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Thanks, is it possible to do the same on the windmill from @Gilles75 Beez track.I just rode Lemalands from lemax again. Then I noticed that the blades of the windmill don't turn at all. So I thought I'd just try to do it myself. It worked. For anyone who is interested, simply copy the code and paste it into the configuration file. If you want to adjust the speed, just play around with the speed multiplier.
Code:[WRAP_MESHES_...] NAME = windmill MESHES = ROTATEZ8.0_mlinrot PIVOT_POS = -175.46, 5.84, -353.34 [ANIMATED_...] NODE = windmill WINDMILL_DIR = 1, 1, 1 ; direction of wind to which windmill would react WINDMILL_DIR_EXP = 0.5 ; increase to decrease spinning from almost-sideways wind¹ WINDMILL_DIR_BOTH_SIDES = 1 ; set to 0 to make wind blowing from the back to have no affect SPIN_AXIS = 0, 0, 1 ; spinning axis WIND_SPEED_KMH_MIN = 0.5 ; wind speed at which windmill starts to spin WIND_SPEED_KMH_MAX = 50 ; wind speed at which windmill spins at its highest speed WIND_SPEED_KMH_STOP = 0 ; wind speed at which windmill forcefully stops² LAG_UP = 0.999 ; lag for speeding up LAG_DOWN = 0.999 ; lag for spinning down LAG_BRAKING = 0.98 ; lag for forceful stop SPEED_MULT = 0.4 ; spinning speed multiplier*
I never could that thing rotating.
https://www.racedepartment.com/threads/carrieres-de-beez-1-0.153850/