schedule a little, but steady progress continues as I battle the crappy mapping for this mod. Here's a few fictional liveries that made the cut so far - final touches, decals, colours, etc, to go...
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Aiming to complete x18 liveries - so that we could have a 24-car-grid (plus x6 liveries from @MisterWaffles).
Feedback welcome...
Happy racing!
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pls send a copy via dm - to see if it helps with paint-cracks showing up on liveries (uncoloured vertices on current map). any updates on the car itself - before releasing a CM friendly-version (new folder-name) when the livery-project is completed? appreciate your assistance, tia.i made a new mapping for this
pls send a copy via dm - to see if it helps with paint-cracks showing up on liveries (uncoloured vertices on current map). any updates on the car itself - before releasing a CM friendly-version (new folder-name) when the livery-project is completed? appreciate your assistance, tia.
The missing link not too many cars from 62 thanksThat's what we managed to invent/create.
Nothing 100% detailed, but for now it's functional.
The versions of the Ferrari 330TR/LM - Fantuzzi design
Number 6 (1962 - Olivier Gendebien - Phil Hill)
Number 10 (1963 – Pedro Rodriguez – Roger Penske)
Now let's test it on the track (BoP).
Those are the correct keys (see the Sir Spats video linked). Arrow keys are forward/backward/strafe left/strafe right.
Perhaps look at your key-bindings to be sure your haven't hi-jacked them for something else?
Or you're running an app that has hi-jacked them?
that's awesome bro thanks... this revised-mapping will certainly make things easier for skinning (far less alignment necessary) - but, if I were to use this map, the new skins will NOT match the existing mod-car that I have. thanks anyways...View attachment 1316829
I hope ist now better but not the best
Why not using steam? It do not disturb me or overwrite the mods...![]()
How are you guy's playing AC? Connected to Steam or not?
I play connected to Steam, but as I am thinking about it, I am not sure why.
Steam is great for current games as they will automatically get updated, but for AC, the updates we do are not ever coming from Steam.
So, the question is why are still using Steam for AC, what would be the best way to use AC outside of Steam?
It happens occasionally with me, too, at Brands Hatch specifically, and I'm also using the non-CSP version of the car and an older version of CSP.Sounds like we are the only two who have had it happen to them. I wonder if it's because i'm not using the CSP version of the car since I use an older version of CSP.
After I finish the track testing (doing an approximate BoP with times and cars from the time), I hope to share.As I always say, it's just an adaptation (with cars that don't exist), but they are all functional. To fill the Le Mans grids (at first), I believe it is acceptable.I don't know if it will need a "texture optimization", if necessary, I'll ask our mate "MrHunt, to try to improve it.The missing link not too many cars from 62 thanks
it's great to see a supercars logo on an actual supercar, not on a shtty Aussie tupperwareHappy New Year everyone!!! the livery-project is running behind schedule a little, but steady progress continues as I battle the crappy mapping for this mod. Here's a few fictional liveries that made the cut so far - final touches, decals, colours, etc, to go...
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Aiming to complete x18 liveries - so that we could have a 24-car-grid (plus x6 liveries from @MisterWaffles).
Feedback welcome...
Happy racing!
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this is it, thank you!"W,A,S,D" to walk, "shift" to sprint, "ctrl" to duck and "space" to jump.
Ha Ha, like the new handbrake function where the button has to be pressed, but the car still moves and can't stand still...The new "headlights shake a bit with speed" option in csp almost caused me epileptic seizures. It must be misnamed, its functionality is "headlights shake and flicker like that machine that mixes paint in the paint shop, as soon as the car moves just a tiny bit". Best turn it off.
Is there more skin for this car? Pace wise seems like a match for the rest of the cars in this era....Released : Chevrolet Corvette C6.R
Author:F302
3D Model: (The Crew2)
3D Model rear light (C6R FM4)
Texture Update : F302 (rework)
Skins: F302 (Body Mapping)
3d work:F302