Assetto Corsa PC Mods General DiscussionPC 

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Could you please check, if its not the first corner, but maybe the first time you see the sun on the screen or the first time sun is in front of you?

And its only 1 short freeze?
hmm ... I think you are on to something! when I change time of day I don't have the freeze at first corner...
around noon it's in the beginning of the first corner , around 9am it's just after the first corner...

Yes it is 1 short freeze (of approx 0.5 seconds , even when restarting the race within the same session, the freeze does no longer occur)

If there is any other test I can do to help pinpoint, please ask.
 
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Alfa Romeo 155 TS 1994 Public Release!!
Download:https://www.mediafire.com/file/jk2wru6z3hoslk4/alfa_155_ts_1994_101CREATIVE.rar/file
Converted From GRID Legends ,GT7,Kunos
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal

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Hi Peter, first of all thanks for all your mods!

I wanted to ask you, if you ever thought about focusing on creating mods of cars belonging to the same championship. It would be great to be able to race with a grid of cars all created by you.

Thanks again for everything...
 
Donna Mae Mimms and Pinky Rollo need a female driver with an open face helmut (like driver_70_bathurst_open_face, but female). Or is there an easy way to slap a female face on another driver with CSP? Cuz I need 2 females actually. (No real slapping involved, btw ;) )

EDIT: Easily done. Heeere's Donna Mae... (Just throw the file below into the skin folder to get female face. Remove the ".txt" from the filename...) This works with the bathurst open face.

__custom_showroom_1744551658.jpg
 

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This track is available for us, but informally not really playable as is, due to very poor optimization.
Removing the tree related models in the "models_magarigawa_club.ini" helps, but then the track does not look like what can be seen in the picture anymore.
Here is to hope someone here will make it better.

 
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Sign Language Reaction GIF by MOODMAN

Computers must like drugs too, because that's what is happening on my system...:lol:
So weird, can't get any hiccup on rt_zolder either, no matter the time of day
 
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Sign Language Reaction GIF by MOODMAN

Computers must like drugs too, because that's what is happening on my system...:lol:
So weird, can't get any hiccup on rt_zolder either, no matter the time of day
With LCS? Because it doesn't appear with gamma for me either but with LCS it's there.
 
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With LCS? Because it doesn't appear with gamma for me either but with LCS it's there.
No drops in rt_zolder 1.3 / 24 gt3s / 9:00 / 12:00 / 18:00 / latest csp+pure combo / LCS
paying attention (Ludovico technique-style) to the whole first lap...nothing
 
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HungaroringACC

My version of the ts_hungaroringACCv03 track made to look the way I prefer. There are two versions you can try so please don't skip reading the rest of this post. Both are standalone versions so they won't mess with the original tracks and can easily be deleted if you don't care for my changes.

rj_hungaroringACC: My version of the ts_hungaroringACCv03 track with too many changes to describe. I would suggest starting with this track to make sure you like the changes. If you do then I would delete this and download the track below.

Link: rj_hungaroringACC

rj_hungaroring: A standalone version of Fenryr's fn_hungaroring v1.3 track made to look like the above rj_hungaroringACC track. Fenryr's version is far superior to what I did with the separate GT and F1 layouts, the compatibility with Pyyer's F1 extensions and other numerous improvements he made. I would highly suggest you use this version instead of mine, but that's your choice.

Now for the confusing part and I hope language barriers don't make this hard to understand. The changes I made to the rj_hungaroring track kind of messed up Pyyer's F1 extensions. If you want to use the F1 extensions from Pyyer, I included the changed files needed in order for them too work properly. First you will want to install Pyyer's extensions into the rj_hungaroring track folder. Then extract all the files in the 'Files_for_Pyyer_F1_mods' folder from the download package and overwrite when it asks.

Link: rj_hungaroring

Credits:
Original track: Tom Steel, Junshen Wu and Fenryr. Apologies to anyone else who may have been involved.
Sections file: @Quikslvr
AC_Crew files: @Kurt Woods
Crowd file: @ludwig6666
AI File: Thockard
Additional replay camera and one alternative lighting.ini file: @Gregz0r
Config changes, night lights setup and additional replay cameras: @CrisT86

Track skins:

There are a bunch of track skins you can use or delete if you don't need them. The Grass Greenish and Grass Lush skins are self explanatory. The Seasonal Trees skin will change the tree textures to give a more seasonal accurate look. I.E., bare in the winter, semi leafless in the late fall, etc. The AC_Crew skins will change the pitlane crew objects to have series specific sponsors.

Notes:

-- As always, any shader value I changed from it's original value gets placed in the Shader Stuff section of the ext_config file. You can edit them to get a look you prefer.


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Both tracks have been updated with a completely unnecessary change. It's something that always bugged me or should I say always bugged my OCD. Use the links in the quote to update either version of the track you may have. I think it's safe to just extract and overwrite your existing track, but the best way would be to delete your existing track folder first.

-- Put tyre wall tops on a handful of the retaining walls that didn't have them. I'm no modeler so they don't look as good as the existing ones, but at least they are no longer empty looking behind the wall.
 
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Have a look at page 4776 of this thread. Lot of working solutions there.
Thanks for the suggestion, although I already know (more or less) where I need to fiddle with to fix it... With my comment I was subtly trying (another time) to draw attention to the issue which, as FrustratedUse says, is something that happens way too often with these mods, which is a shame.
 
hmm ... I think you are on to something! when I change time of day I don't have the freeze at first corner...
around noon it's in the beginning of the first corner , around 9am it's just after the first corner...

Yes it is 1 short freeze (of approx 0.5 seconds , even when restarting the race within the same session, the freeze does no longer occur)

If there is any other test I can do to help pinpoint, please ask.
Do you have the "alternative PP" option on or off in weatherFX?

1744477708301.png


I'll just gently point out that although you've quoted @jac0 and said "Yesssssssssss", your solution is EXACTLY the opposite of his. He went LCS > Gamma, and you went Gamma > LCS.

@Peter Boese in the corner trying to troubleshoot, and thinking "Man! I wish these guys would just use the same drugz."

:lol: :lol:


Related: Yes @Peter Boese, I have it too, single 1 sec-odd pause, on multiple tracks exiting the pit-lane, and now that you ask, I seem to remember getting it as I face the sun for the first time. CSP latest, Pure latest, LCS, pure pp.
I really think it is something with the alternative PP mode in CSP. Because i only experienced this within this mode in LCS.

And with Pure 2.57, this mode is forced in VR, because it was needed with older CSP versions.


BUT! now its again possible to use YEBIS for VR and with it this freeze should not happen.
Try this file little patch and report. You must try it with the "pure" ppfilter
This will also fix the not working DLAA injector for VR. It is all related to the alternative PP mode.
 

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Do you have the "alternative PP" option on or off in weatherFX?

View attachment 1443189


I really think it is something with the alternative PP mode in CSP. Because i only experienced this within this mode in LCS.

And with Pure 2.57, this mode is forced in VR, because it was needed with older CSP versions.


BUT! now its again possible to use YEBIS for VR and with it this freeze should not happen.
Try this file little patch and report. You must try it with the "pure" ppfilter
This will also fix the not working DLAA injector for VR. It is all related to the alternative PP mode.
I have the option "Replace Yebis with lightweight.. " turned off.

Will try your patch later tonight but I see that the path in your zip file is different from the path I have in my AC directory structure... ppfilters instead of ppfilter :
1744479503883.png


so I gather I need to replace the existing one, and not have a separate "ppfilter" sub-folder, right?
 
Thanks to your video, but I really don't know how to solve it.
For pitlane's ending, it's intentional, in order to let ai not crash in tunnel.
If that's the case, then perhaps reaching out to track modders here or elsewhere might be best. This is a fairly common issue, particularly on converted tracks - and it has been fixed before.

Anyone who knows about sector times and position data on track creation, feel free to chime in.




Shame about the pit lane, but I understand I suppose.
 
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Do you have the "alternative PP" option on or off in weatherFX?

View attachment 1443189


I really think it is something with the alternative PP mode in CSP. Because i only experienced this within this mode in LCS.

And with Pure 2.57, this mode is forced in VR, because it was needed with older CSP versions.


BUT! now its again possible to use YEBIS for VR and with it this freeze should not happen.
Try this file little patch and report. You must try it with the "pure" ppfilter
This will also fix the not working DLAA injector for VR. It is all related to the alternative PP mode.
Thanks for taking a look :cheers:

Report back:
1. I'm not a VR guy, 43-inch, 4k, HDR TV (pancake :lol:) @ 60Hz for me.
2. I did indeed have the alternative PP mode checked.
3. I added the patch provided, and tested first with alternative PP mode on. Same pause. Only the first time starting AC from CM.
4. So I turned off the alternative PP mode and bingo. Pause gone. I exited and restarted AC and, clean. No pause.

Side-effects:
The visual look in-game had changed from before. I tried resetting reset Pure to defaults (I barely change anything from defaults so no great loss) without change. I read Ilya's explainer about auto-exposure, so I guess I'll be trying some other PP filters? Also I took a look at the HDR consequence of turning Yebis on, and so I might try some experimenting there.
 
Alfa Romeo 155 TS 1994 Public Release!!
Download:https://www.mediafire.com/file/jk2wru6z3hoslk4/alfa_155_ts_1994_101CREATIVE.rar/file
Converted From GRID Legends ,GT7,Kunos
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal

View attachment 1443070View attachment 1443071View attachment 1443072View attachment 1443073View attachment 1443074View attachment 1443075View attachment 1443076View attachment 1443077View attachment 1443078
Y'all better finish this car one day instead of pushing the same frigging Porsche and Ferraris all the time ;)

Capture d'écran 2025-04-12 203915.png
 
Thanks for taking a look :cheers:

Report back:
1. I'm not a VR guy, 43-inch, 4k, HDR TV (pancake :lol:) @ 60Hz for me.
2. I did indeed have the alternative PP mode checked.
3. I added the patch provided, and tested first with alternative PP mode on. Same pause. Only the first time starting AC from CM.
4. So I turned off the alternative PP mode and bingo. Pause gone. I exited and restarted AC and, clean. No pause.

Side-effects:
The visual look in-game had changed from before. I tried resetting reset Pure to defaults (I barely change anything from defaults so no great loss) without change. I read Ilya's explainer about auto-exposure, so I guess I'll be trying some other PP filters? Also I took a look at the HDR consequence of turning Yebis on, and so I might try some experimenting there.
Ah yes, alternative PP is forced with HDR in Pure LCS.
 
Sign Language Reaction GIF by MOODMAN

Computers must like drugs too, because that's what is happening on my system...:lol:
So weird, can't get any hiccup on rt_zolder either, no matter the time of day
are you using Oculus Rift rendering mode ? (cause I am ...)
With LCS? Because it doesn't appear with gamma for me either but with LCS it's there.
are you using Oculus Rift rendering mode as well?
I have the option "Replace Yebis with lightweight.. " turned off.

Will try your patch later tonight but I see that the path in your zip file is different from the path I have in my AC directory structure... ppfilters instead of ppfilter :
View attachment 1443195

so I gather I need to replace the existing one, and not have a separate "ppfilter" sub-folder, right?
@Peter Boese : Your patch did the trick for me! no longer have the freeze on LCS :bowdown:
 
I am trying to change the drivers face without changing the pitguys face.(they use the same texture)

I tried this
[MESH_ADJUSTMENT_...]
MESHES = DRIVER:GEO_Driver_FACE
RESOURCE_0 = DRIVER_Face.dds
RESOURCE_FILE_0 = DRIVER_Face0.dds

thinking it would let me specify a texture for just that mesh.(nope)
othing happened and I still look like I have twins in the crew...one driving and one pitguy.

Is there any way to change one or the other without affecting both?
 
can one offset a caliper via ext_config.ini (make it be more outward, and actually sit over the disc) ?

1744489581799.png


I am trying to change the drivers face without changing the pitguys face.(they use the same texture)

I tried this
[MESH_ADJUSTMENT_...]
MESHES = DRIVER:GEO_Driver_FACE
RESOURCE_0 = DRIVER_Face.dds
RESOURCE_FILE_0 = DRIVER_Face0.dds

thinking it would let me specify a texture for just that mesh.(nope)
othing happened and I still look like I have twins in the crew...one driving and one pitguy.

Is there any way to change one or the other without affecting both?
try put your dds with custom face inside the skin folder ... it will then only be taken for that particular driver using that skin and not for pitcrew (I think)
 
try put your dds with custom face inside the skin folder ... it will then only be taken for that particular driver using that skin and not for pitcrew (I think)
They use the same texture...so both end up using the same face.(thats why I was trying to tie the new face to a specific mesh)
Not like its a big deal...its just another frustrating example of not being able to do the simplest things.
 
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... I already know (more or less) where I need to fiddle with to fix it...
Once again, I've opened my big mouth too soon...

I've fiddled with the rev limits between gearshifts and engine damage in the data folder, but it didn't stop the AI from revving the Alfa Romeo 155 TS's engine to the point of blowing it out... although I must admit that the sparks that fly out of the exhaust pipe and bounce off the ground just as the disaster occurs add a nice touch of realism to the situation...

(Trying to get the attention of some expert to fix it Mode, Off)
I am trying to change the drivers face without changing the pitguys face...
Speaking of lollipop guys, could someone tell me where to tinker to return the pit boys to their normal height when they look like they've grown like teenagers who've had a growth spurt, or when they look like dwarves from Lord of the Rings?

Thanks in advance.
 
Once again, I've opened my big mouth too soon...

I've fiddled with the rev limits between gearshifts and engine damage in the data folder, but it didn't stop the AI from revving the Alfa Romeo 155 TS's engine to the point of blowing it out... although I must admit that the sparks that fly out of the exhaust pipe and bounce off the ground just as the disaster occurs add a nice touch of realism to the situation...

(Trying to get the attention of some expert to fix it Mode, Off)

Speaking of lollipop guys, could someone tell me where to tinker to return the pit boys to their normal height when they look like they've grown like teenagers who've had a growth spurt, or when they look like dwarves from Lord of the Rings?

Thanks in advance.
Could problem be in ai.ini file gear up is set to high, must be set to 100rpm lower than engine limiter.
 
Hello guys, I have a question concerning texturing. I'd like to remap some models, or better parts of them like for example the front mesh of the 992 cup porsche (both guerilla and urd) or the windows and front banner of the kunos gt3 cup 2017, so i can paint on them. Is that possible, preferably in blender and are there any tutorials how to do that. My blender knowledge is very small, did that donut tutorial series two years ago and played around. But i hate not being able to recreate some liveries and am willing to learn.
 
Yep, that's what I did, but either I'm too clumsy, or there's more wrecked data, because I didn't solve the problem.

Thanks anyway!
No problem. Most likely its ai.ini. Few times for me there was strange bug when ai stuck in low gears. To fix it i had to resave ai.ini with version 4 file thru ai app in game. Hope this helps.
 
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