Assetto Corsa PC Mods General DiscussionPC 

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F1 2012 McLaren MP4-27 skinpack, with the various logo changes on the rear wing.

Britain (different Lucozade logo)

preview.jpg

Hungary (maximuscle / black tooned)
preview.jpg

__custom_showroom_1727252946.jpg


India (boost energy drink / red tooned)

preview.jpg

__custom_showroom_1727250947.jpg


and a couple more.


 
Re: Brands Hatch 1970 Skin
It was still sporting the newest Brands Hatch logo on the 2nd & 3rd bridges... I searched here <https://logos.fandom.com/wiki/Brands_Hatch_Circuit> , finding the logo for that year. I couldn't confirm that year's logo was on the bridges, but safe to say the current Brands logo wasn't (Immersion Buster). The attached file drops the old logos into the 1970 skins folder in ks_brands_hatch, so you need to have that skin loaded already, oc.

The skin: https://www.overtake.gg/downloads/brands-hatch-1970-track-skin.66996/


View attachment 1391854View attachment 1391855
Thanks for the logo web site joined their Discord. Please GTmembers let me know if there more from the real old period logo and advertising board sites, prefer from the roaring 20’s and depressing 30’s.
Do not know if it’s historical right but with the help of 3Dsimed I also removed the modern gravel to grass, including the right sound.
 
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Just a small tip for people looking for good reflections (either cockpit or outside), in CSP settings, extra FX, the results are way better using the Local reflections SSLR set as Quality : High (OLD) and you can manually set the resolution to 500% (despise the limit with the mouse being 100%). Doesn't seem to have any impact on performances. It fixes the "bulky pixellated" effect on rounded areas as well.

In case, here's a direct CSP Extra FX link : https://acstuff.club/s/Ceg9

We figured that out looking for the lack of reflections of the cockpit board on the porsche Speedster A356 from @alexlockout a friend was experiencing.

View attachment 1391512
thanks, only keep in your mind only not for multi monitors and VR setup, see the notifications in 2.5-1 version
extraFX.jpg
 
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I've been using Gimp to edit and create skins for quite some time, and I've become fairly familiar with working with layers, masks, paths and so on.

But one thing has been on my mind for some time: What is the easiest way to distort/transform images to fit inside a selection? Often I want to fit an image into a selection I have made with the lasso tool, to follow polygon lines in the skin template.

Usually I can get away with using some of the transform tools, or just cutting the image into two or more pieces, then rotating the pieces to fit, really simple and manual approach. But I keep thinking there must be an easier way to do this?

How do you guys do it?
 
A REQUEST:

Can any of the "gurus" check out why this Senna 1993 helmet is not showing properly.

The correct yellow helmet is in the /skins folder but no cigar.


VuODja1.jpg
 
I've been using Gimp to edit and create skins for quite some time, and I've become fairly familiar with working with layers, masks, paths and so on.

But one thing has been on my mind for some time: What is the easiest way to distort/transform images to fit inside a selection? Often I want to fit an image into a selection I have made with the lasso tool, to follow polygon lines in the skin template.

Usually I can get away with using some of the transform tools, or just cutting the image into two or more pieces, then rotating the pieces to fit, really simple and manual approach. But I keep thinking there must be an easier way to do this?

How do you guys do it?
Very basic GIMP user here, mostly use Paint.net.
I did a quick Google, not sure if these will help or not...
and
 
Great work man.

Any chance of doing the 80's skins? A lot of F1 seasons need it. I have used the 90's skins which are ok but proper 82-87 skins would be nice.
I accidently put the 80s logo on the bridge first (and can provide that)... but as to the rest of the skin, perhaps suggest an 80s version to Flow on Overtake
 
I've been using Gimp to edit and create skins for quite some time, and I've become fairly familiar with working with layers, masks, paths and so on.

But one thing has been on my mind for some time: What is the easiest way to distort/transform images to fit inside a selection? Often I want to fit an image into a selection I have made with the lasso tool, to follow polygon lines in the skin template.

Usually I can get away with using some of the transform tools, or just cutting the image into two or more pieces, then rotating the pieces to fit, really simple and manual approach. But I keep thinking there must be an easier way to do this?

How do you guys do it?
only thing i use in GIMP really is the "curve bend" everything else pretty much is in PDN
 
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Hey guys just wondering if someone can do me a favour. I seem to have deleted some digital fonts so a few cars instrument panels don't display correctly, I did an integrity check but this hasn't fixed it, so could someone upload their full fonts folder? Thanks.
 
A REQUEST:

Can any of the "gurus" check out why this Senna 1993 helmet is not showing properly.

The correct yellow helmet is in the /skins folder but no cigar.


VuODja1.jpg
Okay

the skins are set for asr_driver_helmet

BUT

the driver model in the data file is set to an SD helmet driver 3d model

that is the issue

[MODEL]
NAME=Driver_SimDream_1993
POSITION=0,0,0


should be

[MODEL]
NAME=asr_driver_9x
POSITION=0,0,0
 
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Guys, I need your help because unfortunately my SDD with Assetto Corsa on it recently said no, I don't want it anymore and so everything is gone. I wanted to ask you, there is a Spa 2022 standalone version but I can't find it anymore
 
Hi Guys

Here's a small update to the interior to the Dodge Chager STR8 GR.3 (Fictional Race Car) by JK1977

Do think that this car still needs a bit of work in the interior 3d model and texture allocations.

This is the best I can do with the textures allocated in this model :)

Copy my textures into each skins folder.



Update details:

  • New alcn_NM and upscaled
  • New alcnt and upscaled
  • Added curves to Bulloni_Loghi texture and upscaled
  • Added curves to detail_parts_out and upscaled
  • Reworked details_racing_01 texture
  • New Dirt_Metal_Scratches and upscaled
  • New ext_plastic texture
  • New red fabric_04_s texture and upscaled
  • Reworked INT_ALCANTARA_AO and upscaled
  • Reworked INT_CARBON_AO and upscaled
  • Hue and surface blur added to LCD texture, upscaled too
  • New leather texture and upscaled
  • New MAT_Carbon texture and upscaled
  • New MAT_Carbon_NM texture and upscaled
  • Reworked metal_detail texture and upscaled
  • Motec_LCD texture upscaled
  • Reworked net_01_occ texture and upscaled
  • New plastic_01_g texture and upscaled
  • New plastic_01_g_n texture and upscaled
  • Reworked interior racing_decals_g texture
  • Curves added to interior red_parts texture and upscaled

View attachment 1391638View attachment 1391639View attachment 1391640View attachment 1391641View attachment 1391642

Download Dodge Chager STR8 GR.3 (Fictional Race Car) by @JK1977



hi, I was interested to know if you have the possibility of making this interior embellishment for the Hyundai Genesis GR.3. Thank you.
 
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Fictional skin for F302's Dodge Charger

Choose with or without AO and drag that content folder into CM to install.

(pictured is without_AO)

you need to be a little selective as to where you do patterns/stickers.

car link is in the "overview" tab


Screenshot (706).png
 
On the laser beam thing, someone suggested that it was the exhaust glow... I had laser exhaust on the lotus 47 (wsc legends), so I went into ext-config.ini, searched "glow" to find a section that professed to do that. Commenting that section out seems to have removed the laser beams.

EDIT: Subsequently, the laser appeared on another wscl car that didn't have any glow stuff in its ext-config. I have noticed that the wscl cars are culprits more often than not (recently), for whatever reason. They seem to contain alot of emissive stuff that may be tripping over some csp glitchery...
Does somebody know why, with the URD Loire 07, the AI sometimes had an issue in a bigger field?
Some AI cars freaking out, going full throttle, full wheelspin and instead of backfire it looks like a laserbeam coming out of the exhaust.
Something CSP related maybe?
Yes exactly my observation, I don’t know what’s the problem with CSP…

¯\(ツ)/¯​


Fooling around with the vhe_hockenheim track. I forgot how much I like to drive this track. Most things are being done via track skins at the moment so I don't forsee the need to make a separate track. Plus, it will be easy to go back to the stock look if you don't like the changes by simply deleting the track skins. What is being done through the config file are things that people may want even if you don't use the track skins.

-- Config changes include real time car numbers on the digital leaderboard and live jumbotron displays (not shown in the images) as well as track lights when it rains.
-- Track skins include new grass textures, altered normals for the tree shader to fix the weird shadowing and a few ambient and diffuse adjustments.

I still need to work out the grass and tree brightness to try and match how the track looked originally, but I like the changes so far.

Before:
View attachment 1391893

After:
View attachment 1391894

Before:
View attachment 1391895

After:
View attachment 1391896
Unfortunately vhe_hockenheim is missing the Jim Clark memorial…
 
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Send me the car, would have to look at it.

Am busy with some other cars and tracks which I would really like to get up first.
Send me the car, would have to look at it.

Am busy with some other cars and tracks which I would really like to get up first.
Hi, is the link ok or do you want the whole car
 
Could you also deactivate all the other shaders.

It could be a CSP setting.

Did you already try to reset them to defaults?

Goto /Documents/Assetto Corsa/cfg/ rename the "extension" folder to something different.
Restart CM. It will create a new "extension" folder. You can restore it later.
Select Pure as weather style again in CSP weatherFX settings.
 
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