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To shortcut this:Sounds great, thank you for your dedication and all your work in making AC a better Sim.
Beside performance advantages you mentioned in your post, what are the fundamental difference between Pure LCS and Gamma. Also, performance wise are they both more efficient than Sol?
Sol has a very weak code, it was my first project in LUA and i did not know better. Now i do.
Sol produces alot of memory leaks in every frame and it uses a naive update method. So it generates extreme microstutter.
Pure Gamma is way ahead of Sol and now Pure LCS is ahead of Pure Gamma.
Both Pure version have fluid frame generation and they don't produce memory leaks and microstutter.
And like the names says Pure Gamma uses the CSP gamma shaders (like old AC) and Pure LCS uses the new LCS shaders.
Also Pure LCS has a completelly different code base. Its a fork of the default wfx, but i changed and optimized many things and integrate all the Pure stuff like skydomes and its shaders, but with a much more optimized code.
So Pure LCS is Pure 2.0
It was the best decision to start from 0. So actually now i have the best feeling ever about stability and code clearance in Pure LCS.
Current Pure dev picture:
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