- 634

- Pizza
I hope I don't experience the Lexus trauma again 🙄More RSS wip goodness. Funny URD posted a wip of this car too yesterday but not as complete lol.
View attachment 1380293
I hope I don't experience the Lexus trauma again 🙄More RSS wip goodness. Funny URD posted a wip of this car too yesterday but not as complete lol.
View attachment 1380293
Thank you for a dream coming true! I'm a huge fan of Venturi (12Gb of photo&video materials excluding BPR series broadcast on other hdd) and all 1:43 Spark models!
Venturi was the only cars i missed in AC! Now i have all my beloved. And such a beautiful model and adaptation!
The handling is also great for my taste - a lil bit skittish though it draws a character for me, and even w/o proper settings for diff it handles much better than sesto
for my VR driver's eyes are better 0.387617,0.900732,-0.217655
Now i have to wait fro 400 Trophy which is the most underrated cup car
Could be and old photo.More RSS wip goodness. Funny URD posted a wip of this car too yesterday but not as complete lol.
View attachment 1380293
You came bearing gifts. Welcome backAutomotodrom Brno extensive overhaul v2.0
View attachment 1380342
Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
- Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
- Camera-facing spectators and animated flag-waving spectators added.
- Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
- Crowd and pitlane audio added.
- Physical road mesh and groove added; sausage kerbs and green runoffs added.
- Redundant treewalls removed; floating trees fixed; new trees planted.
- CSP animated flags added to pit buildings and grandstands.
- Animated helicopters, blimp, hot-air balloons, and distant airliners added.
- Night lighting and basic RainFX added.
- New AI line created; sections added; loading logo added.
- Various textures and shader values revised; various ClimaxF1 hi-res textures added; various normals fixed; various new textures created; various models fixed.
What an amazing little car. Great stuff, @rnoir. Thanks!Finally released, it is available on overtake.
Thanks for your support!
Welcome back and thanks for this re-work Masscot!Automotodrom Brno extensive overhaul v2.0
View attachment 1380342
Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
- Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
- Camera-facing spectators and animated flag-waving spectators added.
- Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
- Crowd and pitlane audio added.
- Physical road mesh and groove added; sausage kerbs and green runoffs added.
- Redundant treewalls removed; floating trees fixed; new trees planted.
- CSP animated flags added to pit buildings and grandstands.
- Animated helicopters, blimp, hot-air balloons, and distant airliners added.
- Night lighting and basic RainFX added.
- New AI line created; sections added; loading logo added.
- Various textures and shader values revised; various ClimaxF1 hi-res textures added; various normals fixed; various new textures created; various models fixed.
Thanks - it was a big team effort. Check the UI and config for my fellow contributors.Welcome back and thanks for this re-work Masscot!
RT 2.0? Btw there is some issue with cars floating over the track and don´t touch the ground quite properly. Not on every sector but on few.Thanks - it was a big team effort. Check the UI and config for my fellow contributors.
Actually, I'll add them to the original post for clarity.
Always is....../... 3D trees was a mistake.
This is why I always add a README file to car/track folders of any small updates and added content/extension's and their URL.i see the annoyance the person who questioned also. with modern internet, a 300mb file (mod with minor update) takes only a few seconds to download, but small updates, unzipping etc feel cumbersome and annoying, and then you forget which update you put or didn;t, and have to go back in your download folder and look backwards. RJ, your files are sorted into the correct way for installation, but so are most, even on overtake in 2024. i prefer seeing the version number of a mod in content manager, but small updates often dont have that, so then you cant remember if you updated with small update, install a new small update, and then sudently the track has errors...
Thank you Masscot!What an amazing little car. Great stuff, @rnoir. Thanks!
The very small driver looked quite odd in VR so I swapped in a full-size one for you to test if you want to, which also needed a new shift animation. I also fixed the hand/wheel synch and adjusted the shift preload and timing.
He sits lower in the seat so the current harness isn't a great fit, I'm afraid. Looks much better in VR though, with his feet now reaching the pedals.
Somebody mentioned the LODs, so I redid those too if you're interested.
The internal door panels were reflecting the road so I moved those to cockpit_HR in the config.
Attached is not the complete car, it's ONLY the new steer.ksanim, new shift.ksanim, new driver3d.ini, new lods.ini, new lods B, C and D kn5s, and your ext_config.ini with the addition for the internal door panels. So backup first, and add the files manually, overwriting when asked.
Feel free to use any of it if you want, or ignore it completely.
Anyway, hope this helps, and thanks again for such a wonderful little beast.
Edit: ignore the config, I thought it stopped the door panel reflections but apparently not.
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Just delete the extension folder and download the track config again via CM. Don´t make it so complicate and ask for official Kunos content again and again here.Does anyone have the original Monza track by Kunos, I nerfed my track and it looks weird now. 3D trees was a mistake.
Thank you that worked 👍Had a quick view at this dilemma re: number-board not showing in CM previews... Within the livery-folder, replace the <EXT_HR2.dds> file with the attached (note: save original-file in any case).
View attachment 1380340
thanks a lot mate! much appreciated for a much underrated track imoAutomotodrom Brno extensive overhaul v2.0
View attachment 1380342
Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
- Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
- Camera-facing spectators and animated flag-waving spectators added.
- Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
- Crowd and pitlane audio added.
- Physical road mesh and groove added; sausage kerbs and green runoffs added.
- Redundant treewalls removed; floating trees fixed; new trees planted.
- CSP animated flags added to pit buildings and grandstands.
- Animated helicopters, blimp, hot-air balloons, and distant airliners added.
- Night lighting and basic RainFX added.
- New AI line created; sections added; loading logo added.
- Various textures and shader values revised; various ClimaxF1 hi-res textures added; various normals fixed; various new textures created; various models fixed.
Thanks to all contributors - this was a real team effort:
Sneer, Rafael Malagoli, Inori, Sliderman, Mascot, Shi, Pugsang, RMi, leBluem, macko68, Gunnar333, & mteam.
Ok so I have this problem with most the skins I have for the car, how can I create the file myself?Had a quick view at this dilemma re: number-board not showing in CM previews... Within the livery-folder, replace the <EXT_HR2.dds> file with the attached (note: save original-file in any case).
View attachment 1380340
guys i need some help.
just received a psvr2 PC PC adapter, but it looks less than crap compared to hpreverb g1 on assetto corsa, any tips?
using a 4080, 12th gen CPU i7, 32 gb ram, most yt videos are with 4090.
... 3D trees was a mistake.
Not RTv2 as such, more like Band Aid circa 1984 but with worse dress sense and less cocaine. I won't make the obvious joke... I've only been back for five minutes and my smacked botty is still sore.RT 2.0? Btw there is some issue with cars floating over the track and don´t touch the ground quite properly. Not on every sector but on few.
Well obviously I didn't know you could do that.Just delete the extension folder and download the track config again via CM. Don´t make it so complicate and ask for official Kunos content again and again here.
Welcome back!Automotodrom Brno extensive overhaul v2.0
View attachment 1380342
Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
- Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
- Camera-facing spectators and animated flag-waving spectators added.
- Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
- Crowd and pitlane audio added.
- Physical road mesh and groove added; sausage kerbs and green runoffs added.
- Redundant treewalls removed; floating trees fixed; new trees planted.
- CSP animated flags added to pit buildings and grandstands.
- Animated helicopters, blimp, hot-air balloons, and distant airliners added.
- Night lighting and basic RainFX added.
- New AI line created; sections added; loading logo added.
- Various textures and shader values revised; various ClimaxF1 hi-res textures added; various normals fixed; various new textures created; various models fixed.
Thanks to all contributors - this was a real team effort:
Sneer, Rafael Malagoli, Inori, Sliderman, Mascot, Shi, Pugsang, RMi, leBluem, macko68, Gunnar333, & mteam.
Lots of CF1 textures were used, but quite a few are brand new or higher resolution. Full compatibility with previous skins is no longer possible due to many kn5 changes so I really wouldn't recommend using them as you might get weird results. I noted this in the UI.Welcome back!
Similar question to the Miami Bayside update - how much of Climax's Texture update has been folded into this new version, and is his texture pack still necessary/compatible with this version?
Cheers for this long list of work, I'll have a look this weekend.
I think that issue some have reported with cars floating just above various tracks may be a bug with the latest CSP. I've noticed it on a number of tracks since the last update.Automotodrom Brno extensive overhaul v2.0
View attachment 1380342
Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
- Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
- Camera-facing spectators and animated flag-waving spectators added.
- Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
- Crowd and pitlane audio added.
- Physical road mesh and groove added; sausage kerbs and green runoffs added.
- Redundant treewalls removed; floating trees fixed; new trees planted.
- CSP animated flags added to pit buildings and grandstands.
- Animated helicopters, blimp, hot-air balloons, and distant airliners added.
- Night lighting and basic RainFX added.
- New AI line created; sections added; loading logo added.
- Various textures and shader values revised; various ClimaxF1 hi-res textures added; various normals fixed; various new textures created; various models fixed.
Thanks to all contributors - this was a real team effort:
Sneer, Rafael Malagoli, Inori, Sliderman, Mascot, Shi, Pugsang, RMi, leBluem, macko68, Gunnar333, & mteam.