Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Lovely car, and well executed. :cheers:

Slidey boi. Needs care on turn-in. Tweaking diff might help.

@Daniel Graf would have loved to have this version available when he was building the BPR Series.
@andrevr the BPR series project is not dead. I sadly have very limited free time at the moment. I was badly missing a good Venturi and I will put it into the packs as soon as I get back to the project.
 
@andrevr the BPR series project is not dead. I sadly have very limited free time at the moment. I was badly missing a good Venturi and I will put it into the packs as soon as I get back to the project.
That's great news, and obvs, abs no pressure. 100% understand.
Just always admired your commitment, and thought you'd really like this version :cheers:
 
HungaroringACC

My version of the ts_hungaroringACCv03 track made to look the way I prefer. There are two versions you can try so please don't skip reading the rest of this post. Both are standalone versions so they won't mess with the original tracks and can easily be deleted if you don't care for my changes.

rj_hungaroringACC: My version of the ts_hungaroringACCv03 track with too many changes to describe. I would suggest starting with this track to make sure you like the changes. If you do then I would delete this and download the track below.

Link: rj_hungaroringACC

rj_hungaroring: A standalone version of Fenryr's fn_hungaroring track made to look like the above rj_hungaroringACC track. Fenryr's version is far superior to what I did with the separate GT and F1 layouts, the compatibility with Pyyer's F1 2023 extension and other numerous improvements he made. I would highly suggest you use this version instead of mine, but that's your choice.

Now for the confusing part and I hope language barriers don't make this hard to understand. The changes I made to the rj_hungaroring track kind of messed up Pyyer's 2023 F1 mod for the track. If you use the Fenryr F1 2023 mod from Pyyer, I included the changed files needed in order for it too work properly. First you will want to install Pyyer's mod into the track folder. Then extract all the files in the 'Files_for_Pyyer_F1_2023_mod' folder from the download package and overwrite when it asks.

Link: rj_hungaroring

Credits:
Original track: Tom Steel, Junshen Wu and Fenryr. Apologies to anyone else who may have been involved.
Sections file: @Quikslvr
AC_Crew files: @Kurt Woods
Crowd file: @ludwig6666
AI File: Thockard
Additional replay camera and one alternative lighting.ini file: @Gregz0r
Config changes, night lights setup and additional replay cameras: @CrisT86

Track skins:

There are a bunch of track skins you can use or delete if you don't need them. You can combine any of the skins together. The two Diffuse skins change the color tone of the grass a bit over the default look. They add progressively more blue tint. The Grass Dry, Grass Greenish and Grass Lush skins are self explanatory. The Seasonal Trees skin will change the tree textures to give a more seasonal accurate look. I.E., bare in the winter, semi leafless in the late fall, etc. The AC_Crew skins will change the pitlane crew objects to have series specific sponsors.

Notes:

-- The original track did not have a lighting.ini file. If you don't care for the lighting from the sun, go into the data folder for any of the layouts. Rename one of the included alternative lighting files to lighting.ini and see if you prefer one of the alternatives. I prefer the one named lighting_old from @Gregz0r .
-- As always, any shader value I changed from it's original value gets placed in the Shader Stuff section that you can edit to get a look you prefer.
-- If you find the trees lack shadow depth, open up the track's ext_config file and look for this section (it's near the bottom). Change it's ACTIVE state to 0:

[ALTER_NORMALS_...]
ACTIVE = 1
MATERIALS = trees?
OFFSET = 0, 1e9, 0


View attachment 1347451
Updated both tracks to new versions. No need to delete your existing track folders. Just extract and overwrite when it asks.

-- Changed the jumbotron cams from closest car camera style to point to point camera style.
-- Fixed z-fighting and poor alignment on some bridge banners on the rj_hungaroring f1 layout. Thanks to @giorgos_nes and @andrevr for help with testing.
-- Some cull mode changes to a few meshes to correct missing mesh parts from certain angles.
 
View attachment 1381854
Released : Opel Calibra DTM´94
Author:F302
3D Model Car ,3D Model: Zero Games Studio
Texture Update : F302 (rework)
Skins: StoffelWaffle
3d work: F302
Lod´s: ACTK
Tweaks ACTK
Physics & Sound :kunos Alfa DTM
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.4-preview1
Template include
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
Thanks very much for this car, it's a fantastic addition.
The shifting should be a six-speed sequential, not gated manual though?


Some edits if you want them:
I swapped in and rescaled/repositioned a different driver who is a great fit for the cockpit ergonomics, and gave him a sequential shifting animation too that matches the shifter perfectly.

1723980800284.png


Added race suits by config to the skins folder as well.
The new data.acd includes the necessary switch to sequential shifting, preload timing, etc.
The main config is also included with additions at the end to plug gaps in the internal doors and around the windows by double-facing the external bodywork (ideally this would be done properly in the model, but at least the road no longer is visible through the gaps), plus add a basic metallic effect to a lot of cockpit elements to make them look less flat. Helps a lot in VR, but remove it if you don't like it.

The only files and folders in this download are the updated data.acd, and animation, extension and skins folders, NOT the full car.

Thanks again, hope this helps.
 

Attachments

Oh wow that's great, all these strange changes in 1994, Montreal had a weird chicane as well if I remember correctly, only Estoril was pretty okay...

But damn he's just consistently making nice tracks... Maybe the future will have 1979 and 1980 Zandvoort or Monsanto or even Ain Diab circuit... Did I miss something??

Thank you for this great work and effort.
Thank you.
Montreal and Estoril are also in the works.
I found F1Challenge Tracks which contains so many year-by-year variations.
These are the conversions from there.

I am interested in F1 in the 1990s and 2000s.

Montreal 1994 - 1995
-2 layouts (Only change billboards)
Screenshot_ks_abarth500_assetto_corse_montreal_1994_14-7-124-9-1-1.jpg

Estoril 1994 - 1996
-3 layouts (Only change billboards)
Screenshot_ford_ltd_lx_estoril_1994_17-7-124-17-42-29.jpg
 
shi
Thank you.
Montreal and Estoril are also in the works.
I found F1Challenge Tracks which contains so many year-by-year variations.
These are the conversions from there.

I am interested in F1 in the 1990s and 2000s.

Montreal 1994 - 1995
-2 layouts (Only change billboards)
View attachment 1382021
Estoril 1994 - 1996
-3 layouts (Only change billboards)
View attachment 1382022
thanks for your awesome work a specially for the old tracks!!
 
If we're counting the 1994 versions of tracks, this is the list of what's technically missing - IE, including all the little reprofiles and stuff over the years, (and please correct me if I've still got some on this list that have actually been recreated):
  • CLOSE (eg, we have something similar to use as a substitute)
    • 1950-1954 Monza (1960s Monza but with 'square' parabolica
    • 1952 Reims-Gueux (a sort of in between of the original 1950 layout, and the final layout)
    • 1953-1960 Buenos Aires (Uses older chicane at turns 8/9, and final hairpin is out longer)
    • 1953 Reims-Gueux (very similar to 54, just a reprofiled hairpin)
    • 1954 Buenos Aires (Same as 1953-1960, but run in reverse)
    • 1964-1974 Brands Hatch (Reprofiles across the circuit)
    • 1968-1979 Jarama (Without extensions at first corner and Portago, reprofiled Bugatti corner)
    • 1972-1973 Buenos Aires (Uses older chicane at turns 8/9)
    • 1973 Zolder (Zolder 1963, with addition of the Kleine chicane - before the Ickx chicane was tightened)
    • 1973-1974 Anderstorp (Sweeping right at end of back straight, start finish after Atlaskurve)
    • 1975-1977 Anderstorp (Chicane at end of back straight, start finish still after Atlaskurve)
    • 1978 Anderstorp (Current layout, but start finish still after Atlaskurve)
    • 1980-1985 Zandvoort (Introduced Hondenvlak chicane)
    • 1981 Jarama (Older version of circuit, but with reprofiled Bugatti corner)
    • 1982 Detroit (Uses hairpin at Turn 5 of 1983 onwards version)
    • 1982 Long Beach (Changes in first and last sector)
    • 1983 Long Beach (Changes made to use Seaside Way instead of Ocean Boulevard)
    • 1991 Magny Cours (Has chicane after Adelaide hairpin)
    • 1994 Montreal (Temporary chicane between Casino and Hairpin)
    • 1994-1995 Silverstone (Circuit as 1991-1993, but reprofiled Copse, Reprofiled Stowe, Addition of Abbey chicane, Reprofiled Priory/Brooklands)
    • 1994 Spa-Francorchamps (Temporarily reprofiled Eau Rouge - in the works I see)
    • 1996 Silverstone (Circuit as 1994-1995, but reprofiled Stowe)
    • 2010 Silverstone (I guess technically exists, but just needs the starting point at the old spot. There is a version that does this, but takes the bypass at Club)
    • 2015-2017 Marina Bay/Singapore (Reprofiled Turns 11-13)
    • And, if recent images are to be believed, F1's 167th layout by my count - 2024 Monza (reprofiled first chicane)

  • COMPLETETELY MISSING
    • 1957 Pescara (although I am aware a masterpiece is on the way)
    • 1958 Ain-Diab
    • 1959 Monsanto
Technically I do have the Buenos Aires versions but it's private so I can't share it...
Same for 1972-75 Monza...

shi
Thank you.
Montreal and Estoril are also in the works.
I found F1Challenge Tracks which contains so many year-by-year variations.
These are the conversions from there.

I am interested in F1 in the 1990s and 2000s.

Montreal 1994 - 1995
-2 layouts (Only change billboards)
View attachment 1382021
Estoril 1994 - 1996
-3 layouts (Only change billboards)
View attachment 1382022
That's so awesome to see, 80s and 90s are my favorites! I hope that a 1979 or better 1980 Zandvoort will be made by someone in the future, it's one of my fav tracks alongside Spa.
 
Last edited:
Thanks very much for this car, it's a fantastic addition.
The shifting should be a six-speed sequential, not gated manual though?


Some edits if you want them:
I swapped in and rescaled/repositioned a different driver who is a great fit for the cockpit ergonomics, and gave him a sequential shifting animation too that matches the shifter perfectly.

View attachment 1382027

Added race suits by config to the skins folder as well.
The new data.acd includes the necessary switch to sequential shifting, preload timing, etc.
The main config is also included with additions at the end to plug gaps in the internal doors and around the windows by double-facing the external bodywork (ideally this would be done properly in the model, but at least the road no longer is visible through the gaps), plus add a basic metallic effect to a lot of cockpit elements to make them look less flat. Helps a lot in VR, but remove it if you don't like it.

The only files and folders in this download are the updated data.acd, and animation, extension and skins folders, NOT the full car.

Thanks again, hope this helps.

It's amazing, thanks a lot, too bad the physics and sound are still from the Kunos 155...
 
Technically I do have the Buenos Aires versions but it's private so I can't share it...
Same for 1972-75 Monza...


That's so awesome to see, 80s and 90s are my favorites! I hope that a 1979 or better 1980 Zandvoort will be made by someone in the future, it's one of my fav tracks alongside Spa.

Zandvoort 80's that actually works would be nice. That sandev conversion works fine with some cars but for some other cars it's a complete mayhem. Maybe the SD cars are the ones to blame but since we don't have any other car conversions for 82, 83 and 84 that Sandev 100% no worky. A few people have examined that track and they can't figure out why it is like that (a crashfest).

I have used the 90's Brands Hatch in my 80's seasons and it's better than vanilla Kunos track but there is no actual 80's skins for that which is weird..

Also 1982 Detroit had a weird tunnel/hairpin that was removed after 1982 because it was so nasty. Detroit 1988 is accurate for all other years.
 
Why would they want to cooperate with you? What does URD bring to the table? Sounds? Model? Physics? Nahh...I imagine they will be fine just how they are. All their next releases have tons of data from teams with multiple drivers from those teams testing them.
First you lie, then move goalpost adding insult to it. Embarrassing yourself and the team you're trying to champion. Not the best image.
 
View attachment 1381513

Released : 2021 Mazda RT24-P (Multimatic/Riley)
Author:F302
3D Model Car ,3D Model: KW Studios
Texture Update : F302 (rework)
Skins: KW Studios (include all liverys)
3d work: F302
Lod´s: ACTK
Tweaks ACTK
Physics: Peugeot905
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.4-preview1
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
Really a nice car, great job.

Can anyone recommend good versions of it's two running mates the Cadillac DPi and the Acura ARX-05? I see the Cadillac is available on Assettoworld but I don't know if that the best version or not. Thanks.
 
Really a nice car, great job.

Can anyone recommend good versions of it's two running mates the Cadillac DPi and the Acura ARX-05? I see the Cadillac is available on Assettoworld but I don't know if that the best version or not. Thanks.
We are working on a Cadillac DPI. The physics is nearly down, looking to use a better model for the mod.

Also glad you like that car.
 
Last edited:
Updated both tracks to new versions. No need to delete your existing track folders. Just extract and overwrite when it asks.

-- Changed the jumbotron cams from closest car camera style to point to point camera style.
-- Fixed z-fighting and poor alignment on some bridge banners on the rj_hungaroring f1 layout. Thanks to @giorgos_nes and @andrevr for help with testing.
-- Some cull mode changes to a few meshes to correct missing mesh parts from certain angles.
Thanks
But, try frame drops, at the beginning, straight from the pits....

rj_hungaroringACC
 
@andrevr the BPR series project is not dead. I sadly have very limited free time at the moment. I was badly missing a good Venturi and I will put it into the packs as soon as I get back to the project.
Manage to snag this... Not the best of quality.
__custom_showroom_1724018649.png

View attachment 1381873
Released : Audi R8 LMP 2000-2001
Author:F302
3D Model Car ,3D Model: Zero Games Studio
Texture Update : F302 (rework)
Skins: StoffelWaffle
3d work: F302
Lod´s: ACTK
Tweaks ACTK
Physics: RMS
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.4-preview1
Template include
PP filer PURELIFE EVO GT
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
We're eating good tonight boys. Thank you @JK1977 & @Zin5ki.

bg,f8f8f8-flat,750x,075,f-pad,750x1000,f8f8f8.u1.jpg
 
That’s weird. I’m assuming you’re not in the pits whilst accessing the menu when in the cockpit?
I'm sorry I'm so late in getting back to you. I haven't been back to AC until today. Here is what I'm talking about. When you're outside of the car this menu is visible. So you can toggle through the steering wheel choices but you can't see them.

Screenshot 2024-08-18 172009.png



But once you get in the cockpit, this is all I see.

Screenshot 2024-08-18 172317.png


That previous menu is gone. So how do you see that steering wheel choice menu once you're in this position so you can see which one you want? Also I'm assuming that if you want one to be permanent you would have to make it a preset? Because you don't want to be fumbling though choices as the start lights are going out.
 
shi
Thank you.
Montreal and Estoril are also in the works.
I found F1Challenge Tracks which contains so many year-by-year variations.
These are the conversions from there.

I am interested in F1 in the 1990s and 2000s.

Montreal 1994 - 1995
-2 layouts (Only change billboards)
View attachment 1382021
Estoril 1994 - 1996
-3 layouts (Only change billboards)
View attachment 1382022
You happen to have any version of 90s Jerez in the works or on your to-do-list? There is one 1994 version of Jerez available, but your conversions are always way better in quality.

And as always as a fellow 90s F1-maniac, I am forever grateful for your releases so far!
 
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