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Sometimes changing an ugly tree can be as simple as changing the assigned texture which can easily be done via a track skin. In my experience, this typically works better if the trees are Y-trees and not X-trees. When changing a texture, I always have issues with getting the tree trunks to line up right with X-trees and I end up with double trunks. For whatever reason, I don't have a big an issue with that on Y-trees.Random, sort of. Some of you know my memory is getting pretty bad.
Anyway, I'm noticing that there are many absolutely beautiful tracks that are marred by one or two really ugly as$ tree(s). Makes me sad and is so horribly distracting/immersion breaking.
Can you guys remind me of the workflow to change out that tree with something of better quality.
Software and the process/workflow?
Back when I was making tracks I remember purchasing SimEd3d (I can't ever remember the actual name).... Would that be the 'software' to do this?
I can't remember. So frustrating (personal memory issue sad face ...)
As for changing the actual tree model, I can't help you with that. You'll need help from one of the track making experts and i'm not one of them.