- 736

- Japan
Corso v1.04
Fictional circuit.
Conversion from GTL.
-CSP recommended
-2 layouts (Full/ Speed)
-30 pit/start
-AI, cam
Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission
AC Converted by @shi (shin956)
Sections file and logo.png by @Fanapryde
Crowds texture by @Kniker97
3D terrain from Chuck_CG's Landscape pack
"Pack - Realistic - 3 Warehouse" (https://skfb.ly/osoBI) by Islide is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Lowpoly Buildings" (https://skfb.ly/oCnGO) by l0wpoly is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
tree, marshall and some textures by kunos
Test and Feedback by @Masscot
Option;
Alternative adboards for Corso by Mascot
https://www.overtake.gg/downloads/alternative-adboards-for-corso.79577/
Enjoy.
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v1.01 changelog;
Fixed a problem where all vibrators on the right side of the course were upside down relative to the direction of traffic.
Included Emmissive textures and part of light config by Quark67.
Updated ext_config.ini. (tree shader)
The problem of some car mods getting stuck on the road surface has probably been fixed.
v1.02 changelog;
1WALL mesh was hidden in the relevant area. That was the cause of the crash. It has been removed.
v1.03 changelog;
Added tire wall to prevent shortcuts. (Full layout)
v1.04 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Fictional circuit.
Conversion from GTL.
-CSP recommended
-2 layouts (Full/ Speed)
-30 pit/start
-AI, cam
Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission
AC Converted by @shi (shin956)
Sections file and logo.png by @Fanapryde
Crowds texture by @Kniker97
3D terrain from Chuck_CG's Landscape pack
"Pack - Realistic - 3 Warehouse" (https://skfb.ly/osoBI) by Islide is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Lowpoly Buildings" (https://skfb.ly/oCnGO) by l0wpoly is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
tree, marshall and some textures by kunos
Test and Feedback by @Masscot
Option;
Alternative adboards for Corso by Mascot
https://www.overtake.gg/downloads/alternative-adboards-for-corso.79577/
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed a problem where all vibrators on the right side of the course were upside down relative to the direction of traffic.
Included Emmissive textures and part of light config by Quark67.
Updated ext_config.ini. (tree shader)
The problem of some car mods getting stuck on the road surface has probably been fixed.
v1.02 changelog;
1WALL mesh was hidden in the relevant area. That was the cause of the crash. It has been removed.
v1.03 changelog;
Added tire wall to prevent shortcuts. (Full layout)
v1.04 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
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