Assetto Corsa PC Mods General DiscussionPC 

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Korean update:
KIA STINGER AWD aka BMW killer

50411292117_7ab6950e04_b.jpg


Data:
https://www.automobile-catalog.com/tire/2018/2534105/kia_stinger_3_3t_gt_awd.html

Colors:
https://colorndrive.com/ph/touch-up-paint/kia-stinger?year=2018&baseColor=

Download:
http://www.mediafire.com/file/41vctp98jo8dom5/dr_kia_stinger18_AWD.7z/file

Enjoy,
Mike
Does anyone have working link for this mod? :(
 
The Porsche 911/946 is now on the GTPlanet
This car mod is based on the Kunos Porsche 911 Carrera RSR 3.0. Please note that the mod still has some bugs, and further changes will be made in the future.
View attachment 1365558
Download GTPlanet
OR
Download Patreon
for a noob like me, could you please explain what are the main differences to the kunos car? thx!!
 
Is it only on this track? If so, maybe redownloading and installing it manually would help, in case the files were corrupted somehow the first time.
As I said, this behaviour of playing online eating less RAM than singleplayer (no AI) is repeated everywhere, but this track seems to blow up my PC somehow. And this weird thing with replays influencing the loading time is beyond me ... This is getting me a bit worried tbh
 
Does anyone have Chivas's 1999 R34 JGTC Skyline? only been able to find links for the 03 one, every one I find for the 99 is broken don't know if I missed some drama with it or not. Also any 97,98 or 99 Supra JGTC's, currently I have Kuldo's one from Patreon, the Be-modding one, and the misamisa one but I believe there is one other one out there can't remember who by though.
 
shi
Autódromo Parque dos Pinheiros v1.01

View attachment 1363865
Fictional circuit in Brazil.
Conversion from rFactor.

-CSP Recommended
-2 layouts (GP/ Short)
-40 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
Original rFactor Track by Paulo Taveira
-I have tried to contact him but have not been able to. I thank him for his work.

AC Converted by @shi (shin956)
AI by IMEAN
logo.png by @Fanapryde
.lua and font base by @gunnar333
Crowds texture by @Kniker97
tree, marshall and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe , TITI

Download (mediafire)

Enjoy.
Converted upon request by Patreon member Mateus.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

Updated fence texture by @Masscot . (Thanks)

Autódromo Parque dos Pinheiros v1.01
The link is in the quote.

v1.01 changelog;
Updated fence texture by @Masscot . (Thanks)

Screenshot_f1_2026_parque_dos_pinheiros_13-5-124-19-31-1.jpg
 
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TIL a new English word from a French fella. Merci monsieur :)

Honestly? I'm not wild about it either, but I thought it was a "dark-mode" style choice by @Breathe, and he's put SO much work into an insanely valuable resource, that if he painted it green with purple spots, I'd just be like "That looks nice." and be on my bicycle 🤪
I'm really grateful for all the work he's done, but as someone with glaucoma, it's difficult to read.
 
question.

In some of the F1 cars, I do some aero upgrades through csp object replacement feature. That won't cope well with lods right?

Since I do a lod for the mclaren, which has the dong pointed Downard, if the AI use the skin that replace with the mid season one that has some viagra on it, then switching from lods in a player pov will just see the dong moving up and down ?

No way to somehow "include" an object replacement on lods?
It depends on how you implemented them. Consider that each object replacement works on a specific LOD, so if you assign it to LOD_A it will only be valid for LOD_A. Therefore, and perhaps I would also say unfortunately, we need to extend the addon (in this case the aero upgrades) to the other LODs too. For a matter of optimization it would be better to create the addon and then modify it to make it consistent with the LOD. Obviously once you have created addon A, let's call it that, the others can easily be .kn5s without textures since they will be loaded from the main .kn5.

No way to somehow "include" an object replacement on lods? -> Yes you can, as mentioned before, in the same way as it is carried out on LOD_A

Below you can see how I set up the same reasoning for the speedlines for the rss 36 gtn. Speedline is the addon for LOD_A, speedline_b is used for the LOD_B ecc... :D


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1718643956904.png
 
Hello everyone! I've been having the weirdest issue, I'm really curious if this is known or anyone has already had it.

To give a bit of context, I was trying out VR and messed with a lot of settings. Also, I very rarely play single player and may have never noticed this issue.

Now, the issue: I first noticed this on this track https://www.overtake.gg/downloads/braga.68831/ : What happens is, I try to load this track on single player, with a kunos car, and when it reaches Miscellaneous Preparations - Replays my whole PC bogs down and completely freezes, to the point of me having to force restart it everytime. After some tries, I saw that what was happening is the game eats both all my RAM and VRAM, all 32GB and 8GB of it respectively. On the rare occasions that it goes through without freezing, CM gives an error due to "Memory Allocation".

I remember entering a server with friends in the past with this track and didn't have this issue whatsoever, it ran flawlessly. It seems my game eats more RAM on single player than on multiplayer (which is weird to me) but on this specific track it completely kills my PC.

Something I've also notice, if I turn down some replay quality settings, it goes through (still eating RAM like crazy).

I'm sensing I may have broken something while trying VR, it came to the point where CM would launch the original AC launcher with that awesome intro.

I'm lost. Does anyone have any clue? Already tried removing both CSP and Pure and install again, still happens.
Try editing the models_ ini file of the layout you are using and removing the tires_new1.kn5 entry (3) then rename the one below 3, so they are all ascending without any number missed. See if that helps, if it does then it is down to the collideable tires.

1718647533818.png
 
Try editing the models_ ini file of the layout you are using and removing the tires_new1.kn5 entry (3) then rename the one below 3, so they are all ascending without any number missed. See if that helps, if it does then it is down to the collideable tires.

View attachment 1365697
Thank you! LeBluem had already told me about it, those collidable tyres really hog the memory. However, If I leave it as is and enter a race with 17 AI cars, it won't even reach 7GB of usage and all loads seamlessly.

I've heard about CSP having memory leaks, have I stumped into one? I'm running 0.2.4p1 (already re-installed it twice lol)
 
Hi. Does someone know which preview setting has been used in this photo?
View attachment 1365636
The Showroom and preset are here.
Guess somebody else then. Sorry for the confusion :embarrassed:, not in 30days on my PC, but I guess the @Breathe splendid track listing will helping.
@Teddie I will try next weekend to see what the right track it is.
Almost certain you mean the @Rainmaker87 version. For me, that's the best of the bunch by a long margin.
CC: @Teddie

I can't even remember doing Mexico 67 for AC :)
Yeah, I can't remember the 60s either 😂
 
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Thank you! LeBluem had already told me about it, those collidable tyres really hog the memory. However, If I leave it as is and enter a race with 17 AI cars, it won't even reach 7GB of usage and all loads seamlessly.

I've heard about CSP having memory leaks, have I stumped into one? I'm running 0.2.4p1 (already re-installed it twice lol)
I think there's some trickery going on with CSP maybe when more cars are loaded, not sure though. If you remove the tires from sections.ini and anything after ; in camera_facing.ini it becomes vanilla compatible, you could try single and multi player there and see if same results just for testing sake? If you can even be bothered hah!
 
That one is quite nice! Thank you Andrevr.
Have you also considered this version here?

 
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