- 856

- Germany
- JK-1977
nope because of animated suspensionssorry for commenting old post. but, have you released these cars?
nope because of animated suspensionssorry for commenting old post. but, have you released these cars?
I can only say, everything is fixed in the upcoming Pure LCS.
I decided to have a different strategy for Pure LCS than in Pure Gamma.
Like for the sunblinding shader i found a much more efficient code to determine the appearance of the sun in the camera. So the shader does actually have nearly no influence on CPU and GPU. Also i decided that it doesn't produce extra graphics, it just controls postprocessing parameters in the Pure ppfilter scripts.
Also it is now compatible with the VR SPS mode, which give many fps back.
All of Pure's shaders (sunblinding, landscape, groundfog and lightning) are compatible with the VR SPS mode then!
My strategy for Pure LCS is: "use the simplest and the most effective way to produce a nice look".
So it already has less CPU and GPU consumption than Pure Gamma and even less than default wfx.
All the troubles with the shaders in Pure Gamma are fixed in Pure LCS. I will release it early September.
Here you see a comparison of the 3 weather styles and their fps:
Also you see the CPU and GPU usage is smoother in Pure LCS due to a better computing sequence of the different parts.
I can only say, everything is fixed in the upcoming Pure LCS.
I decided to have a different strategy for Pure LCS than in Pure Gamma.
Like for the sunblinding shader i found a much more efficient code to determine the appearance of the sun in the camera. So the shader does actually have nearly no influence on CPU and GPU. Also i decided that it doesn't produce extra graphics, it just controls postprocessing parameters in the Pure ppfilter scripts.
Also it is now compatible with the VR SPS mode, which give many fps back.
All of Pure's shaders (sunblinding, landscape, groundfog and lightning) are compatible with the VR SPS mode then!
My strategy for Pure LCS is: "use the simplest and the most effective way to produce a nice look".
So it already has less CPU and GPU consumption than Pure Gamma and even less than default wfx.
All the troubles with the shaders in Pure Gamma are fixed in Pure LCS. I will release it early September.
Here you see a comparison of the 3 weather styles and their fps:
Also you see the CPU and GPU usage is smoother in Pure LCS due to a better computing sequence of the different parts.
Thanks. Do you know what it does. Should I have it active as I play in VR. Cheers.
I can only say, everything is fixed in the upcoming Pure LCS.
I decided to have a different strategy for Pure LCS than in Pure Gamma.
Like for the sunblinding shader i found a much more efficient code to determine the appearance of the sun in the camera. So the shader does actually have nearly no influence on CPU and GPU. Also i decided that it doesn't produce extra graphics, it just controls postprocessing parameters in the Pure ppfilter scripts.
Also it is now compatible with the VR SPS mode, which give many fps back.
All of Pure's shaders (sunblinding, landscape, groundfog and lightning) are compatible with the VR SPS mode then!
My strategy for Pure LCS is: "use the simplest and the most effective way to produce a nice look".
So it already has less CPU and GPU consumption than Pure Gamma and even less than default wfx.
All the troubles with the shaders in Pure Gamma are fixed in Pure LCS. I will release it early September.
Here you see a comparison of the 3 weather styles and their fps:
Also you see the CPU and GPU usage is smoother in Pure LCS due to a better computing sequence of the different parts.
Thanks. Do you know what it does. Should I have it active as I play in VR. Cheers.
Hi,@Peter Boese must know that one![]()
look at the value_0...it will be white with those settingsi think i found it!
View attachment 1379622
If i deactivate this, it works like it should. It seems this overides the dig. flags.
But i did not test it enough to be sure.
Would you recommend using it. Cheers.![]()
Single Pass Stereo: is it worth it?
This is the first part of a three series posts regarding Single Pass Stereo (SPS). They were written in order to provide more information of how Single Pass Stereo works and raise awareness about i…iliaskapouranis.com
Its about how things are rendered in VR. SPS is less taxing on CPU and GPU.
Multi Pass rendering will render the scene to two different images, which are displayed separately for each eye. Single Pass Stereo rendering combines both images into a single double-width render texture, where only the relevant half is displayed to each eye.
Im not a PC VR user. I have PSVR1 headset, considering giving it a try with AC on PC though.Would you recommend using it. Cheers.
It’s awesome. I can only play in VR now.Im not a PC VR user. I have PSVR1 headset, considering giving it a try with AC on PC though.
Seems your black flicker problem was caused by wrong settings in graphics adjustments - far planes. If there are wrong settings like the wrong settings distributed by the Shutoko team, objects in the distance are rendered wrong, so the sun.hi Peter,
I tried this rename extension folder trick , and the black flickering is gone now!
any improvements always greatly appreciated, but as it is it's already one of the best looking and best optimized racing sims in VR
(hopefully in September it will even surpass AMS2)
So thanks for all your wonderfull efforts in making AC so great for all of us!
EDIT: an additional question, now the sun-blinding thing is OK, but I have the following:
with wind, the grass sways only in 1 eye (left) and in the other eye the grass stays completely still (giving a weird effect in VR as you can imagine).
Any idea?
Check the Post-processing section.Guys if someone knows how to work with the "bakeryoptix" and can help me (S.M.me)
I'm trying to make vao-patch for the R32 jtcc but the result is too dark
without vao
View attachment 1379819
with vao
View attachment 1379820
i tried that too but It did not make any differentCheck the Post-processing section.
Lower the GAMMA value to make it brighter.
View attachment 1379873
Sounds great, thank you for your dedication and all your work in making AC a better Sim.I decided to have a different strategy for Pure LCS than in Pure Gamma.
I get quite a lot of stereoscopic glitches when using it with my Qeust 2 on an RTX4070, so I can't really recommend it.Would you recommend using it. Cheers.
Lovely car, and well executed.Released : Venturi 600 LM
Author:F302
3D Model Car ,3D Model: Zero Games Studio
Texture Update : F302 (rework)
Skins: Zero Games Studio Orginal ,F302
3d work: F302
Lod´s: ACTK
Tweaks ACTK
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.4-preview1
Template include
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
View attachment 1379872![]()
121.99 MB file on MEGA
mega.nz
To shortcut this:Sounds great, thank you for your dedication and all your work in making AC a better Sim.
Beside performance advantages you mentioned in your post, what are the fundamental difference between Pure LCS and Gamma. Also, performance wise are they both more efficient than Sol?
It's a bug since the latest version of CSP 0.2.4 full/0.2.5 preview1 and is caused by the new wind implemantation for Grass FX. On my Oculus Rift CV1 the grass sways only for the left eye. To fix this you can set the wind speed to 0 km/h, use VR SPS or revert to CSP 0.2.3 full/0.2.4 preview1. I found no setting in Grass FX to deactivate the wind for the grass.EDIT: an additional question, now the sun-blinding thing is OK, but I have the following:
with wind, the grass sways only in 1 eye (left) and in the other eye the grass stays completely still (giving a weird effect in VR as you can imagine).
Any idea?
Will give it a try. I’m using the Pimax Crystal light with a 4090.I get quite a lot of stereoscopic glitches when using it with my Qeust 2 on an RTX4070, so I can't really recommend it.
But it may work better on other setups and systems.
What do you mean with "disappeared"? Have you deleted the guids.txt in the sfx folder? Please do so, then it should be solved. Kunos cars don´t need the guids.txt, only the .bank file needs to be present.Has anybody got the P4/5 COMPETIZIONE 2011 by kunos sound they could send me please, mines disappearedIve tried the verify integrity thing still no joy.
Regards
Mark
It improves performance, but with a 4090 that shouldn't be an issue. So it's no big loss if it doesn't work well.Will give it a try. I’m using the Pimax Crystal light with a 4090.