Assetto Corsa PC Mods General DiscussionPC 

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sx LeMans v2.8 - 15 June 2024
-added 2024 banners and ads
-use 24h layout and activate 2024 skin
on MediaFire or GoogleDrive
lemans_v28.png
 
what grey tint are you talking about ? it looks very natural like this. maybe reinstall AC, your settings must be messed up
I'm not reinstalling AC just because I don't like the look of one PPF.

EDIT: That being said, I think I could learn to live with it. And by the grey tint I meant low contrast, I now tested by driving during in a pitch black night, on a track without lights and turned all the lights off the car. The car still wasn't completely black inside, but I guess this might be realistic - I'm just not used to that.
 
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A bit more contrast wouldn't hurt, though:

1718469747605.png


No wonder it seemed a bit low contrast, all the other PPFs I have use contrast=1 or even more, this Phizm LCS uses 0.9.
I think I could love this just by increasing that.

EDIT: Yep, just increasing contrast from 90% to 93% made a world of difference. 👍
 
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BMW V8 LMDh WEC Steering Wheel V1
1718468208123.png

1718468337602.png

1718469396832.png


3d model created by me. Credit me whenever you use it for your skins!
Thanks to Schmawlik regarding LUA code to move the original display and the steering wheels nodes, as the new one it's more up than the old.

It's not that great quality, i never made a steering wheel from WEC with these light emissive buttons, and there were 2 different wheel buttons for this one and it was quite to texture, apart that this one has 15 LEDS while the Cosworth MK3 has 10. Feel free to edit the textures, the shaders and the code as you want.

 
A bit more contrast wouldn't hurt, though:

View attachment 1365089

No wonder it seemed a bit low contrast, all the other PPFs I have use contrast=1 or even more, this Phizm LCS uses 0.9.
I think I could love this just by increasing that.

EDIT: Yep, just increasing contrast from 90% to 93% made a world of difference. 👍
Screenshot_rss_mph_protech_p96_v8_sx_lemans_15-5-124-20-4-20.png


Screenshot_rss_mph_protech_p96_v8_sx_lemans_15-5-124-20-5-24.png


Maybe give C13Aegis a try ;) These are non-edited captures directly out of the box.
 
of all the LCS filter I tried when using the Default Weather option instead of Pure this one had my preference: https://www.overtake.gg/downloads/vision-reality-lcs.68512/
I liked it, but it dropped my FPS way more than I liked. I have FPS limiter at 90 fps and I rarely see any dips below that, but in TV cam views with Vision Reality I was below 70 fps most of the time. When driving it stayed above 90, though.
 
Released : AMG Mercedes-Benz C-Class DTM 1995
Author:F302
3D Model Car:RRRE,KW Studios
Texture Update : F302 (rework)
Skins: RRRE,KW Studios
Sound: (Placeholder) Kunos Alfa 155 DTM
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer AC Vision GT 1.0
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
knowing bugs: LOD´s ,2 Missing Liveries #22 and #24(not in Raceroom)
maybe ACTK make better LODS😆

__custom_showroom_1718227868.jpg


REPLACE THIS:
Wiper Animation LOD_B-LOD-D
 

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For me its Pure_Life_LCS that works best
 

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Released : AMG Mercedes-Benz C-Class DTM 1995
Author:F302
3D Model Car:RRRE,KW Studios
Texture Update : F302 (rework)
Skins: RRRE,KW Studios
Sound: (Placeholder) Kunos Alfa 155 DTM
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer AC Vision GT 1.0
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
knowing bugs: LOD´s ,2 Missing Liveries #22 and #24(not in Raceroom)
maybe ACTK make better LODS😆

View attachment 1365180

REPLACE THIS:
Wiper Animation LOD_B-LOD-D
I think this is a better driver scale/posture/shifting animation.
Feet now on the pedals, hands better grip on the wheel, hand much closer to the shifter with a more natural shifting animation.
Remove the .txt extension and put in the animations folder, overwriting.
Swap this timing and preload into data/driver3d.ini (unpack the data first).
Preload increased massively to effectively disable it, as early preload can look odd with sequential shifts.

Code:
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=330
STATIC_TIME=10
NEGATIVE_TIME=300
PRELOAD_RPM=20500
INVERT_SHIFTING_HANDS=0
 

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Released : AMG Mercedes-Benz C-Class DTM 1995
Author:F302
3D Model Car:RRRE,KW Studios
Texture Update : F302 (rework)
Skins: RRRE,KW Studios
Sound: (Placeholder) Kunos Alfa 155 DTM
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer AC Vision GT 1.0
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
knowing bugs: LOD´s ,2 Missing Liveries #22 and #24(not in Raceroom)
maybe ACTK make better LODS😆

View attachment 1365180

REPLACE THIS:
Wiper Animation LOD_B-LOD-D
1718491424329.png
 
Released : AMG Mercedes-Benz C-Class DTM 1995
Author:F302
3D Model Car:RRRE,KW Studios
Texture Update : F302 (rework)
Skins: RRRE,KW Studios
Sound: (Placeholder) Kunos Alfa 155 DTM
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer AC Vision GT 1.0
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
knowing bugs: LOD´s ,2 Missing Liveries #22 and #24(not in Raceroom)
maybe ACTK make better LODS😆

View attachment 1365180

REPLACE THIS:
Wiper Animation LOD_B-LOD-D
First of all, THANK YOU!

I saw the DTM in person and I also sat in one of my favorite vehicles.
Skin #22 and #24 are in the making
 
Random, sort of. Some of you know my memory is getting pretty bad.

Anyway, I'm noticing that there are many absolutely beautiful tracks that are marred by one or two really ugly as$ tree(s). Makes me sad and is so horribly distracting/immersion breaking.

Can you guys remind me of the workflow to change out that tree with something of better quality.
Software and the process/workflow?

Back when I was making tracks I remember purchasing SimEd3d (I can't ever remember the actual name).... Would that be the 'software' to do this?

I can't remember. So frustrating (personal memory issue sad face ...)
 
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Random, sort of. Some of you know my memory is getting pretty bad.

Anyway, I'm noticing that there are many absolutely beautiful tracks that are marred by one or two really ugly as$ tree(s). Makes me sad and is so horribly distracting/immersion breaking.

Can you guys remind me of the workflow to change out that tree with something of better quality.
Software and the process/workflow?

Back when I was making tracks I remember purchasing SimEd3d (I can't ever remember the actual name).... Would that be the 'software' to do this?

I can't remember. So frustrating (personal memory issue sad face ...)
Sometimes changing an ugly tree can be as simple as changing the assigned texture which can easily be done via a track skin. In my experience, this typically works better if the trees are Y-trees and not X-trees. When changing a texture, I always have issues with getting the tree trunks to line up right with X-trees and I end up with double trunks. For whatever reason, I don't have a big an issue with that on Y-trees.

As for changing the actual tree model, I can't help you with that. You'll need help from one of the track making experts and i'm not one of them.
 
Put a decent bit of work into Walt Disney World Speedway and its looking much better. I got the AI issues sorted out and fine tuned a little bit. I also separated out all of my objects properly and added proper shaders to them. I'm still waiting on permission and was only able to find his youtube channel to leave a comment on as his facebook and site have been deleted.
 

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Put a decent bit of work into Walt Disney World Speedway and its looking much better. I got the AI issues sorted out and fine tuned a little bit. I also separated out all of my objects properly and added proper shaders to them. I'm still waiting on permission and was only able to find his youtube channel to leave a comment on as his facebook and site have been deleted.
nice start...
about those shaders however looks way overblown. If you are using 3dsimed to convert, the default ambient and diffuse of 0.5/0.6 is way too bright for AC. I suggest trying to normalise to about 0.25/0.25
 
its online on ACTK Version 1.1
Idle conjecture. In service of "how could we solve the LODS sitch?"
He's SO quick with LODS. At odds with what folks here have said, namely that manual LODS are ALOT of work.

1. Might have a scripted, automated Blender workflow << my bet.
Opens the possibility that someone with Blender chops could replicate this and "open source" it.

2. Might have an employer with a SimplyGone license that he has access to. ("pro" 3D guy?)
Are there any definite tell-tales of the SG process that are visible in his LOD output?
 
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Idle conjecture. In service of "how could we solve the LODS sitch?"
He's SO quick with LODS. At odds with what folks here have said, manual LODS are ALOT of work.

1. Might have a scripted, automated Blender workflow << my bet.
Opens the possibility that someone with Blender chops could replicate this and "open source" it.

2. Might have an employer with a SimplyGone license that he has access to. ("pro" 3D guy?)
Are there any definite tell-tales of the SG process that are visible in his LOD output?
I suspect a 3rd option. He does practically nothing and post mostly the same car in her own site with a new link to redirect the downloads from GTPlanet to his favor.
PS not a joke, I really suspect it. And I don't think it's funny hahaha. No, really.
 
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