Fanapryde
In Memoriam
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- Belgium
Imagine that, indeed...Now imagine 1994 Spa...
Imagine that, indeed...Now imagine 1994 Spa...
Hi !The easiest way is to go to your Documents folder and rename the extension folder found in Assetto Corsa/cfg.
Restart CM and a new extension folder will be created, resetting all the previous made changes in CSP.
(Your previous settings are still in the renamed extension folder in case you want to switch back to your old settings.)
Thank you 🙏View attachment 1381513
Released : 2021 Mazda RT24-P (Multimatic/Riley)
Author:F302
3D Model Car ,3D Model: KW Studios
Texture Update : F302 (rework)
Skins: KW Studios (include all liverys)
3d work: F302
Lod´s: ACTK
Tweaks ACTK
Physics: Peugeot905
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.4-preview1
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
![]()
150.67 MB file on MEGA
mega.nz
As a Spaniard who lives about 50 km from this track, all its possible versions are never enough... Thanks a lot!Barcelona 1994 v1.0...
Automotodrom Brno v2.5.1 update:Automotodrom Brno extensive overhaul v2.0
View attachment 1380342
Masaryk Circuit - Brno, Czech Republic https://www.automotodrombrno.cz/en/
Note: skins created for any pre-v2.0 versions may no longer work correctly.
Track originally ported from Race '07 (SimBin Studios) by Sneer/Malagoli.
V2.0 overhaul August 2024:
- Complete texture rework by ClimaxF1, including new trees
- Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
- Camera-facing spectators and animated flag-waving spectators added.
- Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
- Crowd and pitlane audio added.
- Physical road mesh and groove added; sausage kerbs and green runoffs added.
- Redundant treewalls removed; floating trees fixed; new trees planted.
- CSP animated flags added to pit buildings and grandstands.
- Animated helicopters, blimp, hot-air balloons, and distant airliners added.
- Night lighting and basic RainFX added.
- New AI line created; sections added; loading logo added.
- Various textures and shader values revised; various normals fixed; various new textures created; various models fixed.
Thanks to all contributors - this was a real team effort:
Sneer, Rafael Malagoli, Inori, Sliderman, Mascot, Shi, Pugsang, RMi, leBluem, macko68, Gunnar333, mteam, and ClimaxF1.
Sorry folks, for anyone that downloaded v2.5, please download again to v2.5.1. We found a corrupt AI file that should now be fixed.Automotodrom Brno v2.5.1 update:
View attachment 1381563
v2.5.1 changelog:
- Corrupt AI fixed.
- Totally reworked physical road mesh, now perfectly synchronised with the visual road mesh.
- Missing sponsor banners added back (erroneously hidden by config in v2.0).
- Additional new Czechia/Brno sponsor brand artwork added, and previous sponsors from v2.0 have been reworked. Previous skins have been removed due to model updates.
- New pitlane technicians added.
- Start line clock & session information displays updated.
- Various texture/shader/config/model tweaks and improvements.
- Various instances of z-fighting, clipping and flickering resolved.
- Sections updated, new preview added.
- ClimaxF1 lighting config added with permission.
Please do not rehost the full track as part of any skin creation. Please keep this existing link so that incremental updates might be added at later dates.
What's the deal with this release vs CF1's new release on OT?Sorry folks, for anyone that downloaded v2.5, please download again to v2.5.1. We found a corrupt AI file that should now be fixed.
The post quoted has been edited.
Thank you!Sections file for 1994 track
I am currently working on a version of it.Now imagine 1994 Spa...
Links for both tracks have been updated with new versions. The changes to the rj_hungaroringACC version are minimal and probably not worth the time. The changes to the rj_hungaroring version (the one based on Fenryr's track) are worth the time. For either one, delete your existing track folder first to be safe.HungaroringACC
My version of the ts_hungaroringACCv03 track made to look the way I prefer. There are two versions you can try so please don't skip reading the rest of this post. Both are standalone versions so they won't mess with the original tracks and can easily be deleted if you don't care for my changes.
rj_hungaroringACC: My version of the ts_hungaroringACCv03 track with too many changes to describe. I would suggest starting with this track to make sure you like the changes. If you do then I would delete this and download the track below.
Link: rj_hungaroringACC
rj_hungaroring: A standalone version of Fenryr's fn_hungaroring track made to look like the above rj_hungaroringACC track. Fenryr's version is far superior to what I did with the separate GT and F1 layouts, the compatibility with Pyyer's F1 2023 extension and other numerous improvements he made. I would highly suggest you use this version instead of mine, but that's your choice.
Now for the confusing part and I hope language barriers don't make this hard to understand. The changes I made to the rj_hungaroring track kind of messed up Pyyer's 2023 F1 mod for the track. If you use the Fenryr F1 2023 mod from Pyyer, I included the changed files needed in order for it too work properly. First you will want to install Pyyer's mod into the track folder. Then extract all the files in the 'Files_for_Pyyer_F1_2023_mod' folder from the download package and overwrite when it asks.
Link: rj_hungaroring
Credits:
Original track: Tom Steel, Junshen Wu and Fenryr. Apologies to anyone else who may have been involved.
Sections file: @Quikslvr
AC_Crew files: @Kurt Woods
Crowd file: @ludwig6666
AI File: Thockard
Additional replay camera and one alternative lighting.ini file: @Gregz0r
Config changes, night lights setup and additional replay cameras: @CrisT86
Track skins:
There are a bunch of track skins you can use or delete if you don't need them. You can combine any of the skins together. The two Diffuse skins change the color tone of the grass a bit over the default look. They add progressively more blue tint. The Grass Dry, Grass Greenish and Grass Lush skins are self explanatory. The Seasonal Trees skin will change the tree textures to give a more seasonal accurate look. I.E., bare in the winter, semi leafless in the late fall, etc. The AC_Crew skins will change the pitlane crew objects to have series specific sponsors.
Notes:
-- The original track did not have a lighting.ini file. If you don't care for the lighting from the sun, go into the data folder for any of the layouts. Rename one of the included alternative lighting files to lighting.ini and see if you prefer one of the alternatives. I prefer the one named lighting_old from @Gregz0r .
-- As always, any shader value I changed from it's original value gets placed in the Shader Stuff section that you can edit to get a look you prefer.
-- If you find the trees lack shadow depth, open up the track's ext_config file and look for this section (it's near the bottom). Change it's ACTIVE state to 0:
[ALTER_NORMALS_...]
ACTIVE = 1
MATERIALS = trees?
OFFSET = 0, 1e9, 0
View attachment 1347451
YESSSSS PLEASE !!!!!!!!!!!!!!!!!!!
Loving the new version of Brno - thank you for the work.Sorry folks, for anyone that downloaded v2.5, please download again to v2.5.1. We found a corrupt AI file that should now be fixed.
The post quoted has been edited.
It's OK I guess.Automotodrom Brno v2.5.1 update:
View attachment 1381563
v2.5.1 changelog:
- Corrupt AI fixed.
- Totally reworked physical road mesh, now perfectly synchronised with the visual road mesh.
- Missing sponsor banners added back (erroneously hidden by config in v2.0).
- Additional new Czechia/Brno sponsor brand artwork added, and previous sponsors from v2.0 have been reworked. Previous skins have been removed due to model updates.
- New pitlane technicians added.
- Start line clock & session information displays updated.
- Various texture/shader/config/model tweaks and improvements.
- Various instances of z-fighting, clipping and flickering resolved.
- Sections updated, new preview added.
- ClimaxF1 lighting config added with permission.
Please do not rehost the full track as part of any skin creation. Please keep this existing link so that incremental updates might be added at later dates.
Hooligan! 😄As a Spaniard who lives about 50 km from this track, all its possible versions are never enough... Thanks a lot!
View attachment 1381556
is this working with pyyers melbourne track? when i tested it i didnt got any puddles[RAIN_FX]
PUDDLES_MATERIALS = $PUDDLES__track, asp-grp, asp-pitlane, Road_out, pitlane, Toppa_asp, green_tarmac
PUDDLES_MESHES =
SOAKING_MATERIALS = $SOAKING__track, asp-grp, asp-pitlane, Road_out, pitlane, Toppa_asp, green_tarmac
SOAKING_MESHES =
SMOOTH_MATERIALS = $SMOOTH__track, marquee_lrg_a, marquee_med_a
SMOOTH_MESHES =
ROUGH_MATERIALS = $ROUGH__track , mel_infield_b_01_d, Bordo_erba,Sand, wsmdry_drt!0
LINES_MATERIALS = $LINES__track, uvrmblea_c, uvyellow_line, decal_lines_white, Striscia_PIT, decal_lines, Cherb
RELIEF_MATERIALS = $RELIEF__track
STREAM_EDGE =
STREAM_POINT =
I've seen quite a few messages like this one, and the situation is disappointing because the confusion is all completely unnecessary and could have been easily avoided.What's the deal with this release vs CF1's new release on OT?
Oh that's good to knowI've seen quite a few messages like this one, and the situation is disappointing because the confusion is all completely unnecessary and could have been easily avoided.
The full track released here has been worked on for a long time (technically since 2020, although the majority of the work was done this year) by a close-knit team.
The track UI lists most of those changes:
ClimaxF1 was not an active member of this team and did not participate in the daily development discussions, brainstorming, testing, reworking, modelling etc etc., but he was added to the team credits because late in development we included (with full permission, and with our deep gratitude) a lot of his reworked textures and a lighting config that he had already created for the old version of the track. We had concerns that old skins would not be fully compatible with the new track due to the extensive changes listed above, so it made sense to add these textures to the kn5 in a controlled way and bake them into the track. We did exactly the same thing with the Miami Bayside update a few months ago.
- Corrupt AI fixed.
- Totally reworked physical road mesh, now perfectly synchronised with the visual road mesh.
- Missing sponsor banners added back (erroneously hidden by config in v2.0).
- Additional new Czechia/Brno sponsor artwork added, and previous sponsors from v2.0 reworked. Previous skins removed due to model updates.
- New pitlane technicians added.
- Start line clock & session information displays updated.
- Various texture/shader/config/model tweaks and improvements.
- Various instances of z-fighting, clipping and flickering resolved.
- Sections updated, new preview added.
- ClimaxF1 lighting config added with permission.
- Start line position corrected; start lights/clock/lap counter/session timer added; new billboard models added; new sponsors added; animated jumbotrons added.
- Camera-facing spectators and animated flag-waving spectators added.
- Marshals, TV vans, recovery trucks, camera cranes and cameramen added.
- Crowd and pitlane audio added.
- Physical road mesh and groove added; sausage kerbs and green runoffs added.
- Redundant treewalls removed; floating trees fixed; new trees planted.
- CSP animated flags added to pit buildings and grandstands.
- Animated helicopters, blimp, hot-air balloons, and distant airliners added.
- Basic RainFX config added.
- New AI line created; sections added; loading logo added.
- Various textures and shader values revised; various normals fixed; various new textures created; various models fixed.
- Many reworked textures by ClimaxF1 added with permission, including new tree textures.
You will have to ask him why he posted his update on Race Department in the days between the v2.0 and v2.5 versions of the full track, especially knowing that our v2.5 update was imminent and what it would contain. It was not something we (the team) wanted because of the confusion that this would inevitably cause.
Hope that explains the situation. But to answer your original question, the track posted here is a full and complete self-contained update, not just an add-on. But as with any tracks, you are of course free to add any skins, new AI, configs, extensions etc etc created by the community specifically for this version of the track. In fact, we look forward to seeing any that offer alternatives or improvements to what's contained in our package.
Thank you for your work @racinjoe013Links for both tracks have been updated with new versions. The changes to the rj_hungaroringACC version are minimal and probably not worth the time. The changes to the rj_hungaroring version (the one based on Fenryr's track) are worth the time. For either one, delete your existing track folder first to be safe.
-- ui version number update and slight increase in grass brightness for both versions. If you preferred the darker grass, the old config is still in the extension folder. You just need to rename it.
-- Ported all my changes to Fenryr's new 1.3 track version. Please let me know of any issues you might find.
This cannot be fixed. If you want I can give you the previous physical road mesh. I cannot understand why on a racing game you're (not you personally) keep staring at other cars wheels instead of the corner apex or start lights etc. Except you are driving on a 3d person cam instead of a cockpit cam. It would be better if you could report on ai instead of visuals. In any case this is it. It won't be fixed by me at least.Visual of the Brno start box problem. Can't speak to how quick/slow the AI is at the moment.
I'll look into the sectors thing. I may have missed adding one of his new files to the download package. Probably the iobjects kn5 file.Thank you for your work @racinjoe013
I just downloaded the latest version but I still get 4 sectors instead of 3 (I'm pretty sure he had changed them on his latest version) and some heavy z-fighting on the F1 Layout (Aramco bridge just after S/F line). Just those two things bothering me a bit, maybe you can have a look for a possible future update.
But other than that, very well done. The track and especially its environment (difference in trees is like day and night) looks really good!
Barcelona 1994 v1.0
View attachment 1381434
Circuit de Barcelona-Catalunya with 1994 layout.
Conversion from rFactor.
-CSP recommended
-40 pit/start
-AI, cam
Credits & Thanks;
rFactor Track by F1-S-R (ASR)
-Thank you for giving me permission
AC Converted by @shi (shin956)
logo.png by @Fanapryde
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
cameraman and some textures by kunos
Download (MEGA)
Enjoy.
Converted upon request by Patreon member Connor - Timonike.
Requests are currently not being accepted.
https://www.patreon.com/posts/important-notice-108110777
It's on the F1 Layout coming with the track.I'll look into the sectors thing. I may have missed adding one of his new files to the download package. Probably the iobjects kn5 file.
With regards to the z-fighting, is it on the the F1 layout that comes with the track or one of Pyyer's F1 layouts?
Hello.Hi Shi!
I like your old f1 tracks, but I sadly must say that the important part of the 1994 Barcelona track (the tire chicane) is not good enough.
It is a simple right, but in the real life, they need to turn right, then left, then right again. Check the attached picture!
I think the blue barriers are too short. And maybe you need to move both (white and blue) barrier some meteres before its current position. I think the disctance beetween the blue and white is okay.
I hope you will update the track, when you have time for it. THX!
View attachment 1381719
Edit: I added 2 other real life picture.
This is blatantly false. RSS used to work with URD and plan who was making certain mods. Then URD decided to release the M4, Oreca and Porsche cup car which RSS were working on. Why work with a team that will back stab you like that?URD and VRC have tried to talk to RSS before about making sure they all dont make the same mod over and over again, But RSS is extremely stubborn about it and refuses to work together with URD and VRC to make sure that dont happen. As such URD and VRC sort of works together and RSS is just doing their thing.
You can ask Bonny on ACFSK discord about it, He'll have no issues explaining how hard RSS is to work with. When it comes to this.
+ being not interested anymore after owner change at URD doesn't make you stubborn imo. Idk where those ppl get their infos from all the time.This is blatantly false. RSS used to work with URD and plan who was making certain mods. Then URD decided to release the M4, Oreca and Porsche cup car which RSS were working on. Why work with a team that will back stab you like that?
From Bonny of course+ being not interested anymore after owner change at URD doesn't make you stubborn imo. Idk where those ppl get their infos from all the time.