Assetto Corsa PC Mods General DiscussionPC 

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View attachment 1362937View attachment 1362938

PLEASE REPLACE THIS FILE: (add: RPM BAR)



Released : AMG Mercedes-Benz C-Klasse DTM 2005
Author:F302
3D Model Car:RRRE,KW Studios
Texture Update : F302 (rework)
Skins: SimBin ,KW Studios
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer AC Vision GT 1.0
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
Very nice indeed - thanks!
Couple of minor points after a quick drive:
  • The driver's face isn't hidden properly in 3rd person view, but 'Analyse' will pick that up and fix it.
  • The shifting animation timing is laggy and slow. Try this in driver3d.ini for sharper response (BLEND_TIME should rarely be over 100):
Code:
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=210
STATIC_TIME=10
NEGATIVE_TIME=210
PRELOAD_RPM=11000
INVERT_SHIFTING_HANDS=0
 
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Mercedes Benz CLK DTM 2003
some bugfixes
-collider
-some other fixes





ps.before u delete the old version just test it
View attachment 1358673
Hi !

I have noticed 2 issues on your 2003 CLK DTM, first one is the black frame of the windshield through other windows and second is a big part of the back of the driver seat is missing (see picture for the 2 issues), issue of the seat is also on your 2005 CLK DTM.

And if you could explain how to solve the issue of the windshield, i'm interessting because I have to solve the same issue on another car ... Thanks.

1717848222007.png
 
Hi everyone.

I have a question about the ''rt_sebring'' mod. Is it possible to change the grid positions somehow? I'm on pole (Mercedes) but somehow I start the race in P2, slightly behind the BMW. And of course that happens through the whole grid.

edit: I think something similar happens in ''rt_bathurst'' as well.
 

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PARNELLI JONES . . .
On learning of the passing of this legend, I reviewed the circuits we have in AC that reflect the '69 and '70 Trans-Am series.
We pretty much have them all, although I'm not entirely sure that Watkins Glen was quite as narrow as Sergio's 60s version.
But, of course it certainly might have been. I was at Riverside International as a 13 year old boy when Jones won the Mission Bell 200 in October of 1970, and my memories of Donahue, Gurney, Follmer, Savage and Jones roaring past are irreplaceable. The one mod I wish we had a better version of from that series is Pacific Raceway - known as Seattle International Raceway. The SimTraxx version is better than nothing, for sure, but it seems to be a far cry from what talented modders are able to create today. Not sure any of you artists are up for the challenge, but that would be a fantastic old-school circuit to bring into the fold with current day standards. Anyway - just thought I'd plant a seed and see what might come of it, if anything.
Cheers to Parnelli Jones, and have a good one guys.
I know nothing about the track so I doubt I could do it justice as a whole, but this was just a quick grass texture fix I applied just to see what could be done. Don't judge too harshly because I only spent about 10 minutes on it, but would it interest you?

Before:
pacific1.jpg


After:
pacific2.jpg


Like I said, i'm not the guy to ask about creating and adding trackside objects and other things the track needs, but if you would be happy with something as simple as some texture adjustments, I could probably help.
 
The ads-related problems that many folks are experiencing are almost certainly related to Google changing the framework in which extensions are created. The new framework is called Manifest V3, replacing V2. It's a pretty controversial change, cos it specifically limits how an extension can change a web page, so, ad-blockers are square in its sights. Google IS an (s)(b)ad company, so...
The changes began to be phased in, beginning June. Chrome will DROP support for V2 extensions, Firefox will support both.
Choose your weapons, ladies and gentlemen :)

I use Firefox since...forever and never used another browser, i never had any problems with it and it has all that Chrome has a hundred times better, i cant understand why users dont use Firefox.
 
I use Firefox since...forever and never used another browser, i never had any problems with it and it has all that Chrome has a hundred times better, i cant understand why users dont use Firefox.
I was using firefox until chrome came in and was using 1/10 of memory firefox used back then.
 
I use Firefox since...forever and never used another browser, i never had any problems with it and it has all that Chrome has a hundred times better, i cant understand why users dont use Firefox.
I use Firefox as well, and while it has minor issues like RTX Super Resolution bugs with each passing update, it is indeed faster (by about 30-35% memory wise) and Mozilla values your privacy.

I wouldn't go back to Chromium based browsing - especially with the advent of Google attempting to make ad blockers impossible to use on their platform via Manifest V3. I suggest others consider the same.






On topic of AC - I've had strange floating skidmarks and grass particles since this last CSP update. The skidmarks "float" above the circuit and almost "fold" sometimes - and the grass particles fly through the air about 10 feet above the circuit.

This must be CSP screwing up - does anyone know of the exact settings to disable this behavior? I already have disabled the new "overlap" skidmarks feature as it breaks a ton of tracks' surface rendering, Reboot Team tracks included.
 
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The Piper GTR is on its way for a (big) update, so if any of you find something worth mentioning that needs tweaking, I'm interested right now :)

So far, we have new Lods, Masscot's shadow fix, windows changed, physics update and... a surprise :D
If we could crowdsource a better shifting animation then the VR experience would be perfect. I've exhausted my own library of animations, but I'm sure there's a 1970s/1980s F1 car somewhere with a great match.
 
Can anyone help me identify if this is a problem with my settings or the track: this white track surface on rt_mont_tremblant that fades away as you get closer. I'm using the recently posted 1.5 version, but I saw this on the prior version (and also rt_sonoma).
 

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Can anyone help me identify if this is a problem with my settings or the track: this white track surface on rt_mont_tremblant that fades away as you get closer. I'm using the recently posted 1.5 version, but I saw this on the prior version (and also rt_sonoma).
Heat shimmer?
 
If we could crowdsource a better shifting animation then the VR experience would be perfect. I've exhausted my own library of animations, but I'm sure there's a 1970s/1980s F1 car somewhere with a great match.
I'm looking, I'm looking... But I'm not much into F1 so I probably don't own all the possibilities.
cockpit_lr please :)
Ah, good point!
Can anyone help me identify if this is a problem with my settings or the track: this white track surface on rt_mont_tremblant that fades away as you get closer. I'm using the recently posted 1.5 version, but I saw this on the prior version (and also rt_sonoma).
Lod loading too early ?
 
thats brands hatch right?
It is indeed.

Obviously theres the one being worked on which I hope will be done soon but its looking like a straight GTR2 port of the early 70's. I'm aiming for late 60's version which seems to be slightly more sparse.

There is the late 70's, early 80's version (unless I'm wrong) from the F1 games which would be awesome to port over.


Casually teasing a Monaco Trossi
1717881654632.png
 
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Recently I drove Jim Pearson's Dundrod 1955, both in AC and RF2.
View attachment 1363161
When doing the same for Isle of Man the Jim Pearson version in RF2 is much better than the version I have in AC.
Do we also have Jim Pearson version in AC?
If you have good reputation in track making, You can ask Jim Pearson if you could get permission to convert the rF2 versions. But the rF2 version has been converted against his wishes so idk how well it would go.
 
Recently I had to put aside conversions for a bit (and dedicate some time to track testing to relax).

In addition to the USAC/Indy/CART models (1980s)...work is still open on adding cars from 1976 (shared in part, Copersucar and Tyrrell P34), mod pack 1977, 1978, 1979, 1980, 1981, addition of cars (1982, 1983), adjustments to the 1989 mod pack (which was a little out of size, in all cars, which required a lot of work), the same will have to be done (1985 and 1987)

As I saw in the posts, a lot of new things in the CART/Indy mods.

You can see my versions (both in videos that I already made to test on the Indianapolis track) and in pints.

We try to do our best, it's not always possible, first because I don't know how to convert a car completely (I always do a partial conversion), then I pass the models on to our mate "MrHunt" to try to improve the textures whenever possible (sometimes there are problems that don't work. are solvable ), upon return I make possible changes to the "DATA" folder to make the car "competitive", similar to the "Indy 500" race in which it ran.

Below is a print of the cars from the USAC pack (70-73), which includes the McLaren M16B version (by HSS), where I made a small modification for myself (in the width of the front and rear axles, according to what I saw and I analyzed the photos, I could be wrong, but I think it was a little narrow (for those who have the original model).

Most of the models are from other simulators, the 1971 McLaren version (85 and 86) (I had to adapt it), as I saw it nowhere.

**Chaparral 2k Indy 500 model (1979-1981), in print a skin from 1980, basically converted by "lorelord" after updates were made by "MrHunt".
It remains to adjust the physical "DATA" folder and test with possible "adversaries" of the car between (1979-981), to be done (which will be adaptations), as there is no model from that year.

**Pack CART (84-86), we still need to adjust tire textures and try to adapt many missing skins (1984). Then go to 85 and 86.

**USAC Pack (1964-1966)Most are adaptations of the Lotus 38 model (Eagle and Lola), as well as the skins of these modelsLotus 34 (1964) also an adaptation, as is Watson (1964)Lotus 38 (1965/1966) original by Legion

**Pack CART (87-88-89).Cars from the 1988 pack (Lola, March and Penske "Oval"), but the road corse version is also ready.Then, perhaps adapt the 1990 and 1988 model (and recreate the 1989 season).1987 models can be adapted from 1986/1988 models
big work
!!
 
Hi guys, I'm the only one that on Nordschleife I have these strange shadows (that is moving with car)?

Screenshot_ks_ferrari_488_gt3_ks_nordschleife_9-5-124-0-39-1.jpg
Screenshot_ks_ferrari_488_gt3_ks_nordschleife_9-5-124-0-40-15.jpg


I tried to:
  • remove all extensions
  • remove all skins
  • back to Kunos vanilla track folder
  • change filters
  • back to previous CSP

Nothing works. Sincerely I didn't notice that before, so I'm sure that is something that is changed recently.
Obviously the problem does not occur in other tracks, and it don't depend from used car.
 
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