Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 157,268 comments
  • 51,149,788 views
Also at the risk that I have overlooked something: I have recently had the problem in CM that the Ai cars go to the box after the first round and show no interest in getting out of it. In the quick race and also on weekends. Now I have read that there were other problems with the last cm. A new update came yesterday but the problem is the same.Back to an old version? If so, to which one?
 
Coming soon in the next update "Nissan 300ZX JGTC"
3 new skins
INT&EXT new AO maps
1.jpg
2.jpg
 
Indianapolis 1988 v1.03

Screenshot_ks_ferrari_288_gto_indianapolis_1988_5-1-124-17-49-52.jpg

Conversion from rFactor.

-CSP recommended
-46 pit/start
-AI, cam

Credits & Thanks;
I think Original rFactor Track by HSO (jpalesi)

AC Converted by @shi (shin956)
.lua and font base by @gunnar333
Additional cams by @FerrariFan9
windsock and lua script from gt7_grand_valley (by nobody)
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Breathe

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Reversed pit box position. (Suggestion by FerrariFan9.)

v1.02 changelog;
Fixed holes in the physical road surface. (Thanks @Haunebu52 for the report.)
Additional cams by @FerrariFan9 . (Thanks)
Updated ext_config.ini. (fences)

v1.03 changelog;
New AI line and sidelines by Wakamatospecial78. (Thanks)
Replaced windsock and lua script from gt7_grand_valley (by nobody)
Updated ui and readme.
 
Last edited:
Thank you very much Peter for this feedback, I've actually learned a lot from it.
You think it is still needed to make custom mipmaps for the texture even if AC makes them itself if there's none ? Or did I understood it wrongly and it doesn't generate them at all ?
Idk if AC is creating them. BUT. If you have the possibility to create it yourself, i would always go this way. You have more influence then on how they will look. It depends on the texture itself, if the mipmap just looks too dark or too bright, after the shrinking.

So if you do them manually and check them, you can control the way the small textures will look.
You can also use a better resizing function which takes more processing, but deliver better rezized textures.
 
Thank you very much for taking the time to help me.

Tested these changes, but the Ai did the exact same has before. Can probably try adjusting these numbers
to see what happens. Always nice to learn something new.
View attachment 1328517

Edit
Interestingly if you active the driver Ai for the player car it drives 99.9% of the circuit without issues
only has a slight issue at the hairpin at the very end of the lap.


In an unrelated issue got a notification that CM updated this morning, now there is an unpleasant black border on my track map app.
Tried reinstalling the track and setting map app to defaults but that did not help. It was working fine yesterday.

After you modified ai_hints, did you delete all the "payloads" files from the track's "AI" folder before trying a new race? In this folder must remain only "fast_lane.ai" and "pit_lane.ai". If not, do it and try again!
 
Last edited:
Also at the risk that I have overlooked something: I have recently had the problem in CM that the Ai cars go to the box after the first round and show no interest in getting out of it. In the quick race and also on weekends. Now I have read that there were other problems with the last cm. A new update came yesterday but the problem is the same.Back to an old version? If so, to which one?
AI has nothing to do with CM. AI is CSP.

If the cars get stuck in the pits try to enable this option:

1708100053929.png


Good luck...
 
I dream of a quality 1987 & especially 1989 F1 mod for AC. ASR have a McLaren, but there’s nothing else at all out there. :(

There’s a 1989 mod for rF1 and someone was talking about converting it, to AC here a couple of years ago, but that went silent.

Hey Greg, did you check this hybrid I did with ACFL, skins and six other cars that I found. The other cars are pretty much fillers as they're slower but at least I got a 20 car 1987 grid. And you can add even more if you want.

I did a full season with this combo and it was quite realistic and very enjoyable. Not as polished as ASR or RSS 1990 but beggars can't be choosers. ACFL cars are at least fast and drive pretty much like any Lotus98T based F1 mod. They lose their tyres really fast if you spin or turn the car with gas 360 degrees and if you're having longer races you definitely need pitstops.

In the season I was driving with Piquet and was 6 points behind Mansell after Estoril but I wasn't competitive at Suzuka and Adelaide and finished 3rd after Senna (Lotus) and Mansell. It was very enjoyable season. ACFL costs a few bucks but all other free stuff to download is in the video description. Give it a go!



I would love to have 1985 and 1989 too. Crazy that there is no 1989. Second part of the Senna vs Prost trilogy (1991 doesn't count as Prost's Ferrari was slow as a truck as he described it LOL).
 
I was wondering which are the files that can be modified without a "checksum failure".
I know that KN5 files (track and cars), surfaces.ini (track) and data.acd (cars) should be left unchanged, but are there any other?
 
New Detroit Street Circuit is out for the IndyCar fans - first time this track has been released for free.

 
New Detroit Street Circuit is out for the IndyCar fans - first time this track has been released for free.


That's a fascinating track. I checked and it has completely different looking layout than the original Detroit circuit that was used in F1 1982-1988 and CART 89-91. I've driven that old layout a LOT in AC and quite enjoy it.

I have to give this a go. Thanks.
 
New Detroit Street Circuit is out for the IndyCar fans - first time this track has been released for free.


Due to a misunderstanding - and that I have been, and am, out of the scene for a while- I passed him the old circuit file. It is an old version but I still hope it works until I have more time. Kyle and PAQUITOCR are doing a great job since I don't have the time or mood for AC right now.

In any case, the circuit in the future will have surroundings, more buildings, different types of asphalt with different types of surfaces (bumpy, very bumpy) and textures trying to copy Detroit unique asphalt, with the tyre groove line adding a dirty detail to it.

As for the pit number, the number is 30 - the default by Indycar - and we are waiting to see what IMSA does to fit 40-50 cars in that pit. My idea is to make another pit area or overlap them in the same one.
 
Last edited:
Due to a misunderstanding - and that I have been, and am, out of the scene for a while- I passed him the old circuit file. It is an old version but I still hope it works until I have more time. Kyle and PAQUITOCR are doing a great job since I don't have the time or mood for AC right now.

In any case, the circuit in the future will have surroundings, more buildings, different types of asphalt with different types of surfaces (bumpy, very bumpy) and textures trying to copy Detroit unique asphalt, with the tyre groove line adding a dirty detail to it.

As for the pit number, the number is 30 - the default by Indycar - and we are waiting to see what IMSA does to fit 40-50 cars in that pit. My idea is to make another pit area or overlap them in the same one.
Looking forward to future updates. Already looks good in the present state.
For those who care, here's the sections file (goes in data folder), and while I'm at it, the logo too...
 

Attachments

  • sections.ini
    sections.ini
    871 bytes · Views: 30
  • logo.png
    logo.png
    5.4 KB · Views: 32
Last edited:
Hey Greg, did you check this hybrid I did with ACFL, skins and six other cars that I found. The other cars are pretty much fillers as they're slower but at least I got a 20 car 1987 grid. And you can add even more if you want.

I did a full season with this combo and it was quite realistic and very enjoyable. Not as polished as ASR or RSS 1990 but beggars can't be choosers. ACFL cars are at least fast and drive pretty much like any Lotus98T based F1 mod. They lose their tyres really fast if you spin or turn the car with gas 360 degrees and if you're having longer races you definitely need pitstops.

In the season I was driving with Piquet and was 6 points behind Mansell after Estoril but I wasn't competitive at Suzuka and Adelaide and finished 3rd after Senna (Lotus) and Mansell. It was very enjoyable season. ACFL costs a few bucks but all other free stuff to download is in the video description. Give it a go!



I would love to have 1985 and 1989 too. Crazy that there is no 1989. Second part of the Senna vs Prost trilogy (1991 doesn't count as Prost's Ferrari was slow as a truck as he described it LOL).

the fact that the Williams Honda has a red generic helmet is bugging my OCD 🤣
and no ASR Lotus from 87 ? :p
 
Last edited:
Guys, anyone run into this before. This just started happening. My OCD is going nuts...

1708120631972.png


I've tried changing the outer limits of each setting and it continues to be lop-sided like that.

Edit: I also just noticed that the wind adjuster is doing the same thing:

1708126806437.png
 
Last edited:
the fact that the Williams Honda has a red generic helmet is bugging my OCD 🤣
and no ASR Lotus from 87 ? :p

Yeah. That is bugging me too. I have to get into some graphics modding myself.

The problem is that when you add cars from different makers it ruins the realism of the qualifying/race times. These six cars that I added are already three seconds slower on most tracks (at ai level 99) and constantly take the last positions on the grid in the QF. I wish someone just finished those skins for the ACFL cars so it'd be all consistent. But it's not a huge deal as the added cars are all smaller teams and not top drivers... and they're pretty much just "fillers" now.

For me the realistic QF/race results during the whole season are much more important than the graphics.

As for the results I think it was pretty accurate. This was the situatiion before the two last races.

The real 1987 was just Mansell/Piquet battle. Senna won the street circuits and the Lotus was good but way behind. And so was McLaren that year.

jXJpayx.jpg
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back