Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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An old adage states that if you cannot defeat your enemy, you must join him.

Supposedly the objective of our friend is to get clicks at the expense of the effort (and apparently without asking permission) of others, right? Well, to help spread his job, something as "easy" could be done as having someone from this forum (preferably the affected modder) "borrow" their LODS to include them in their new mod and post it here with the notice "improved with the selfless help of ....."(include on the dotted line some of his multiple identities), so that no one would be "obligued" to click on the page of the unmentionable...

I leave the idea there... 🙄
Pay with the same coin is what it's called.

The only difference is ACTK's target is that big amount of people not registered in GTPlanet, so he "facilitates" our content "improved" outdoors.


I think the best and fair way so far to do his thing would be to collab with creators and share the same link to avoid making doubles of each mod that usually are in improvement process.
 
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I've already asked him how he makes LODs, he uses blender to delete objects and an external program that specializes in creating LODs but he won't tell me the name, but the difference is enormous.

LOD c original 39918 faces
View attachment 1365292

LOD c ACTK 18004 faces
View attachment 1365293

far fewer faces, yet far better
there's plugin for blender that creates LODs with 1-click. Then probably you can export it with another plugin that export files in kn5. I'm not an expert in 3D nor i ever made LODs for cars, but it just worth a try if anyone is interested in it since Simplygon-is-gone
 
Pay with the same coin is what it's called.

The only difference is ACTK's target is that big amount of people not registered in GTPlanet, so he "facilitates" our content "improved" outdoors.


I think the best and fair way so far to do his thing would be to collab with creators and share the same link to avoid making doubles of each mod that usually are in improvement process.
Maybe it would be enough to contact him, I ask him quite regularly for modifications and he does them without any problem, so rather than considering him as an enemy he would do the LODs if a modder asks him?
 
One more update to a Reboot Team track for today - Zolder v. 1.3, with quite an extensive changelog. I hope that z-fighting people were compaining about was mostly fixed :)

Changelog:
  • modified some meshes to reduce z-fighting
  • modified some camera FOV settings in some camera sets to reduce z-fighting
  • changed marbles visuals to make them look better
  • fixed asphalt UV mapping in some places
  • reworked fences along the track (added fence detail meshes, reworked texture)
  • tweaks to windmills (added blinking lights, changed timing to desync them)
  • reworked starting lights to proper vanilla compatible version
  • added racing flags functionality to some lights along the track
  • fixed some meshes which were one sided and supposed to be two sided
  • changed visuals of power cables
  • fixed long grass in place above the tunnel
  • changed some values of grass to make it look better
  • added proper physical mesh to the mod
  • redefined surface properties of some surfaces
  • fixed global sponsor texture assignment to some objects
  • fixed barrier color and UV mapping in pit zone
  • fixed broken UV mapping on some advertisement objects
  • added digital clock to the start/finish gantry
  • added colidable cones to some places along the track
  • fixed "telegraph lines" on trees and treewalls
  • added new solar panel textures
  • updated loading screen screenshots
1.jpg


Download here or from CUP system when available...

More info about the update at my Patreon...
 
I think this is a better driver scale/posture/shifting animation.
Feet now on the pedals, hands better grip on the wheel, hand much closer to the shifter with a more natural shifting animation.
Remove the .txt extension and put in the animations folder, overwriting.
Swap this timing and preload into data/driver3d.ini (unpack the data first).
Preload increased massively to effectively disable it, as early preload can look odd with sequential shifts.

Code:
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=330
STATIC_TIME=10
NEGATIVE_TIME=300
PRELOAD_RPM=20500
INVERT_SHIFTING_HANDS=0
thx to you
 
Already ask this at the Overtake but no reply, maybe here a guy can help me. The carburetor backfire from the bugatti 32 tank is not working anymore, how to fix this or is this another secret adjustment in CM to enable this great effect.

Could be that you need a older version of CSP? roll back 1 or 2 versions earlier
 
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it's been out a while to be fair it was out before Le Mans around April time
Ah ok, definitely missed it then 😅

Question: Were did you get that rear wing for the Peugeot? It's not in the options of my car. I have v1.2.
It comes with a skin, available on RD/Overtake.gg, so it's a visual thing only.

I'm hoping that URD will eventually update their model and the physics so that wing does play its part.
 
Maybe it would be enough to contact him, I ask him quite regularly for modifications and he does them without any problem, so rather than considering him as an enemy he would do the LODs if a modder asks him?
There again, how many times do we have to explain to you that it isn't the modder's prerogative to contact the guy modifying their **** but the other way around ? Jesus man you'll never get it
 
1718536163341.png


In this case there are errors in the original LODs. In AC it is better to reduce the number of objects first, trying to adequately dose the number of polygons. In this case in LODs C and D there are more objects than necessary when the car is far away in our view, so they should be reduced. Our French friend, however, has only sweetened the pill: for example 11 objects and 8010 polygons in LOD D are still excessive. When you load this LOD the car is so far away that we doesn't even understand what it is. Of course, it is true that this may not have much of an impact on performance, but optimization requires being meticulous. Some things may not be noticed in a practice, but in a nice full grid they are.

However, this doesn't mean that he can do whatever he wants. The community is not a jungle, and no one here hates anyone. This is something now considered strange: morality. If someone entrusts him with something, that's fine, but he's the one who has to ask the author (and I'm sure no one would say no in this case). The fact that "he can't because he has been banned" well, we all know he's watching us. And frankly @JK1977 , after all the work he does, I don't think he deserves a "CRAP LODS".

Talking about ripped mods: better not to investigate what development houses do with mods.
 
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Released : AMG Mercedes-Benz C-Class DTM 1995
Author:F302
Thank youuu Like the 3 Mercedes a lot

But i couldnt find this one under the brand Mercedes-Benz
think this is the problem, changed the brand to what the 2005 ui_car.json has and it appears now also under Mercedes-Benz
2nd screenshot shows a message I got when i wanted to start a Weekend with the 95DTM car as selected car to drive
I’m already on the recommended 1.79 version,
oh then I dont know sorry
 

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Ah ok, definitely missed it then 😅


It comes with a skin, available on RD/Overtake.gg, so it's a visual thing only.

I'm hoping that URD will eventually update their model and the physics so that wing does play its part.
You be waiting a long time for URD to update that MOD
 
what do people think of Suzq ON YOUTUBE? seems to be making money on youtube from stealing free and paidmods, editting and re-releasing. seems to mash up acfl and rtt mods or is he/she genuine? have only tried ferrari so far.
 

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Where can I find this filter?

/edit: Do you mean this one?

 
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Hi Forum. Can someone tell me which mod use this folder? cf_cadillac_lmdh.
I found three skins on RD for 2024 LeMans but I can't found the mod.
Thanks.
 
WTCC seat leon skin

for the version by 101creative


This skin was 70% complete when i took it on and finished it so credit goes to @24H for doing that. i have just finished this skin off in my own way.

CM DRAG AND DROP

kn5 included as you will need it due to windows and many shader values changed.



Screenshot (603).png
 
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BMW V8 LMDh WEC Steering Wheel V1
View attachment 1365086
View attachment 1365087
View attachment 1365088

3d model created by me. Credit me whenever you use it for your skins!
Thanks to Schmawlik regarding LUA code to move the original display and the steering wheels nodes, as the new one it's more up than the old.

It's not that great quality, i never made a steering wheel from WEC with these light emissive buttons, and there were 2 different wheel buttons for this one and it was quite to texture, apart that this one has 15 LEDS while the Cosworth MK3 has 10. Feel free to edit the textures, the shaders and the code as you want.


New V1.1 version to fix the slip tyres LEDS. I'm still seeing what's the issue with the standard physics. At the moment this only work with csp physics. Sorry.
 
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sx LeMans v2.9 - 16 June 2024 - sorry for timely update
-some config/light changes
-added missing pieces for 2024 skin (24h layout + 2024 skin)
Mediafire or GoogleDrive

sx LeMans v2.9 - 16 June 2024 - sorry for timely update
-some config/light changes
-added missing pieces for 2024 skin (24h layout + 2024 skin)
Mediafire or GoogleDrive
i don't know why i have "Error 0x8000FFFF"...is it just my problem?
 
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