- 554

- Braunschweig, Germany
Yeah, but make them only 2 sec. faster not 4 !! please. Otherwise it´s hard to keep up for methank you!! could you do this for all 1988 tracks?![]()
joking (about the seconds)
Yeah, but make them only 2 sec. faster not 4 !! please. Otherwise it´s hard to keep up for methank you!! could you do this for all 1988 tracks?![]()
nooo ^^ its better 4 sec as you still could reduce the AI strengthYeah, but make them only 2 sec. faster not 4 !! please. Otherwise it´s hard to keep up for me
joking (about the seconds)
Right click the green arrow and Get Update
Yikes, I believe mine says something like August of 2020. Guess I should try and find an updated version somewhere.I have "Last Modified: Tuesday, 06 April 2021, 17:55:19"
Of course, I might be in your boat 😂
Great mod. one problem I'm having when i change softer tyre compound the game crashes cheersF1 2007 mod updated to V1
Fixed stuff
-Mclaren calliper being reversed
-Spyker side having a part where no light was cast on and so it was pitch black
-All engine sounds done for all teams (thanks to prophetimus)
-Fixed height ride for all cars
-Fixed steering animation for some cars that had a smaller steering wheel
-Fixed williams leds (thanks to prophetimus)
-New packs of camera (thanks to prophetimus)
-Spyker having multiple skins, vettel skin (thanks to @Barsukas )
F1 2007 mod by Cimmerian Iter - Updates
www.gtplanet.net
in the latest week, when i was visiting his page, my AV system detected something dangerous there (maybe a false positive or a simple strange script in the page), probably is linked to that. Not sure btw.What happened to Chemflummi's page?
Yesterday it was fine, today I got a 404... 🤔What happened to Chemflummi's page?
Yes awesome car!Hi, try this one.. really well done, very immersive.. These new modders are working on the entire season 99 and I think 2024.
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Formula 1999 F399 Update 1.01 Released | Rock The Track Studio
Get more from Rock The Track Studio on Patreonwww.patreon.com
Hi, try this one.. really well done, very immersive.. These new modders are working on the entire season 99 and I think 2024.
![]()
Formula 1999 F399 Update 1.01 Released | Rock The Track Studio
Get more from Rock The Track Studio on Patreonwww.patreon.com
really good, but do you guys also absolutely don't see anything anymore from the digital displays, depending on how the sun (not) hits them? I guess that has to do with too dim digit color/brightness...?Yes awesome car!
Yes, I'm having the problem too. I think it's been reportedreally good, but do you guys also absolutely don't see anything anymore from the digital displays, depending on how the sun (not) hits them? I guess that has to do with too dim digit color/brightness...?
Definetly already most beautiful Matech available 🤩Some news on the GT1 Matech. On an aesthetic level, some things are still missing but I believe it is in good shape (it will be updated over time anyway). This time this car will be part of a much bigger project and this makes me very enthusiastic.
Tell me more of this cosmetic filtering wizardry of which you speak.
Tell me more of this cosmetic filtering wizardry of which you speak.
I think you might have actually disabled cosmetic filtering there (it's active by default), but ... it works! Ta.View attachment 1340319
When you click on the uBlock app on the site, this button that I have expertly and perfectly circled in green is the cosmetic filtering
I just clicked on some of the settings til something worked!
I use adblocker because I don't ask for ads... I never turn off filtering - a lot of extra clicks because of "request" pop-ups, but I don't watch ads.Awesome they found an even worse way to get you to take their stupid ads everywhere. You can't do anything on this site without disabling it either.
Loving the merger, so sick
Edit: Enabled cosmetic filtering with uBlock and got around it.
View attachment 1340282
Road America AI by ParrillaWondering if someone would be willing to try something for me. I love Lilski's Road America, but I have trouble with the ai going through Carousel. A lot of times they want to just run off the track somewhere around the apex of that turn. So I moved the left sideline in on that area and it seems to work pretty good so far.
What I was hoping is if someone could try this out and tell me what happens on their end and also if you notice any drop in the ai lap times. Sometimes when I mess with a track's sidelines, it seems to impact the ai lap times for some reason. You can PM me any results. And BTW, I included the original fast_lane file so no worries about reverting back. Thanks for any feedback...
One other thing because I never know if i'm up to date on my tracks. What is the date stamp you have on the main lilski_road_america.kn5 file. It's possible I have an old version of the track and maybe that's why I have trouble with the ai in Carousel.
Did Piper ever compete in Le Mans or in any races at all.?That's chassis BJS-3, the one that didn't started at Le Mans in 1969. The picture is from the restored version (from 2005/2006), upgraded like all others to current safety regulations (plus a few other spotable things, like the steering wheel, definitely not period correct) That's my main base + some pictures from the Piper GTT and P2 as I guess they probably share some parts here and there.
I'm not convinced cars of the era back in the days had fire extinguisher and kill switches. Also, this is definitely a single seater, and I think group 6 cars (prototypes) must be at least 2 seaters, so they probably changed that too afterwards.
No it not due to technicality in the regulations of that time.Did Piper ever compete in Le Mans or in any races at all.?
Road America AI by RainmakerWondering if someone would be willing to try something for me. I love Lilski's Road America, but I have trouble with the ai going through Carousel. A lot of times they want to just run off the track somewhere around the apex of that turn. So I moved the left sideline in on that area and it seems to work pretty good so far.
What I was hoping is if someone could try this out and tell me what happens on their end and also if you notice any drop in the ai lap times. Sometimes when I mess with a track's sidelines, it seems to impact the ai lap times for some reason. You can PM me any results. And BTW, I included the original fast_lane file so no worries about reverting back. Thanks for any feedback...
One other thing because I never know if i'm up to date on my tracks. What is the date stamp you have on the main lilski_road_america.kn5 file. It's possible I have an old version of the track and maybe that's why I have trouble with the ai in Carousel.