- 535

- France
Please don't feel your work is underappreciated Alguecool. Sometimes it's simply that life gets in the way and people don't have enough time for everything. I've still got about 75 folders of mods I downloaded all through 2024 that I haven't got around to installing yet!
Having said that, your DeTomaso and Piper mods got moved to the front of the queue and installed on the day I downloaded them, because they're among my most favourite types of cars.![]()
Ahah no worries boys, I wasn't vexed or anything, just silly ! Thanks for the feedback, New version is on the way, covering last few suspensions tweaks and new engine/drivetrain combo. I was unable to reproduce the stalling effect in coast on my side (?) so I couldn't really compared, but feeling how different the weight transfert became I assume it was mostly due to the engine break torque and inertia being too heavy.I was just about to give them a thumbs up, funnily enough. But it's understandable you'd feel vexed - the car as a whole is an absolutely lovely piece of modding that will not get the attention it deserves simply because there's not enough of us vintage metal lovers around.
I'd say it's definitely an upgrade that takes care of the jarring softness of the suspension and tendency of the engine to stall as soon as you got off the throttle the 1.0 physics had.
The car still feels like I imagine it should (going from understeer to snap oversteer, and requiring a very "muscular", yet somewhat precise driving style), but it's not as punishing, and I see the AI fumble a lot less around Sergio Loro's vintage Suzuka (where before I saw a lot of three-wheel action at the Degner and hairpin!) as well. With the old physics it was pretty hard to compete against the S800 RSC; now they feel evenly matched, with the Honda having the advantage in the corners, and the Datsun obviously being faster on the straights. Fun-wise it's a solid 7/10 - I still think the front end could be a bit neater, a bit sharper, but I honestly have no idea how an old, fiberglass-bodied Fairlady would handle at race speeds, and I assume that the physics were based off visual references and technical literature, and that it achieves the goal of blending historical accuracy and driving pleasure perfectly.
Can't really talk about FFB, tho, as I'm a filthy controller casual.
It's in Pasta's hand now, should be updated today or tomorrow, along with a bunch of small others (unrelated) tweaks for both cars